> > Yeah, Salfiti!
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> Well, while I have predicted correctly what I stated in my post you so kindly replied too, it is a fact that in these forum’s I have also supported those who wish to have a CSR, whether visible or not.
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> I believe in fair and balanced.
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> Give the minority what they want. It doesn’t hurt me either way.
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> Have separate play lists…doesn’t hurt me either way.
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> All games have a starting population which over time, at different rates, decreases. Take Halo 3 for example. If it was the be-all-and-end-all, why did the large number of competitive players abandoned it? Why are the play lists for Halo 3 so low? Do I have to really answer the obvious! Why would Halo 4 be any different?
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> No CSR or any other ranking system, even duplicated 100 per cent from Halo 3 will ever save any game, whether it’s Halo 4 or My Little Pony 2. And, why peddle the nonsense that any given game will die without the said CSR or Halo 3 ranking system or whatever, is rubbish. All games will naturally come to an end,as will Halo 2 when its servers go down in June (or there abouts)when the devs decide to pull the plug. Halo 4 will be around for years to come until the day the devs pull the plug and people will be playing Halo 4 War Games until then. But,many would have moved onto Halo 5.
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> People moved on from Halo 2, to Halo 3, to Halo Reach and then onto Halo 4. And, so the cycle will continue. CSR has nothing to do with it.
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> One thing is certain, IMO, a ranking system should be shipped with the launch of Halo 5. However, that’s not what will make Halo 5 great or not, determine how long it will last or not but,will merely be a feature to keep a small group happy. And, that’s OK with me.
I wouldn’t say it’s catered towards the minority that is competitive players. Not at all. Everyone has competitive nature within them, and everyone feels the need to show off every once in a while. It’s not just the uber-competitive that want to ascend above those around them, and I think that’s something that a lot of people (surprisingly) leave out of this discussion. a VIGR, while obviously more wanted by the competitive group, benefits everyone in giving incentive to practice and get better. No one wants to be the 20 in a group of friends that are a higher level. You’ll always want to show up your friends, or for that matter people in the lobby with you of whatever game you are playing.
I do believe this game needs a visible CSR, only because of the massive gap that is created by not having one. See, competitive players will always play to be the best, whether there is a CSR or not, but without a measure of skill and nothing to show of their practice and hard work, it get’s boring, repetitive, and frustrating to play matches over and over with nothing gained. and casual players, with no incentive to get better due to no Ranked playlists or CSR active, will continue to play blissfully with no intent to get better, thus keeping them firmly locked within a casual mindset. Now, when the game gets too frustrating and boring for the competitive players to bear anymore, they will inevitably leave for something more exciting. That’s just the way it goes, and has gone since the beginning of ever (assuming, of course I have no evidence of this). When those competitive players leave, the ever evolving casual group is meant to take their place. They are meant to work their way up through the ranks and become the next competitive group. But, without a CSR to show ranks to the casual group, there is nothing to intrigue them and push them to move to the next level. This causes them to stay within the lower tiers of the game, while the competitive players leave due to boredom. Eventually what is destined to happen in such a scenario is that all the competitive group leaves, and all that is left is the casuals, which jump from game to game, and don’t care about the longevity due to a constant flux of new games either way. Competitive players care more about a games longevity because if they are going to put in the time to get good enough to compete, they don’t want to see the game die. That’s the reason I generally say that competitive players are the heart and soul of a games life span. But I digress.
People have their pros and cons, but I believe a VIGR benefits us all, casual or competitive. It’s incentive to play and get better, and to develop a bond with a game. Without competitive nature, games are destined to fall sooner than later.