No updates on Ray Training for Halo Infinite?

Saw an interesting clip of a Halo fan creating a Halo level in Unreal Engine 5. While I prefer the look and feel of what 343 did with the Slipspace engine, I realized that there has been no information regarding Ray Tracing in a long time. Not even mentioned on the road map.

Last time 343 commented on Ray Tracing was back in October 2021 from my knowledge and they said it would be released sometime 2022. It’s almost June but nothing on an ETA.

Thoughts?

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Bro framerates and graphical fidelity are one of this game’s worst aspects.

The update would have to smooth out the abrasive edges of the graphical engine before ray tracing was ever considered.

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Crazy how a Single Halo fan can achieve more in less time than 343i.

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Watched it yesterday, looks awesome, also dynamic weather that is supposed to come like rain/snow storms still no eta on, same as ray tracing, not that it makes much difference to me as on series s :roll_eyes:

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Undoubtedly, Ray Tracing is on the back-burner’s back-burner. They have everything else to fix and implement first.

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Slipspace engine has been the biggest waste of time, if they can’t build a working engine, they can’t fix the game. Port the damn game to an engine that works. 343i is a failure and it’s fanbase has mostly left.

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I posted about this on Twitter with nothing back either. I think maybe we’re just talking to nobody in here and we look dumb being “insiders” lol

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And that fan only did a fraction of a fraction of a fraction of a fraction of a fraction of a fraction of a fraction of a fraction of a fraction of a fraction of the work 343 did.

That fan didn’t make a whole new game, they only made a mini-walk around that just has nice looks. That is literally it.

Amazing people literally think anyone can make a game these days. But gotta cope right?

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I’d wager the ray tracing update got pushed way, way back from their original plans. They’re overhauling a good number of game systems due to player feedback, and that work is going to take priority over nice to have features like RT, and rightfully so IMO.

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plus if they add ray tracing they’d also have to do the work to implement an upscaling method (DLSS or FSR) just cause how heavy ray-tracing still is. which implementing that alone already weeks to months of time, and i’d rather them work on fixes and engine improvements.

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Pretty sure Infinite already upscales. I know it already uses dynamic resolution.

Infinite does upscale, using a TAA upsampling method. However, Infinite’s TAA solution is not the best in terms of clarity and graininess associated with TAA. It’s not the worst, but it’s not great.

Of course ray tracing is on the back burner.

343 have so many other fish they need to fry first.

And it’s not straight forward on the xbox. It’s only the SXS that has any serious ray tracing muscle - and the APIs probably aren’t even that efficient yet.

And if you are going to do it. I don’t think you would put all that effort into updating a campaign that everyone has played. You’d wait until you also had a significant story / content update.

Yeah I forgot about that. Wasn’t ray tracing mentioned back in 2020?

Series S is less powerful but it has dedicated ray tracing hardware and is capable of it too. A good example is Metro Exodus which pulls off ray traced global illumination on Series S. It’s lower resolution and lower level of detail than Series X and PS5, but it can do it, and it’s still pretty impressive.
Ray tracing would presumably apply to the PC version too, for anyone with a graphics card from the past 2 or 3 years

Even then. Some GPU’s that don’t have RTX can still simulate ray tracing now. AMD Radeon has software built in that does virtual RTX and reflections now. So even older GPU’s could do it.

In an engine that isn’t proprietary and easy to operate

Why go live service then? If they are fully aware the engine hinders any sort of progress?