No Stats on Waypoint?

Literally in a comment on yours I present part of my arguments for which I consider that the situation should be rethought with the global statistics of social games, there is a whole topic created on this matter where I invite and insist on making a debate on how to approach this to lead to an improvement for all.

And your answer is to ignore all that and tell me that I am a toxic and that I just want to take things away from others. You do not want to debate, you do not know how to read, you only seek to be right and provoke a row.

Thank you, at least someone who understands what I’ve been saying all this time. Much appreciated.

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The problem here is, at least in social modes, it’s not all just basketball for example. It would be like you playing soccer (grifball) and tracking those stats in an attempt to get better at basketball (slayer). It doesn’t really work like that because they are completely different forms of play, so tracking both those stats the same way isn’t beneficial to the user. That’s why I suggested stat tracking for social based on mode rather than global.

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I think that it should be reintroduced, atleast on waypoint as regardless many players will focus on k/d which is a shame.

Original post. Click at your own discretion.

awww how cute. someone who is butt hurt just like you… Your arguments for removing stats are completely baseless and incoherent.

Why so toxic? Information absolutely changes behavior. People do obsess over stats and seek to optimize the fun out of the game.

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This right here. The Bnet stats were so OP. You could see every medal you’ve ever received, and how many of them you’ve gotten in your career. You could look back and find the single-game stats for any matchmade game you had ever played. It was so great. I wish those stat pages for the OG games were still around.

I’ve been using Halotracker the third party site which has been okay for now. Still nothing like medals or the actual in game stuff, so I definitely want to see stats/medals be tracked in game.

I think it’d be cool to have all that stuff be able to be hidden/shareable for those that want it. But it should 100% in the game, whether it’s broken into comp/social or just cumulative.

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Overall statistics for competitive ranked games are important and should be posted. But I think the global statistics of social games should rethink their approach and use. Putting an option to collect or not these statistics would be good but I think it would be better if they were given a different use, more focused on the social and the fun spirit of social games.

I love and miss the stats for sure.

I used to geek out and look at my number of kills and accuracy with particular weapons and it was also fun to have stats to back up my friendly arguments with friends about who was the best player.

That being said I do also feel a slight benefit to my K/D not being visible as I used to get really hung up on it at times (especially if it was anywhere near to being under 1.0)

I still hope they bring the stats back though, why go backwards. If anything I want even more stats!

I have a love/hate relationship with stat tracking. It’s pretty cool to see all your stats, but sometimes there’s too much stock put in the numbers. Stats without context behind them don’t mean very much at all.

I’d like to see “harmless” stats.
Distance traveled, shots fired, etc.
It doesn’t just have to be about kd

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For example, the question is that to consider new approaches that really make sense with social games. What good is it to see how many games you have lost in social games? To say a statistic that I see that is left over.

People who aren’t trying to win are the complete opposite of “sweating”.

What I meant is that they’re constantly sweating every match, because they have a need to defend their K/D which in turn stops them putting a giant target on their back by interacting with the objective. They might also avoid pursuing the flag in general due to that.

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This is a good example of why I consider social game stats to be counterproductive in a gameplay environment where there shouldn’t be as much competitive pressure. The simple fact of having K / D stats already predisposes players to worry more about killing and having a good range, than hitting targets.

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My guess is there will be more stats once the game officially launches. I’m kind of glad they aren’t in yet since my k/d is trash so far considering all the aiming issues I’ve been having.

Personally, I WANT to see my kd even though I play the objective and slay enemies. I want to know what my most played maps are, my overall accuracy, and to have heatmaps like how they had with other titles.

In competitive games, I understand and appreciate how useful they are. But in social games, where there is no logical basis that gives validity to this datas, what good is it?

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