This happens to me to expect mature behavior from people who obviously have a long way to go.
So would you be fine with ranked stats? Personally I want all the ranked stats, and then you could divide up social stats by gametype. So slayer, grifball, and all the other modes are tracked but divided by their mode, that way your stats are reflected by what you are playing.
Stats create a false incentive that directly competes with playing the game as intended. Competitive ranks should be the gold standard as winning in ranked is the only way to prove skill and winning doesn’t always equal best KDR. Having social KDR only forces toxic gameplay. You can probably have W/L ratio for all modes because winning the game is usually the idea.
OF COURSE, my problem is not that the global statistics exist in the ranked games of the rankends, my problem is the misuse that I think is being given to the global statistics of the social games, and how I think they should be rethought to give them a better use, or remove them if they cannot be given such use.
At no time did I mean that ALL statistics must disappear, the medal table and rankends statistics must continue to exist. But social games, having a more fun-oriented approach, should focus their statistics on that use.
For example, a K / D ratio in social games loses all meaning when playing game modes as diverse as grifball or CTB.
I definitely agree with that. K/D shouldn’t be tracked in all social modes. I remember in MCC being irritated sometimes playing Infection because it would just bomb out your K/D. I think social stats should be tailored to gamemode. So for grifball, instead of K/D you track scoring, ball defence, etc. And for infection, it could be zombies killed, players infected, etc. They definitely don’t need global stats for social.
Or you could just ignore them. But no. People like you need to force your will on everyone else. Because you don’t like stats, no one should. smh. Such an arrogant and toxic approach that ignores both what allowed Halo to have such a great community with creative new gametypes and ways to play as well as the core of human nature which is competition.
Without stats, you cannot focus on improving what needs improved. As an athlete myself who played college basketball, stats are mandatory when developing your game. Sorry.
If it’s ranked, then sure. Social needs to stay ambiguous. Since you’re an athlete then you know that an individual performance doesn’t matter when compared to the team’s. Adjusting your own play is one thing, but it needs to be in context with team performance. The issue with internet gaming is that it’s filled with “lone wolves” that will sacrifice everyone else’s good time to boost themselves. Look at how many people offer to drive team vehicles in BTB lmao.
i just wanna customize my spartan in the app
Literally in a comment on yours I present part of my arguments for which I consider that the situation should be rethought with the global statistics of social games, there is a whole topic created on this matter where I invite and insist on making a debate on how to approach this to lead to an improvement for all.
And your answer is to ignore all that and tell me that I am a toxic and that I just want to take things away from others. You do not want to debate, you do not know how to read, you only seek to be right and provoke a row.
Thank you, at least someone who understands what I’ve been saying all this time. Much appreciated.
The problem here is, at least in social modes, it’s not all just basketball for example. It would be like you playing soccer (grifball) and tracking those stats in an attempt to get better at basketball (slayer). It doesn’t really work like that because they are completely different forms of play, so tracking both those stats the same way isn’t beneficial to the user. That’s why I suggested stat tracking for social based on mode rather than global.
I think that it should be reintroduced, atleast on waypoint as regardless many players will focus on k/d which is a shame.
Original post. Click at your own discretion.
awww how cute. someone who is butt hurt just like you… Your arguments for removing stats are completely baseless and incoherent.
Why so toxic? Information absolutely changes behavior. People do obsess over stats and seek to optimize the fun out of the game.
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This right here. The Bnet stats were so OP. You could see every medal you’ve ever received, and how many of them you’ve gotten in your career. You could look back and find the single-game stats for any matchmade game you had ever played. It was so great. I wish those stat pages for the OG games were still around.
I’ve been using Halotracker the third party site which has been okay for now. Still nothing like medals or the actual in game stuff, so I definitely want to see stats/medals be tracked in game.
I think it’d be cool to have all that stuff be able to be hidden/shareable for those that want it. But it should 100% in the game, whether it’s broken into comp/social or just cumulative.
Overall statistics for competitive ranked games are important and should be posted. But I think the global statistics of social games should rethink their approach and use. Putting an option to collect or not these statistics would be good but I think it would be better if they were given a different use, more focused on the social and the fun spirit of social games.
I love and miss the stats for sure.
I used to geek out and look at my number of kills and accuracy with particular weapons and it was also fun to have stats to back up my friendly arguments with friends about who was the best player.
That being said I do also feel a slight benefit to my K/D not being visible as I used to get really hung up on it at times (especially if it was anywhere near to being under 1.0)
I still hope they bring the stats back though, why go backwards. If anything I want even more stats!