> 2533274819446242;4:
> For those of you who would say, “well its your fault you missed them” lets think about what you are saying with that statement. The winning player should be punished for not having flawless accuracy, but a fleeing player deserves to get away with a button press heading in the opposite direction. Does anyone else see the problem with that?
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This has got to be…the absolute…most ridiculous comment I have ever seen in favor of getting rid of sprint. Let’s take a moment and just reflect on what you just said, shall we? Because I think even the most competitive players are shaking their heads right now.
So you are saying that there’s a problem with someone being able to run, and I quote, ‘in the opposite direction’ and that the ‘winning’ player not getting his kill because he didn’t land the kill shot and has inaccurate shots on his escaping target who, by your analogy, isn’t taking cover or running around a corner but just in an ‘opposite direction’ should be, in fact, given a slower target to be able to better line up his shot and, therefore, get an easier kill? I have never heard any worse type of argument against sprint than I have now…and I’ve made topics defending it.
I’m sorry if I’m sounding quite brash or rude but that comment is ridiculous on multiple counts;
#1: If the player is able to successfully run out of that engagement without taking cover or getting behind a wall and the ‘winning’ player cannot land that last kill shot because he is running away or making maneuvers to make the shot harder to land then I believe that, skillfully speaking, the player running away is in the right and successfully evaded his death and prolonged his time alive.
#2: If the ‘winning’ player cannot land that kill shot but is still ‘winning’ then why does landing that ‘one’ kill matter in the first place?
#3: Why should you slow down players just so you can land your shot? If they can be able to evade your shots with the use of sprint (or other game mechanics, I.E. Walls, Cover, Corners, etc.) then that is a valid reason.
Furthermore;
I’m so tired of this ‘press a button and they get away’ argument. You all ‘press a button’ to shoot your gun, you all ‘press a button’ to throw a grenade, you all ‘press a button’ to crouch, so why is sprint getting this crap just because you do exactly as you do with all your other mechanics in the game? Honestly, you think you are pulling the actual trigger with that right trigger? It’s a button, just like the Sprint button, on a controller with multiple available gameplay commands.
The map rescaling argument is at least a little debate worthy versus these rather ridiculous complaints that people are just picking up to spout without putting thought behind it.