I would like a mechanic where once the shields are dropped the player can no longer sprint until the shields return. Halo 5 is a great game but I still find myself loosing kills because the enemy simply thrusts then sprints to their team mates and combined with the dodgy bullet registration the player lives to fight another day despite being owned in the shot accuracy department, thus the enables those players to come back with more skilled reinforcements or just AR from ridiculous distance. I want to add also that halo 5 is great and this is not a hate thing I just think a mechanic like this would give us the sprint while maintaining that older halo feel also.
sprint doesn’t allow your shields to recharge if you didn’t know that already so that problem doesn’t even exist.
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> sprint doesn’t allow your shields to recharge if you didn’t know that already so that problem doesn’t even exist.
He’s saying they sprint right when their shields are low and they boost out of the way and survive. I disagree, but I get what he’s saying.