My words were harsh. I apologize. I understand what you are saying but hopefully down the roads there will be playlist that classic fans will enjoy.
If sprint is practically redundant, why are people so mad about it? Itās because Halo purists canāt track a target with inconsistent movement speed, even if severely little. Most of the game enemies stand practically still, and the first 3 Halo games were very easy to track other player movements. Halo trilogy purists hated games like DOOM, Quake, and Unreal Tournament, because they couldnāt predict the other players. Thatās why they hate Reach to Infinite, because they canāt predict their opponent players anymore. Halo purists are the equivalent of ādodging is cheatingā in fighting games.
Itās not even just sprint, they hate rolling, jetpack, thruster, clamber, and slide, all because they add an element of travel that makes it harder to predict where the player is going to move and where they will land in the arch of their jump and fall. They donāt just hate sprint. They hate everything that makes the game more fluid and less predictable.
They say stuff like āit ruins the flow of the gameā, and by flow, they mean consistency of speed and movement.
Sprint works just fine since they did away with the āSpartan Chargeā ability, even though Spartans can still technically run out of staminaā¦
Iām glad that, as far as I can tell right now, there is no shield recharge reset while sprinting by default (I really hated that crap from Halo 5).
Iām glad to see there are still people that think this way still around
Isnāt happening man.
I never use sprint unless Iām juggling the flag for extra speed or wielding the sword/hammer. I donāt feel like the maps are really built with sprint in mind or at least navigating them at base speed works fine.
I believe you have unlimited sprint.
Iām asking what the point is in keeping it if itās deemed so redundant. You said itās the slowest ever, an extra walk without shooting. I didnāt say anything about it so thereās no reason to ask me, other than of course avoid answering the question because you canāt, or donāt really want to.
This is just bitter headcanon fantasies.
What are you even basing it on? Checking my own legacy stats and comparing to newer Halos my K/D for instance has gone up.
Are you ākeepingā tabs on people you deem āpursistsā and checking their played games on all platforms they use? What exactly?
Also, first it wasnāt about inconsistent movement speed, only faster speeds.
Thatās the analysis you pulled from the campaign? Well sure itās true if you disregard most of the covenant species, forerunner robots and Flood forms.
The tracking of other players has nothing to do with sprint.
I thought Halo āpuristsā had issues tracking players with inconsistent movement speeds, āeven if severly littleā. Yet you now give examples of games where pretty much no one slowed down at all and instead went full speed all the time.
Even more interesting is that Halo drawn inspiration from those games listed, aaand that those games often came up in the old threads by people disliking sprint, citing games they enjoyed without sprint, which were well done.
Reach started with loadouts making starts uneven.
It featured rng bloom on weapons. Those are the two biggest issues in terms of gameplay players had with it.
Many, including me, though Armor Abilities wouldāve been far better had they been map pickups, and balanced accordingly.
Halo 4 introduced custom loadouts, more of Reachās already disliked uneven starts. Replaced descope with flinch, had a broken killcam, grenade indicators and a ākill streakā system which often sbowballed in any direction. Thatās everything disliked but sprint, which was made a global mechanic, not through any gameplay reasoning, but āplayer expectationsā.
Reasonings against sprint were plenty, difficulty to hit targets was never anything brought up.
Halo 5 was commended for decreasing the delta between bms and sprint after the beta, then, among other things the Sprintās escapability was adressed since Halo 4.
Difficulty to hit targets were never an issue.
Infinite has received a lit of positive feedback for sprint, despite many thinking it may as well be removed, because if it has to be in, then this is good.
Difficulty hitting targets now isnāt due to sprint, but aiming mechanics.
So, considering this sprint barely affecting movement, and people now have difficulties, previous Halo sprints never were an issues with hitting targets.
Riight.
Nothing more than provocative horse manuer.
Youāre perfectly aware of that.
Or, if youād have taken the time to actually read up instead of blindly dismissing everything due to what appears the be pure spite, I wouldnāt have to correct you.
Evade / Thrusters were generally liked.
Jetpack as a spawn item enabled players to bypass map verticality with ease, which in many cases ruined the maps flow.
Clamber, not because of unpredictability but because of second chances on every jump. No matter jump difficulty, there was always a second chance.
Slide, itās not something which to my knowledge has come up much. I donāt mind it, but itād be fun to have some more map elements youād slide through to incorporate the mechanic more into maps.
Youāre free of course to cite sources to support that theory of yours.
And you of course asked about this, and didnāt insert your own cooked up degrading theory because you chose to not understand / ignore what was being talked about?
Did you mean to reply to me? I donāt think you gave me any harsh words, I think you replied to the wrong person.
Honestly though if you donāt mind me replying anyway, I think what we have now is such a good balance between old and new I canāt see them making a separate playlist just to accommodate no sprint. They did do that in H5 as a LTM which was fun but it made more sense in that game because its base movement was drastically different from old Halo. Infinite is a lot closer.
I really want to go point by point and dismantle every pretentious, confidently ignorant argument you made in this post.
I want to do that, but instead Iāll keep it short, and point to the hilarity that is you using DOOM in your argument to denigrate fans of the foundational Halo combat loop, apparently not knowing that the modern D0OM games are constantly referenced in a gargantuanly positive light in discussions regarding sprintās place in Halo. Youāre talking all this trash about āpuristsā, but your confidently conjured caricature makes well and clear that you have not once honestly engaged with this ongoing conversation.
They say stuff like āit ruins the flow of the gameā, and by flow, they mean consistency of speed and movement.
I really just have to mention this, too. Yes. The consistency of speed and movement is one of several elements of a gameās flow, so what youāre actually saying is āand by flow, they mean the flowā.
Yea I would like no sprint playlists, because while the impact of sprint in Infinite was redeuced, it was not eliminated, and generally I think the gameplay flows a lot better without it.
Also it stops the silly slide tech that Iām not fond of.
All good reasons not to have sprint, I personally think that walking is faster than sprinting, and the only time I actually sprint is when I want to do a slide. Not to get into the lore in this topic, but Sgt. Menendez who trained the OG spartans-IIās has one of my favorite quotes of all time, āfools rush in, and fools dieā
The idea is that it could be a modifier that disables faster forward movement and sliding for a tiny score increase, which adds more depth to the game than just unmaping it. This is assuming scoring is back.
You want a score modifier for something you can do entirely of your own volition?
Okay.
Yes, because it gives us more to do in the game. Thereās nothing wrong with that.
More to do by way of removing simple and entirely optional mechanics?
Please, explain more.
Interesting, Iād like to see some data on that, but the reason for the 110% speed is so that you are constantly moving roughly as fast as the game expects you to during a regular play session. Maps are after all designed around players sprinting at about 109% base player speed.
Here ya go. This video is an analysis on movement speed. Everyone here should start watching Aozolaiās content, he does good stuff like this all the time.
ttps://youtu.be/KlkuuNG8g90
Add an h to the link at the start.
Sprint is never getting removed. Sprint in Infinite is almost the same speed as trot speed, this can also be changed in custom games to make sprint much faster.
What we have in Infinite is best thing 343i can do for both communityā¦so move along.
Itās not going away, sorry.
Very good stuff! Thank you for sharing. What I said about the map being designed to accommodate that top speed still stands but I suppose it ought to be weighed against the still relatively fast speed of base movement. Maybe some time Iāll run a few custom games on the maps we currently have to sort of feel out both options a little to see what would fit better in a classic-like mode.