Circle the opposite direction.
You should never chase kills the person is likely leading you to their team, I do it all the time.
Fair enough, honestly I liked H5âs shield/sprint system.
Yea I actually liked how they balanced Sprint in 5 as well. They knew people hated it in 4.
You just contradicted yourself.
Sprint shouldnât be in Halo. People who actually care about Haloâs unique gameplay have been saying this for over a decade. Iâm still crossing my fingers for a Skull that disables Sprint. Sure, I could get a PC (in like 2 years when parts are actually available for a reasonable price) and try to mod it myself, but I feel the addition of a âClassicâ Skull is the least 343 could do for big campaign fans.
Or like, unmap the button. That works too.
We get it, you make unbased claims on a single suggestion.
Nothing we havenât seen before and nothing which contribute to the discussion overall, just clogging up the flow and derailing the entire thing.
With the somewhat hostile approach to the entire thing, itâs more likely youâre against change.
âBut but butâ
Obligatory suggestions to be ignored:
-Multigravitational maps
-Health regen based on stored resource which has to be scavenged on the map
-all UNSC weapons getting fire modes
-all Covenant / Banished weapons getting charge modes
-Forerunner weapons being modular, in that you scavenge for modules which affect how the base module behaves. For instance, a beam base module like the Sentinel Beam, then you can find an âIntensifierâ which would make it function like a Light Rifle, add on to that a âBounceâ module to have it reflect on walls ( scatter shot and heatwave like ). And so forth.
-Wall jumping
-Weapon damages affecting shields and health differently to a much higher degree
-Equipment being a different type of grenade was here
Which are some points I recall having made before.
Just wanting sprint gone is not some absolute proof of not wanting change.
With the aggressive attitude and âpuristâ remark, Iâm sure youâre against implementing old gametypes weâve had before, like, Invasion, Headhunter, Juggernaut, ViP, KotH, Territories, Infection. No?
Itâs not like OP didnât suggest increasing the movement speed, in the first post. Itâs also something which has been suggested for the last decade.
So if itâs so redundant, why have it in the first place?
Sure, after several years into the gameâs lifetime when most potential interestees had hoped off?
Even then, weâre back to the playlist only aspect which is one single playlist, crumbs, as opposed to the whole game getting the same treatment.
Core is questionable. I mean, there are shooter games having an extremely low jump, or even jumping overall yet theyâre doing fine.
Depends on what gameplay youâre aiming for, and then itâs also subjective.
There wasnât a massive sprint thread followed by an AM thread following the same suit for no reason.
Such as?
Yet games without sprint does just fine and plenty feel the games would lose something of itself if sprint was implemented. Because the gameplay revolves around something they think sprint doesnât contribute to.
Yet the delta between bms and sprint has been decreased constantly, and weâve now arrived at the point where even a couple of sprint advocates have claimed that sprint may as well just be removed and just have bms.
A trade off which in an originally movement AND combat oriented game many feel contradict what the game was set up as.
Previous iterations were more movement OR combat.
As for taking the time to setup the next movement or defending, you still do that without sprint.
During the second flight I did the custom games glitch and set up a match with bots where everyone moved at 110% speed and had 110% jump height to make crouch-jumping viable with clamber and sprint disabled. It felt heavenly to play, and I even rebound my controls to reflect the new play styles this presented. Setting crouch to hold LS is something I only did in classic Halo in order to make precise jumps. Otherwise in Infinite I use toggle B to crouch and use clamber on most difficult jumps. They did classic playlists in Halo 5, they were meh, but I sincerely think with Infiniteâs design they could pull off a really nice classic playlist.
Nope my post was a bit unclear. The speed boost by just sprinting is negligible. The speed boost by sliding down ramps is very noticeable and very good if combined with bunny hopping.
Thanks for pointing this out.
This for sure. Halo 5 was the only Halo to adequately mesh sprint into a core mechanic that didnât feel tacked on. Tying it to shield recharge was such a clever idea.
Boom. Problem solved.
You donât have to sprint. I rarely do. The only time I bust into a sprint is to quickly close the distance between spawn and combat (when every second of delay counts). But normal traversal should always be done at âwalkingâ (jogging? running?) speed.
I dont understand setting the movement speed to 110%, when the base movement speed is already higher than the original trilogy.
The only reason I dislike the âsprintingâ feature in the newer Halo games is because itâs basically degrading the Spartan ability.
These fellas are trained to basically have unlimited stamina which was showcased in the older Halo games in a sense of them âalways sprintingâ.
It only adds about 8% to your speed, which is pretty much nothing. The only thing you can gain from it is you can slide, but your weapons ready slower. So there are tradeoffs.
In Halo 5 sprint added around 20% to your speed, so this 8% is a good compromise between people that want sprint and people that donât want sprint.
Kind of counter intuitive, and only in MP if I recall. Single Player recharged shields like normal.
Has it been discerned what kind of disadvantage you put yourself at not sprinting? In say objective games for instance? No, you donât have to but intentionally handicapping yourself isnât the best practices.
Eh, I think its fine. A classic playlist with sprint deactivated would be pretty cool though.
I meanâŚyou shouldnât be sprinting around a corner because thatâs how you become an easy target. Not sprinting isnât handicapping yourself in objectives. Sprint in short bursts, but you should be running normally when trying to get into position so you donât get popped since sprinting has a delay to time to fire.
Sprint is here to stay. Suck it up.
Been 11 years man. People have been asking for no sprint the entire time, it ainât happening. Maps are designed around the current movement.
Just donât Sprint. When you and your guys play, donât Sprint.