No Sprint Meter!!!!

Hey, guys.

I wanted to bring to your attention the fact that Halo 4 is lacking a sprint meter. In Reach, Sprint was an armor ability, so you could keep track of how much you had left, which was very useful for deciding when was the best time to sprint out of a fight. But now, who knows how many times you’ll try to sprint away from a firefight going one direction, when really, you should’ve taken a different path that was shorter because you didn’t have enough sprint for that longer path.

Sound off with replays below to share your thought s with the community.

Also, check out some of the other discussions that have been started in order to bring future patch ideas to the attentions of 343:
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Secondary weapon not swon in UI

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  • Alpha Spartan A

I think you will be able to get a feel for it and figure it out eventually, but if I were you and wasn’t sure, then I would stay on the side of caution and get what you can even if you aren’t

Or just memorize how many seconds it takes to recharge?

That’s a good feature, forcing the player to think more about whether they should rush in or not, people who don’t and mistakenly have little sprint left will be punished.

Won’t happen. The reason they removed it was that the HUD is already too cluttered, besides after playing a couple games you’ll know how long it lasts and takes to recharge.

No this is dumb.

After over 24 hours of MP game-time, I still am never 100% sure how full my sprint is.

THIS IS A HORRIBLE DESIGN

> No this is dumb.
>
> After over 24 hours of MP game-time, I still am never 100% sure how full my sprint is.
>
> THIS IS A HORRIBLE DESIGN

It’s not that big of a deal.

They could easily add a circle around the radar that depletes when you run…hardly asking for much.

> It’s not that big of a deal.

Yes it is a huge deal. I can’t count how many times I’ve died due to not knowing how much sprint I have.

> > It’s not that big of a deal.
>
> Yes it is a huge deal. I can’t count how many times I’ve died due to not knowing how much sprint I have.

Don’t Run away then, Fight it out!

Huh, thats actually something that bugged me for some time. Im ok even without it, though I would preffer to have an option.

Hell I still don’t even understand how sprint works.

It is a slowly charging meter? Does it instantly refill after a cool-down period? How long in between sprints do I have to wait?

I stand by my initial statement Without some sort of visual reference, this is a horrible design.

> Don’t Run away then, Fight it out!

Because other uses you didn’t consider, such as sprinting to and from weapons aren’t important to the game…

It’s not that hard to figure it out and also the spartan breaths right before you run out of sprint.

It would be nice to have, at least put it next to the other ability.

You’re over thinking it. If you need to Sprint away but don’t have enough Stamina, then do a Zig Zag pattern, Ghandi Hop or just fight it out. You’ll respawn in less than 5 seconds with Full Stamina.

> > Don’t Run away then, Fight it out!
>
> Because other uses you didn’t consider, such as sprinting to and from weapons aren’t important to the game…

You said you die too much because you can’t run away from the enemy. Running to and from is another thing entirely.

> It’s not that hard to figure it out and also the spartan breaths right before you run out of sprint.

Which is not useful for finding out when your sprint is recharged, or when 30 guns are shooting around you and people are trying to communicate over the mic.

The lack of meter really does not bother me. You work it out quickly enough.

> You said you die too much because you can’t run away from the enemy. Running to and from is another thing entirely.

Did I say that? I thought I wrote exactly this, as posted above: “Yes it is a huge deal. I can’t count how many times I’ve died due to not knowing how much sprint I have.”

Apologize any time.