No sprint in Halo 4!

For the love of all things good, please do not put sprint (or any AAs) in Halo 4. Halo is not the type of game to have sprint in it. It works out in Call of Duty because kill times are short. It doesn’t work in Halo because kill times are longer, giving bad players an easy chance to escape.

Bring Halo back to the basics. Same movement speed for everyone, no AAs, maybe equiptment (only if it was like Halo 3, meaning one time use after pickup, and not an AA).

Reach failed. That’s a fact. Why would you keep anything that was new from the game? Sprint is terrible and does not belong in Halo. Feel free to make movement speed faster, like it was in Halo 1/2, but please DO NOT put sprint in Halo 4.

I’m about 90% sure there will not be any AA’s in Halo 4. I base that off of nothing, just hope I guess but AA’s wouldn’t make sense in 4.

100% agreed

100% disagree

Agree, AAs breaks up map flow too much.

I personally think the OFFENSIVE equipment was interesting but I’m not a fan of defensive equipment. I think the effects persisted too long. Basically, “support grenades” would be cool. Shield drainers, blinders, movement speed debuffers, that sort of thing.

No AA’s would be great.

Maybe have jetpack return and a few others but as a power up/pick up only!

> No AA’s would be great.
>
> Maybe have jetpack return and a few others but as a power up/pick up only!

Why not just bring back the gravity lift equipment?

sprint only works in games that have really fast kill times. player in halo can use it to escape too easily and not be punished for their poor movement skills.

> > No AA’s would be great.
> >
> > Maybe have jetpack return and a few others but as a power up/pick up only!
>
> Why not just bring back the gravity lift equipment?

Yeah having gravity lift and others from Halo 3 would be great but also having Jetpack would be nice.

Jetpack always seemed like a good idea to me but letting everyone have it is dumb, so maybe have one on the map and people can fight over it like they do with the power weapons/ups.

> For the love of all things good, please do not put sprint (or any AAs) in Halo 4. Halo is not the type of game to have sprint in it. It works out in Call of Duty because kill times are short. It doesn’t work in Halo because kill times are longer, giving bad players an easy chance to escape.
>
> Bring Halo back to the basics. Same movement speed for everyone, no AAs, maybe equiptment (only if it was like Halo 3, meaning one time use after pickup, and not an AA).
>
> Reach failed. That’s a fact. Why would you keep anything that was new from the game? Sprint is terrible and does not belong in Halo. Feel free to make movement speed faster, like it was in Halo 1/2, but please DO NOT put sprint in Halo 4.

WELL!!! DEN MAIBEE DEY CANN BRINNG BAKK ARMUR L0KK N NOT 0NLE MAEK ITT OVVERPOUDERED, BUTT ALLSO INNFINITY ANND U CANN MOVVE ARROUND INN ARMURR LOKK FOREVVER WITTHOUT ITT GUN OFFF!!! :smiley:

Anyways, i disagree with you, i’m not sick of AA’s, and from the looks of it. you’re just only thinking for yourself… in my opinion, Sprint rocks, it helps me get one place to another faster! >:3

I, for one, would love if 343 kept it simple and left AA’s out of Halo 4.

whilst i dont think AA’s should be in Halo 4, im ambivalent about sprint - op’s explanation for why it needs to go “it helps bad players get away…” is actually the main reason i think sprint should remain. i think the halo community suffers from how difficult it is for new players…(when playing online) there seems to be no middle ground between really good players and players who are really bad.

AAs enable players to get away with the bad mistakes they make such as putting themselves in bad positions. AAs are just used as a crutch to survive. They ruined the gameplay that was once Halo, and this is why Reach is not considered a Halo by many.

> For the love of all things good, please do not put sprint (or any AAs) in Halo 4. Halo is not the type of game to have sprint in it. It works out in Call of Duty because kill times are short. It doesn’t work in Halo because kill times are longer, giving bad players an easy chance to escape.
>
> Bring Halo back to the basics. Same movement speed for everyone, no AAs, maybe equiptment (only if it was like Halo 3, meaning one time use after pickup, and not an AA).
>
> Reach failed. That’s a fact. Why would you keep anything that was new from the game? Sprint is terrible and does not belong in Halo. Feel free to make movement speed faster, like it was in Halo 1/2, but please DO NOT put sprint in Halo 4.

CoD =/= Sprint

Halo has some pretty big and open maps, much more so than Call of Duty. To balance the size of the maps, there are vehicles, but those aren’t always available. So having the ability to sprint on large maps would be great to get from point A to point B.

You say that the kill times are longer, having sprint would help shorten kill times, would it not? People have been complaining how long kill times in Halo: Reach are. But if you use sprint to take up a tactical position, you’ll have the drop on your opponents. Or, if you know where the action happens on large maps, you can sprint to get their faster to provide support for teammates.

If sprint gives “bad” players an easy chance to escape, then it should also allow “good” players the ability to pursue those “bad” players and take them out. A player sprinting is a player not shooting at you, and a player running away provides a beautiful target on their back.

You say “Reach failed” and that it is a “fact”, but Halo: Reach is the best selling (in some respects) Halo game to date. Fact. Biggest launch day, and is steadily coming up to Halo 3’s sales numbers in a shorter amount of time. Hardly a failure.

Also, what does “belong in Halo”? There isn’t a definitive list of what does and doesn’t belong in Halo, or any game for that matter. Through trial and error, developers must take risk when furthering the development of a franchise. Only the developer can determine what works and what doesn’t, and not by using the word of a small group of disgruntled “fans”. Most of whom can’t make a decent argument aside from “Reach suckzors” or mindlessly replying “100% agree” without actually thinking for themselves and typing their own opinion and not riding on the coattails of another poster.

> sprint only works in games that have really fast kill times. player in halo can use it to escape too easily and not be punished for their poor movement skills.

Exactly.

Sprint does not belong in games with slow kill times.

Ok, right the problem you guys have is that you don’t want sprint because you all played halo 1,2 and 3/ODST right?
well i played all them games as well and then played reach and I wont lie, I feel that the AA’s in reach make it have a better amount of fun then the older games and most definitely in multi-player, you also say that it gives bad players a chance to escape, WELL OF COURSE! NOW YOU TELL ME YOU DON’T HIT LB WHEN YOUR GETTING A POUNDING??? So really your just being hypercritical, I enjoy sprint, if anything i want HALO 4 the make it even better by adding a even stronger movement to the game. You guys are still stuck in the old Arcade FPS of halo, its 2012 get with the new times, games evolve like we evolve to want more from the games.

For instance, look at battlefield 2

Now look at battlefield 3 and tell me that the game hasn’t improved by a huge amount.

> > For the love of all things good, please do not put sprint (or any AAs) in Halo 4. Halo is not the type of game to have sprint in it. It works out in Call of Duty because kill times are short. It doesn’t work in Halo because kill times are longer, giving bad players an easy chance to escape.
> >
> > Bring Halo back to the basics. Same movement speed for everyone, no AAs, maybe equiptment (only if it was like Halo 3, meaning one time use after pickup, and not an AA).
> >
> > Reach failed. That’s a fact. Why would you keep anything that was new from the game? Sprint is terrible and does not belong in Halo. Feel free to make movement speed faster, like it was in Halo 1/2, but please DO NOT put sprint in Halo 4.
>
> CoD =/= Sprint
>
> Halo has some pretty big and open maps, much more so than Call of Duty. To balance the size of the maps, there are vehicles, but those aren’t always available. So having the ability to sprint on large maps would be great to get from point A to point B.
>
> You say that the kill times are longer, having sprint would help shorten kill times, would it not? People have been complaining how long kill times in Halo: Reach are. But if you use sprint to take up a tactical position, you’ll have the drop on your opponents. Or, if you know where the action happens on large maps, you can sprint to get their faster to provide support for teammates.
>
> If sprint gives “bad” players an easy chance to escape, then it should also allow “good” players the ability to pursue those “bad” players and take them out. A player sprinting is a player not shooting at you, and a player running away provides a beautiful target on their back.
>
> You say “Reach failed” and that it is a “fact”, but Halo: Reach is the best selling (in some respects) Halo game to date. Fact. Biggest launch day, and is steadily coming up to Halo 3’s sales numbers in a shorter amount of time. Hardly a failure.
>
> Also, what does “belong in Halo”? There isn’t a definitive list of what does and doesn’t belong in Halo, or any game for that matter. Through trial and error, developers must take risk when furthering the development of a franchise. Only the developer can determine what works and what doesn’t, and not by using the word of a small group of disgruntled “fans”. Most of whom can’t make a decent argument aside from “Reach suckzors” or mindlessly replying “100% agree” without actually thinking for themselves and typing their own opinion and not riding on the coattails of another poster.

I don’t even know where to begin with this post. You obviously have never played a competitive, high level game of Halo in your life.

Most CoD maps are bigger than Halo maps. Even the small CoD maps are still pretty big, in comparison to Halo maps.

The fact that you can get to places faster is not going to shorten the kill times. I’m pretty sure it’s still a 5 shot kill whether you sprint there or not. I mean, I COULD BE WRONG, but I’m preeeeetty sure using sprint doesn’t magically make your DMR a 3 or 4 shot kill. It’s going to be a 5 shot either way. If you’re saying it could speed up the entire gameplay? Then sure, maybe. But it’s a tradeoff. You can get places faster, but people can get away faster.

And in the third paragraph, you prove you’ve never played a competitive, high skill level game. Sprint in games with slow kill times does not work. I can’t tell you how many times I’ve gotten someone one shot on, say, Sanctuary, and they sprint around a corner. But you say “good players can use sprint to pursue bad players!” No. Anyone with a brain knows not to chase. That’s just asking to die, no matter how weak the person you’re chasing is. Do you realize how easy it is to drop a grenade, turn around and shoot one shot to kill someone who’s chasing you? When someone sprints away around a corner or anything like that, they pretty much just got a free life thanks to a stupid gimmick (sprint). (I’m writing this current sentence after I wrote this entire post. I just checked your Halo 3 service record. You were a first lt. and didn’t even make it past level 17 after 1,300 games. I’m not trying to put you down or anything, but you simply have not experienced and don’t understand competitive Halo, so please don’t make posts as if you know what you’re talking about, in that regard.)

Reach failed the fans, the players, and the series. The only way you could say Reach was a success would be to say it was a success based off sales, and it was a success to Microsoft. If Reach was a success to the fans, then why are there less than 100,000 people on at any given time, when Halo 3 had 250,000 people online at any given time all the way up to early 2010, 2 1/2 years after release? Reach was under 100,000 in January 2011, 6 months after release. And to even say that based on sales it was a success to Microsoft is debatable. Sure, they made some money, but they also ruined the name of Halo. Gamers see the next halo game come out, think back to the old one, think “yeah I didn’t like Halo Reach that game was buns” and then are less likely to buy the next Halo game.

What “belongs” in Halo is what Halo has always had in it. Halo 1-3 were immensely successful. Reach was a colossal failure. What “belongs” in Halo is what was in Halo 1-3.

> For the love of all things good, please do not put sprint (or any AAs) in Halo 4 <mark>multiplayer</mark>.

Fixed.

Just because they don’t work in multiplayer doesn’t mean they should be taken out of customs too. Honestly, if they just allow us to tweak the number of uses in custom settings then we could have both AAs AND equipment in the game together allowing players to play what they enjoy best.

Because every previous Halo game is so unique from the rest, everyone has their own favorite playstyle. So with that said Halo 4 should be about choice, allowing players to customize their own ideal playstyle through custom settings instead of just picking one style and leaving the rest out in the cold.

Agreed, no AAs in Halo 4!

> I don’t even know where to begin with this post. You obviously have never played a competitive, high level game of Halo in your life.
>
> Most CoD maps are bigger than Halo maps. Even the small CoD maps are still pretty big, in comparison to Halo maps.
>
> The fact that you can get to places faster is not going to shorten the kill times. I’m pretty sure it’s still a 5 shot kill whether you sprint there or not. I mean, I COULD BE WRONG, but I’m preeeeetty sure using sprint doesn’t magically make your DMR a 3 or 4 shot kill. It’s going to be a 5 shot either way. If you’re saying it could speed up the entire gameplay? Then sure, maybe. But it’s a tradeoff. You can get places faster, but people can get away faster.
>
> And in the third paragraph, you prove you’ve never played a competitive, high skill level game. Sprint in games with slow kill times does not work. I can’t tell you how many times I’ve gotten someone one shot on, say, Sanctuary, and they sprint around a corner. But you say “good players can use sprint to pursue bad players!” No. Anyone with a brain knows not to chase. That’s just asking to die, no matter how weak the person you’re chasing is. Do you realize how easy it is to drop a grenade, turn around and shoot one shot to kill someone who’s chasing you? When someone sprints away around a corner or anything like that, they pretty much just got a free life thanks to a stupid gimmick (sprint). (I’m writing this current sentence after I wrote this entire post. I just checked your Halo 3 service record. You were a first lt. and didn’t even make it past level 17 after 1,300 games. I’m not trying to put you down or anything, but you simply have not experienced and don’t understand competitive Halo, so please don’t make posts as if you know what you’re talking about, in that regard.)
>
> Reach failed the fans, the players, and the series. The only way you could say Reach was a success would be to say it was a success based off sales, and it was a success to Microsoft. If Reach was a success to the fans, then why are there less than 100,000 people on at any given time, when Halo 3 had 250,000 people online at any given time all the way up to early 2010, 2 1/2 years after release? Reach was under 100,000 in January 2011, 6 months after release. And to even say that based on sales it was a success to Microsoft is debatable. Sure, they made some money, but they also ruined the name of Halo. Gamers see the next halo game come out, think back to the old one, think “yeah I didn’t like Halo Reach that game was buns” and then are less likely to buy the next Halo game.
>
> What “belongs” in Halo is what Halo has always had in it. Halo 1-3 were immensely successful. Reach was a colossal failure. What “belongs” in Halo is what was in Halo 1-3.

Please tell me your not serious?
Competitive gaming HA! I mean, OK let me just jog across hemorahge with two snipers watching me and see if I make it across, NO WAIT ill just take a little stroll across when there’s a huge amount of military traffic bounding over the hills, LISTEN competitive game play is fast game play, you cant play minecraft competitively can you? well if you can PLEASE LET ME CHANGE THE TEMPO! look you clearly havnt played competitively yourself, I don’t play much competitive games but when I do, I thank the lord I can make a fast move some place without being batterd with bullets, or become a snail with a target on his head, that is why CoD sell so much, its fast and competitive, Battlefield is following suit, now as well, so how come all you Halo fans SCREAM sinner at a sprint user, when 9 times out of 10 they also use it just or even more then the people they call sinner, I mean seriously if you cant accept that the game needs to change to keep up with the rival producers then go play on your old xbox,ever wonder why GOW is failing big time now days? its because its too slow, I am no CoD fan and I never will be but I agree that speed can change games for the better, but in CoDs name I just dislike it