I was going to buy the game for me and my brothers to play together until I looked a little bit closer and saw it only had one player no others on the same console so I can’t have a friend over or play the game with my brothers so I will have to get another console another monitor and another copy of the game and my friend will ask if I have halo 5 so he can come over and play and I will tell him well if you wan’t to take turns on the game then come over. So that is why I am not getting Halo 5.
This is something thats been talked about for months.
It’s hard to read your thread when you don’t use punctuation.
How many people do you think just like to complain on the forums and weren’t planning on playing split-screen? Too many of these poorly written threads.
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> This is something thats been talked about for months.
And should still be talked about.
I’m not sure what people wanted. Given the hardware limitations of the Xbox One, 343 was unable to implement split-screen into the game while still maintaining the quality standards of the overall product.
What would you have preferred? Lower the entire quality of the game, lock it to 30FPS, and include split-screen? Release split screen as the game stands now except it drops frames, and runs horribly?
I think 343 made the best decision here. If they cant make something work and meet their standards, don’t include it in the product.
Warzone: 24 players, dozens of vehicles, dozens of AI, huge maps with a lot of geometry, elaborate skyboxes, dynamic lighting, colliding particles, smoke and rock chip effects, explosions, gunfire. All running at 1080p, 60fps.
Now render that twice on a screen using one Xbox One… You’d get z-flighting, drops in framerate, and performance issues that would disrupt gameplay.
Games aren’t magic. They are bound to the limitations of the technology used. Split screen was sacrificed to create not only a better looking game, but a more dense game with new and exciting gameplay possibilities, all running at a locked 60fps that never dips.