Well neither confirmed, but i wanted to talk about them and i hope you guys do too.
With everyone spawning with plasma pistol, wont that make vehicles really underpowered?
Also with customs, ive always wanted 3 or more weapons carriable. Especially for infection. There have been alot of situations where id like 2 main weapons, then pistol as a side arm. Or maybe shotgun up close, sniper for far away, then gernade launcher for crowd control
Also i just found a really good video on why objective is unpopular and how to fix it, please check it out http://www.youtube.com/watch?v=8sd9B9szh74&feature=related
Thoughts on the 3 subjects??
I believe in some playlists you won’t be able to spawn with a plasma pistol. It would really break vehicle combat in BTB if you were able to.
> I believe in some playlists you won’t be able to spawn with a plasma pistol. It would really break vehicle combat in BTB if you were able to.
I agree hugely, especially for the splattering ones like the ghost.
objective is unpopular becuase invasion is better and team slayer plays faster.
> objective is unpopular becuase invasion is better and team slayer plays faster.
good job you listened…
I love objective but it’s unpopular becaues all try hard teams(Reach) play it to hold on to flags utill time limit while slaughtering the other team filled up with randoms to get a good k/d.
In H3 it was unpopular because all 50’s used it as a warm up so everyone who wasn’t good at the game kept out of the playlist. 
The whole plasma pistol as a loadout thing was just in custom games. Nobody said anything about it being an option for non-custom games.
…and having 3 or more weapons at spawn in infection will make it incredibly unbalanced. Zombies won’t stand a chance. And you won’t like it when you’re a zombie.
> The whole plasma pistol as a loadout thing was just in custom games. Nobody said anything about it being an option for non-custom games.
>
> …and having 3 or more weapons at spawn in infection will make it incredibly unbalanced. Zombies won’t stand a chance. And you won’t like it when you’re a zombie.
No, its for all of the playlists that allow custom classes
3 weapons wouldnt make that much of a difference, plus its for customs. And theres other ways to balance it out you know.
> I love objective but it’s unpopular becaues all try hard teams(Reach) play it to hold on to flags utill time limit while slaughtering the other team filled up with randoms to get a good k/d.
>
> In H3 it was unpopular because all 50’s used it as a warm up so everyone who wasn’t good at the game kept out of the playlist. 
My 2 main problems are
1: no incentive to win fast
2: Flag carrier is so weakened in aspects, its insanely annoying to be the carrier. It was better imo with fast walk times but fast return times. Makes the game faster paced.
Are splatters and vehicles obsolete in Invasion and Elite Slayer BTB in Halo: Reach?
> Are splatters and vehicles obsolete in Invasion and Elite Slayer BTB in Halo: Reach?
I just think if everyone has a emp weapon, vehicles wont be used very much. And yes i do think they are much less useful in those playlists.
Also reaper id appreciate of you took a look at the last post on Halo - Official Site (en) i really appriciated your conversation on there.
> > Are splatters and vehicles obsolete in Invasion and Elite Slayer BTB in Halo: Reach?
>
> I just think if everyone has a emp weapon, vehicles wont be used very much. And yes i do think they are much less useful in those playlists.
Of course they’re much less useful, but they’re not obsolete and not everyone chooses to start with the PP even though it’s very, very useful against vehicles.
Even with a BTB loadout specifically for said vehicles in BTB, that combo is going to be pretty darn helpful in ANY playlist.
> I believe in some playlists you won’t be able to spawn with a plasma pistol. It would really break vehicle combat in BTB if you were able to.
i can only hope
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Three weapons: yeah sure, but zombies will need a major buff. This isn’t L4D or DR.
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Splatters: Umm duh? Reach ruined splatter when you can go full speed and simply bump a grunt over. I say a bigger splatter margin is needed, like H1 or H3 and if memory serves I’m leaning more towards H1.
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Objective: I’m going to say the same here as I need in comment to the video:
I noticed he really focuses on CTF. If you really want to know why objective is unpopular? Because people go for kills. Plain and simple dude, don’t need a 10 minute video re-saying it in different ways. Wanna know why Invasion is the along with the top most fun? It’s objective with integrated slayer. Now, wanna know a stunning fact? This is the same for every game. So obviously the issue is that most gamers have become “slayer” mindset. Solution? Somehow throw the communitys mind back about 5yrs.
And btw, when someone says halo to me the first thing I think of is Forge. Then I think CTF lol. I personally hate slayer, and I’m like that with every game. I’d rather work as a team to get an objective then camp and snipe to get an easy 20 kills every life ._.
> > > Are splatters and vehicles obsolete in Invasion and Elite Slayer BTB in Halo: Reach?
> >
> > I just think if everyone has a emp weapon, vehicles wont be used very much. And yes i do think they are much less useful in those playlists.
>
> Of course they’re much less useful, but they’re not obsolete and not everyone chooses to start with the PP even though it’s very, very useful against vehicles.
> Even with a BTB loadout specifically for said vehicles in BTB, that combo is going to be pretty darn helpful in ANY playlist.
Keep in mind though on the wave 3 thing, if i remember correctly, PP is paired with only the drop shield. This may not be everyones favorite or the paired with the best weapon or ability.
Also, with the only other option being a regular pistol thats now a 6sk, i see very little trouble in deciding.
> 1. Three weapons: yeah sure, but zombies will need a major buff. This isn’t L4D or DR.
>
> 2. Splatters: Umm duh? Reach ruined splatter when you can go full speed and simply bump a grunt over. I say a bigger splatter margin is needed, like H1 or H3 and if memory serves I’m leaning more towards H1.
>
>
> 3. Objective: I’m going to say the same here as I need in comment to the video:
>
> I noticed he really focuses on CTF. If you really want to know why objective is unpopular? Because people go for kills. Plain and simple dude, don’t need a 10 minute video re-saying it in different ways. Wanna know why Invasion is the along with the top most fun? It’s objective with integrated slayer. Now, wanna know a stunning fact? This is the same for every game. So obviously the issue is that most gamers have become “slayer” mindset. Solution? Somehow throw the communitys mind back about 5yrs.
>
> And btw, when someone says halo to me the first thing I think of is Forge. Then I think CTF lol. I personally hate slayer, and I’m like that with every game. I’d rather work as a team to get an objective then camp and snipe to get an easy 20 kills every life ._.
Your wording on the splatters is very confusing. Why do you say you disagree, then make the same point as me?
Also, they dont go for kills for the sake of getting kills. They go for kills because its the only thing to do without ending the game early, since theres no incentive for winning.
Aren’t they removing the secondary EMP function to the PP for Halo 4?
> Aren’t they removing the secondary EMP function to the PP for Halo 4?
No clue, i dont think theyve said anything of it. Thatd be kinda disappointing though if theres no EMP replacement.
Vehicles are probably going to get a buff, they haven’t been that useful since CE, especially when the enemy has power weapons.
Plasma pistol is the best counter to the vehicle, if it has no aim assist or following hack, it can be a skillful way to take out vehicles instead of things such as LAZORS which 1hk at 90000 miles away.
EMP could of been removed for all we know.