> 2533274805696963;19:
> Halo is an FPS - I’m more than happy that removing these mechanics requires people to shoot for kills. Both GP and SC are cheap tactics. Fine in social, no need for them in Ranked or Comp game play.
Exactly, if people want to shoulder bash people then why are they playing an FPS anyway?
And it’s not just the “elite few” that hated spartan charge, everyone I know from Onyx to Bronze hated it because it’s just dumb and annoying.
Even if you’re being aware and know where the opponent is, the corridor-based levels of H5, the smaller base radar range, and the newly-nerfed grenade blast radius just makes that all irrelevant because you can’t get at them without putting yourself in a position that’s vulnerable to the charge.
Then combined with the lag compensation (which always favors the charger), it doesn’t even matter if you aim well and shoot them, because they simply “teleport” (lag) from 2x the distance that the game was showing you on your screen.
Then further combine the lag compensation with the “auto-aim” of spartan charge, and it doesn’t even matter if they were lined up or on your screen or if you thrust out of the way – they curve the trajectory mid-charge and somehow magically get the connection even though they weren’t facing you.
And then to top it all off, the cherry is that it makes the loudest, most jarring & abnoxious TWOOONG sound that makes headphone users go deaf & have a heart attack at the same time, just to highlight how absolutely idiotic the series of events was.
And even if you had enough shield to survive it, even if you got enough bullets to make the opponent weak, it paralyzes you so that the charger gets to shoot first afterwards.
Sorry OP, but you were never being smart/strategic/sneaky, you were just abusing a poorly-designed, fundamentally lag-based mechanic that trumps actual skill, awareness or intelligent play.
Kill it with fire, fire the person who thought of it, and go sit in the naughty corner to think about what you did wrong 343.