no shields means no sprint

I say just remove it all together and increase the base movement speed, but that would never be acceptable. The only reason people want sprint is so they can run away or melee.

> If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.

why do people keep saying to remove sprint all together? i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.

sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.

> > If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.
>
> why do people keep saying to remove sprint all together? i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.
>
> sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.

Your idea is good. It would definately be better than the current implementation. Anything that prevents people from running away rather than fighting back is good. I just don’t think a game with killtimes as long as Halo’s will ever be perfect with a sprint feature.

> > I wouldn’t approve, especially since a lot of game changing plays happen objective even when shields are down with sprint. I’ll use sprint to engage and disengage.
> >
> > I wouldn’t be able to hijack wraiths after nearly dieing or chase, sprint stick, etc after losing shields. Overall, I use sprint to do things I wouldn’t be able to with just base speed. I want sprint at all times no matter if shields are down. I need it at all times … it’s apart of my style.
>
> i find this quite funny because we used to do all this stuff with base speed before reach, it sounds as if sprint is actually making it a lot easier which reduces the skill gap and i’m against reducing the skill gap.
>
> i’m fine with using sprint to engage, the problem comes when its used only for disengaging from battles.
>
> i’m not surprised that people would get upset with their crutch being removed.

No sprint is different from base speed. Everything is predictable with base speed. This time you can increase speed at will making your opponent rethink. Call things crutch all you want, but it is more helpful to me than just run away. Running away has always been apart of halo gameplay. Slow down mechanic is good enough.

Think of it this way; you have to be more positioned and accurate than before since we have sprint. :stuck_out_tongue:

> > > If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.
> >
> > why do people keep saying to remove sprint all together? i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.
> >
> > sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.
>
> Your idea is good. It would definately be better than the current implementation. Anything that prevents people from running away rather than fighting back is good. I just don’t think a game with killtimes as long as Halo’s will ever be perfect with a sprint feature.

my idea still lets you use sprint to run away, you just have to stay alive long enough for your shields to start comming back then make a dash for it, smart use of cover can accomplish this, its just making it harder to achieve is all.

> > If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.
>
> <mark>why do people keep saying to remove sprint all together?</mark> i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.
>
> sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.

Because the Halo 4 mechanic is very reasonable where as your reasoning for a different mechanic is based on a dislike for the feature entirely, without reason.

Being able to run away isn’t very skillful Haunted, no one is disagreeing with you there. But there’s what’s reasonable, and what’s not.

I think what people are trying to say is that they’re rejecting your idea because a more reasonable idea exists. Neither idea actually fixes the “problem”… which can only be “fixed” by removing sprint.

Confusing, I know. But there it is.

I feel it would be a good custom game option.

> > > > If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.
> > >
> > > why do people keep saying to remove sprint all together? i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.
> > >
> > > sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.
> >
> > Your idea is good. It would definately be better than the current implementation. Anything that prevents people from running away rather than fighting back is good. I just don’t think a game with killtimes as long as Halo’s will ever be perfect with a sprint feature.
>
> my idea still lets you use sprint to run away, you just have to stay alive long enough for your shields to start comming back then make a dash for it, smart use of cover can accomplish this, its just making it harder to achieve is all.

Well you know what I mean. Most people don’t even run away until they have low or no shields so it would definately help with the issue and encourage people to use the map geometry to their advantage.

> > > I wouldn’t approve, especially since a lot of game changing plays happen objective even when shields are down with sprint. I’ll use sprint to engage and disengage.
> > >
> > > I wouldn’t be able to hijack wraiths after nearly dieing or chase, sprint stick, etc after losing shields. Overall, I use sprint to do things I wouldn’t be able to with just base speed. I want sprint at all times no matter if shields are down. I need it at all times … it’s apart of my style.
> >
> > i find this quite funny because we used to do all this stuff with base speed before reach, it sounds as if sprint is actually making it a lot easier which reduces the skill gap and i’m against reducing the skill gap.
> >
> > i’m fine with using sprint to engage, the problem comes when its used only for disengaging from battles.
> >
> > i’m not surprised that people would get upset with their crutch being removed.
>
> No sprint is different from base speed. Everything is predictable with base speed. This time you can increase speed at will making your opponent rethink. Call things crutch all you want, but it is more helpful to me than just run away. Running away has always been apart of halo gameplay. Slow down mechanic is good enough.
>
> Think of it this way; you have to be more positioned and accurate than before since we have sprint. :stuck_out_tongue:

wheres the re-thining when you’re trying to run back to your team? there isn’t, sprint is just making it easier for you to do so, my idea is to disable this when people have shields.

the other uses to sprint will still be there because those uses are only usefull when you have shields to start with, i’m not removing it, yes running away has always been a part of halo but its always been really hard to achieve and took a lot of skill and effort to do, it was nicely on the fine line balance between easy killing and easy escaping, now sprint tips the balance for hard to get kills and easy to escape, my idea just brings the balance back.

there is no way to be more positioned on a map then already possible and that people use, nor more accurate then you can already be, sprint doesn’t change any of this and doesn’t require more from it because it is already present.

> > > If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.
> >
> > <mark>why do people keep saying to remove sprint all together?</mark> i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.
> >
> > sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.
>
> Because the Halo 4 mechanic is very reasonable where as your reasoning for a different mechanic is based on a dislike for the feature entirely, without reason.
>
> Being able to run away isn’t very skillful Haunted, no one is disagreeing with you there. But there’s what’s reasonable, and what’s not.
>
> I think what people are trying to say is that they’re rejecting your idea because a more reasonable idea exists. Neither idea actually fixes the “problem”… which can only be “fixed” by removing sprint.
>
> Confusing, I know. But there it is.

slowing you down while shot only addresses the charging in for melee issue, nothing more nothing less, it doesn’t reasonably prevent people from easily disengaging because you can’t shoot people through walls so once they’ve started sprinting away using cover they’re gone, that is the end of it.

without sprint, when they’re progressing from cover to cover you can take them out, if they played it smart and managed to evade you all the way back then they deserve to stay alive because they earned it from succeeding against all the odds.

all i’m doing is offering a solution to make it harder to run away from a battle, considering that everyone in halo 4 will be having sprint available to them this is going to be a good thing, yes it was an issue in reach but no so much when they had to choose between sprint and other abilities.

> > > > > If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.
> > > >
> > > > why do people keep saying to remove sprint all together? i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.
> > > >
> > > > sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.
> > >
> > > Your idea is good. It would definately be better than the current implementation. Anything that prevents people from running away rather than fighting back is good. I just don’t think a game with killtimes as long as Halo’s will ever be perfect with a sprint feature.
> >
> > my idea still lets you use sprint to run away, you just have to stay alive long enough for your shields to start comming back then make a dash for it, smart use of cover can accomplish this, its just making it harder to achieve is all.
>
> Well you know what I mean. Most people don’t even run away until they have low or no shields so it would definately help with the issue and encourage people to use the map geometry to their advantage.

which is a good thing, its always anoying when a person without sprint just won’t die because he’s abusing the map geometry to full effect, how ever he is pulling this off out of skill so i think its fine, really anoying as hell but isn’t something that needs addressing.

> Interesting idea. Personally, I think slowing down when shot is already a good way to stop people from running away, so I’m not sure this would be necessary. I could already see people calling it annoying.

Qft.

> > Interesting idea. Personally, I think slowing down when shot is already a good way to stop people from running away, so I’m not sure this would be necessary. I could already see people calling it annoying.
>
> Qft.

quoted for the truth?

so i can shoot that pesky runner through walls to slow him down? no? then slowing down while getting shot at doesn’t stop people from running away …

> > > > I wouldn’t approve, especially since a lot of game changing plays happen objective even when shields are down with sprint. I’ll use sprint to engage and disengage.
> > > >
> > > > I wouldn’t be able to hijack wraiths after nearly dieing or chase, sprint stick, etc after losing shields. Overall, I use sprint to do things I wouldn’t be able to with just base speed. I want sprint at all times no matter if shields are down. I need it at all times … it’s apart of my style.
> > >
> > > i find this quite funny because we used to do all this stuff with base speed before reach, it sounds as if sprint is actually making it a lot easier which reduces the skill gap and i’m against reducing the skill gap.
> > >
> > > i’m fine with using sprint to engage, the problem comes when its used only for disengaging from battles.
> > >
> > > i’m not surprised that people would get upset with their crutch being removed.
> >
> > No sprint is different from base speed. Everything is predictable with base speed. This time you can increase speed at will making your opponent rethink. Call things crutch all you want, but it is more helpful to me than just run away. Running away has always been apart of halo gameplay. Slow down mechanic is good enough.
> >
> > Think of it this way; you have to be more positioned and accurate than before since we have sprint. :stuck_out_tongue:
>
> wheres the re-thining when you’re trying to run back to your team? there isn’t, sprint is just making it easier for you to do so, my idea is to disable this when people have shields.
>
> the other uses to sprint will still be there because those uses are only usefull when you have shields to start with, i’m not removing it, yes running away has always been a part of halo but its always been really hard to achieve and took a lot of skill and effort to do, it was nicely on the fine line balance between easy killing and easy escaping, now sprint tips the balance for hard to get kills and easy to escape, my idea just brings the balance back.
>
> there is no way to be more positioned on a map then already possible and that people use, nor more accurate then you can already be, sprint doesn’t change any of this and doesn’t require more from it because it is already present.

I rather just keep a nice slow down mechanic. No cancelling anything. You idea sounds good on paper, but I don’t think it would workout so well in game. You can expect massive complaining. I think it’s just best to keep the game moving quicker. I just don’t like it. That’ll be all…

> > > Interesting idea. Personally, I think slowing down when shot is already a good way to stop people from running away, so I’m not sure this would be necessary. I could already see people calling it annoying.
> >
> > Qft.
>
> quoted for the truth?
>
> so i can shoot that pesky runner through walls to slow him down? no? then slowing down while getting shot at doesn’t stop people from running away …

If he’s behind a wall you didn’t have the option to shoot him anyway.

> > > > > I wouldn’t approve, especially since a lot of game changing plays happen objective even when shields are down with sprint. I’ll use sprint to engage and disengage.
> > > > >
> > > > > I wouldn’t be able to hijack wraiths after nearly dieing or chase, sprint stick, etc after losing shields. Overall, I use sprint to do things I wouldn’t be able to with just base speed. I want sprint at all times no matter if shields are down. I need it at all times … it’s apart of my style.
> > > >
> > > > i find this quite funny because we used to do all this stuff with base speed before reach, it sounds as if sprint is actually making it a lot easier which reduces the skill gap and i’m against reducing the skill gap.
> > > >
> > > > i’m fine with using sprint to engage, the problem comes when its used only for disengaging from battles.
> > > >
> > > > i’m not surprised that people would get upset with their crutch being removed.
> > >
> > > No sprint is different from base speed. Everything is predictable with base speed. This time you can increase speed at will making your opponent rethink. Call things crutch all you want, but it is more helpful to me than just run away. Running away has always been apart of halo gameplay. Slow down mechanic is good enough.
> > >
> > > Think of it this way; you have to be more positioned and accurate than before since we have sprint. :stuck_out_tongue:
> >
> > wheres the re-thining when you’re trying to run back to your team? there isn’t, sprint is just making it easier for you to do so, my idea is to disable this when people have shields.
> >
> > the other uses to sprint will still be there because those uses are only usefull when you have shields to start with, i’m not removing it, yes running away has always been a part of halo but its always been really hard to achieve and took a lot of skill and effort to do, it was nicely on the fine line balance between easy killing and easy escaping, now sprint tips the balance for hard to get kills and easy to escape, my idea just brings the balance back.
> >
> > there is no way to be more positioned on a map then already possible and that people use, nor more accurate then you can already be, sprint doesn’t change any of this and doesn’t require more from it because it is already present.
>
> I rather just keep a nice slow down mechanic. No cancelling anything. You idea sounds good on paper, but I don’t think it would workout so well in game. You can expect massive complaining. I think it’s just best to keep the game moving quicker. I just don’t like it. That’ll be all…

yes people will complain but they would be complaining because they got out played, with running away easily because of sprint there is no getting out played, no one is getting out played and no one is dieing, its just slowing down the game, play with smart players and becomes a very slow run in run out game because its just so easy to run off and stay alive with sprint.

the only way slow down while getting shot at would prevent people from running off would be if it brought them to a complete hault but obviously this would completely break sprint all together.

> > > > > > If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.
> > > > >
> > > > > why do people keep saying to remove sprint all together? i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.
> > > > >
> > > > > sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.
> > > >
> > > > Your idea is good. It would definately be better than the current implementation. Anything that prevents people from running away rather than fighting back is good. I just don’t think a game with killtimes as long as Halo’s will ever be perfect with a sprint feature.
> > >
> > > my idea still lets you use sprint to run away, you just have to stay alive long enough for your shields to start comming back then make a dash for it, smart use of cover can accomplish this, its just making it harder to achieve is all.
> >
> > Well you know what I mean. Most people don’t even run away until they have low or no shields so it would definately help with the issue and encourage people to use the map geometry to their advantage.
>
> which is a good thing, its always anoying when a person without sprint just won’t die because he’s abusing the map geometry to full effect, how ever he is pulling this off out of skill so i think its fine, really anoying as hell but isn’t something that needs addressing.

Exactly, which is why if we can’t remove sprint, yes, no sprinting with no shields is a good idea, but I would much rather have no sprint all together.

> > > > Interesting idea. Personally, I think slowing down when shot is already a good way to stop people from running away, so I’m not sure this would be necessary. I could already see people calling it annoying.
> > >
> > > Qft.
> >
> > quoted for the truth?
> >
> > so i can shoot that pesky runner through walls to slow him down? no? then slowing down while getting shot at doesn’t stop people from running away …
>
> If he’s behind a wall you didn’t have the option to shoot him anyway.

he went behind that wall after i got him to one shot, he then uses sprint to dart from cover to cover quick enough that i can’t get any more shots on him.

how exactly does slow down while getting shot at help with this? it doesn’t, if he can’t use sprint while one shot he will be exposed when trying to progress from cover to cover…

> > > > > > > If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.
> > > > > >
> > > > > > why do people keep saying to remove sprint all together? i’m only suggesting it be disabled while you don’t have shields, when you still have shields it can be used and has its uses, its not like i’m making it completely useless.
> > > > > >
> > > > > > sprint helps you respond to callouts faster, that right there is a use for sprint, its not like i’m suggesting to make it completely useless, just nerf a very prominent issue with the ability that is only going to get worse in halo 4 because everyone has it regardless of there chosen armour ability.
> > > > >
> > > > > Your idea is good. It would definately be better than the current implementation. Anything that prevents people from running away rather than fighting back is good. I just don’t think a game with killtimes as long as Halo’s will ever be perfect with a sprint feature.
> > > >
> > > > my idea still lets you use sprint to run away, you just have to stay alive long enough for your shields to start comming back then make a dash for it, smart use of cover can accomplish this, its just making it harder to achieve is all.
> > >
> > > Well you know what I mean. Most people don’t even run away until they have low or no shields so it would definately help with the issue and encourage people to use the map geometry to their advantage.
> >
> > which is a good thing, its always anoying when a person without sprint just won’t die because he’s abusing the map geometry to full effect, how ever he is pulling this off out of skill so i think its fine, really anoying as hell but isn’t something that needs addressing.
>
> Exactly, which is why if we can’t remove sprint, yes, no sprinting with no shields is a good idea, but I would much rather have no sprint all together.

eh, i’m not sure about its complete removal, at the moment i would rather it stayed only being used to navigate the map and quickly engage in combat, would speed up the pace of the game a bit while keeping the same kill times.

I don’t think my movement should be limited just because my shields are down. That seems unbelievably rage-inducing.