no shields means no sprint

> > > > > > ehh, kinda like the current idea of how being shot stops you from sprinting, having the shields down should effect anything, imo.
> > > > >
> > > > > wait, is that how its going to work in halo 4? if so my bad :confused:
> > > >
> > > > You don’t stop, but you definitely slow down.
> > >
> > > that isn’t going to prevent me from backing out then instantly sprinting away which is a problem with sprint.
> >
> > Totally prevent? No. But it’s shouldn’t. If you have that much escape time you should be able to exercise that right.
>
> yes but it shouldn’t be so easy to just run away from a battle, it should take quite a bit of effort to dis-engage once you’ve engage, sprint just makes it so that dis-engaging is a relatively easy thing to pull off, if you’re one shot so you can’t sprint then it becomes much more difficult, still do-able but you have to play it smarter.

ehh… I’m sorry, but it sounds like you’re more trying to lobby for Sprints removal, rather than it’s fix.

The Halo 4 mechanic is a fix, but what you want is only achieved by removal.

People need to be able to run away, especially when their shields are down. I fully understand how frustrating it is to have to chase someone down you had taken to one shot… but the sprint mechanic isn’t the only thing going on in Halo 4 to make this less of an issue.

It seems bleed through, and higher base speed is back as well. When all these things are working together, I think people running away from you will be less of an issue than it is now. No need to over-correct.

> yes but it shouldn’t be so easy to just run away from a battle, it should take quite a bit of effort to dis-engage once you’ve engage, sprint just makes it so that dis-engaging is a relatively easy thing to pull off, if you’re one shot so you can’t sprint then it becomes much more difficult, still do-able but you have to play it smarter.

Everything becomes simple with practice. This suggestion won’t make escape harder, it’ll just make it impossible in an overwhelming number of circumstances.

Sprint is penalized enough. You can sprint after the guy, and you don’t even have to catch up; you just have to keep peppering him with little shots as he turns those corners. Heck, what if you didn’t chase him but ran to where you knew he would have to run to? Catch him with no more sprint, and with surprise on your side.

> > > > Interesting idea. Personally, I think slowing down when shot is already a good way to stop people from running away, so I’m not sure this would be necessary. I could already see people calling it annoying.
> > >
> > > you can’t shoot them once they’ve gone around a corner though, so once they back out around a corner they’re free to sprint off, if they can’t sprint with no shields then they can’t run away as easily.
> > >
> > > slowing down when getting shot at only helps to prevent running in for double meleeing not running away.
> >
> > Everyone has sprint, so you’re always able to chase him if you choose. I’d wait till you play the game to see if you really find it a problem.
>
> you can’t shoot while sprinting though, so even if you chase with sprint yourself you can’t exactly attack him giving him time for his shields to start recharging making it even easier for him to get away.

K, then call him out or decide to pursue.

> > > makes no sense, just because your sheilds are down doesn’t mean your legs are going to stop working
> >
> > yes but the suit is diverting power away from the ability to recharge the shields so the suit is preventing you from sprinting untill the shields are full.
>
> idk, logically if my sheilds are down i would want to run FASTER not SLOWER

logically you would want to stay in cover untill your shields recharge not run off.

> > > > makes no sense, just because your sheilds are down doesn’t mean your legs are going to stop working
> > >
> > > yes but the suit is diverting power away from the ability to recharge the shields so the suit is preventing you from sprinting untill the shields are full.
> >
> > idk, logically if my sheilds are down i would want to run FASTER not SLOWER
>
> logically you would want to stay in cover untill your shields recharge not run off.

what if i’m in an open area?

> > > > > > > ehh, kinda like the current idea of how being shot stops you from sprinting, having the shields down should effect anything, imo.
> > > > > >
> > > > > > wait, is that how its going to work in halo 4? if so my bad :confused:
> > > > >
> > > > > You don’t stop, but you definitely slow down.
> > > >
> > > > that isn’t going to prevent me from backing out then instantly sprinting away which is a problem with sprint.
> > >
> > > Totally prevent? No. But it’s shouldn’t. If you have that much escape time you should be able to exercise that right.
> >
> > yes but it shouldn’t be so easy to just run away from a battle, it should take quite a bit of effort to dis-engage once you’ve engage, sprint just makes it so that dis-engaging is a relatively easy thing to pull off, if you’re one shot so you can’t sprint then it becomes much more difficult, still do-able but you have to play it smarter.
>
> ehh… I’m sorry, but it sounds like you’re more trying to lobby for Sprints removal, rather than it’s fix.
>
> The Halo 4 mechanic is a fix, but what you want is only achieved by removal.

i’m not after its removal, i’m looking to make it harder to dis-engage from a battle to increase the skill gap, staying a live is a well aquired skill, sprint just hands you it, i could chase but by chasing i’m abandoning my position and just running without attacking because i can’t shoot, i can intercept but then his shields would be back making it pointless, the only option is to call it out and hope my teammates can get him before he gets away fully.

> People need to be able to run away, especially when their shields are down. I fully understand how frustrating it is to have to chase someone down you had taken to one shot… but the sprint mechanic isn’t the only thing going on in Halo 4 to make this less of an issue.

if anything its going to be more of an issue because the abilities can potentially make it even easier to get away, i understand that people need to be able to escape and i agree but when they’ve put themselves into a bad position they shouldn’t be able to back out with little punishment and effort, it should require skill and map knowledge.

> It seems bleed through, and higher base speed is back as well. When all these things are working together, I think people running away from you will be less of an issue than it is now. No need to over-correct.

i don’t see how this makes sprint less of an issue …

> > > > > makes no sense, just because your sheilds are down doesn’t mean your legs are going to stop working
> > > >
> > > > yes but the suit is diverting power away from the ability to recharge the shields so the suit is preventing you from sprinting untill the shields are full.
> > >
> > > idk, logically if my sheilds are down i would want to run FASTER not SLOWER
> >
> > logically you would want to stay in cover untill your shields recharge not run off.
>
> what if i’m in an open area?

then what are you doing standing out in an open area instead of being close to cover?

> > yes but it shouldn’t be so easy to just run away from a battle, it should take quite a bit of effort to dis-engage once you’ve engage, sprint just makes it so that dis-engaging is a relatively easy thing to pull off, if you’re one shot so you can’t sprint then it becomes much more difficult, still do-able but you have to play it smarter.
>
> Everything becomes simple with practice. This suggestion won’t make escape harder, it’ll just make it impossible in an overwhelming number of circumstances.

it won’t make it fully impossible, just difficult enough that you need survival skill to be able to get away and predict your opponents movement to stay in cover.

> Sprint is penalized enough. You can sprint after the guy, and you don’t even have to catch up; you just have to keep peppering him with little shots as he turns those corners. Heck, what if you didn’t chase him but ran to where you knew he would have to run to? Catch him with no more sprint, and with surprise on your side.

chasing has and always will be a really stupid idea because people run back to there teammates luring you into an ambush, if i chase and pepper him with shots before he goes around a corner i have to stop sprinting, wait for the cool down to finnish then shoot giving him more time to get away, if i catch him with no more sprint his shields would already be charging or possible even finnished recharging so its starting from the very beginning yet again.

i’ve had numerous battles in reach and customs where we get one shot, sprint off, chase, when we meet back up our shields are back, get to one shot, sprint off, chase, meet back up with shields back u, it goes around in a circle until a teammate arrives to help, its to ridiculous, other times its running straight into a full team while chasing or onto his grenade ambush that he aquired time from using sprint to set up, in each scenario chasing is really just a stupid idea and because sprint makes it quicker for you to get away makes it to easy for you to stay alive, scaling up the maps as 343i are doing doesn’t fix the issue.

> > > > > > makes no sense, just because your sheilds are down doesn’t mean your legs are going to stop working
> > > > >
> > > > > yes but the suit is diverting power away from the ability to recharge the shields so the suit is preventing you from sprinting untill the shields are full.
> > > >
> > > > idk, logically if my sheilds are down i would want to run FASTER not SLOWER
> > >
> > > logically you would want to stay in cover untill your shields recharge not run off.
> >
> > what if i’m in an open area?
>
> then what are you doing standing out in an open area instead of being close to cover?

are you serious? ever heard of and open area where people have to get from point A to point B? look at blood gultch, they’res a huge open area where you can get hit, and get your shields knocked down, thats when you need that extra boost to get to cover

> > > > > > > makes no sense, just because your sheilds are down doesn’t mean your legs are going to stop working
> > > > > >
> > > > > > yes but the suit is diverting power away from the ability to recharge the shields so the suit is preventing you from sprinting untill the shields are full.
> > > > >
> > > > > idk, logically if my sheilds are down i would want to run FASTER not SLOWER
> > > >
> > > > logically you would want to stay in cover untill your shields recharge not run off.
> > >
> > > what if i’m in an open area?
> >
> > then what are you doing standing out in an open area instead of being close to cover?
>
> are you serious? ever heard of and open area where people have to get from point A to point B? look at blood gultch, they’res a huge open area where you can get hit, and get your shields knocked down, thats when you need that extra boost to get to cover

yes but why are you standing out there instead of moving from cover to cover? …

blood gulch was actually more isolated then people think, the hills broke up the lines of sight for infantry allowing you to progress through the map.

oh, CE didn’t even have sprint, how did we manage without sprint on blood gulch i wonder?

I wouldn’t approve, especially since a lot of game changing plays happen objective even when shields are down with sprint. I’ll use sprint to engage and disengage.

I wouldn’t be able to hijack wraiths after nearly dieing or chase, sprint stick, etc after losing shields. Overall, I use sprint to do things I wouldn’t be able to with just base speed. I want sprint at all times no matter if shields are down. I need it at all times … it’s apart of my style.

> I wouldn’t approve, especially since a lot of game changing plays happen objective even when shields are down with sprint. I’ll use sprint to engage and disengage.
>
> I wouldn’t be able to hijack wraiths after nearly dieing or chase, sprint stick, etc after losing shields. Overall, I use sprint to do things I wouldn’t be able to with just base speed. I want sprint at all times no matter if shields are down. I need it at all times … it’s apart of my style.

i find this quite funny because we used to do all this stuff with base speed before reach, it sounds as if sprint is actually making it a lot easier which reduces the skill gap and i’m against reducing the skill gap.

i’m fine with using sprint to engage, the problem comes when its used only for disengaging from battles.

i’m not surprised that people would get upset with their crutch being removed.

Ahh the crutch response. Sprint is as much a crutch as a utility weapon is.
If you love not having to think, sprint is not needed but a utility weapon is.
If you can’t think, sure you can fall back on your old crutch of “We should all be equal, that way our inequalities will define us.”
Luckily sprint is “equal” in H4.

> Ahh the crutch response. Sprint is as much a crutch as a utility weapon is.
> If you love not having to think, sprint is not needed but a utility weapon is.
> If you can’t think, sure you can fall back on your old crutch of “We should all be equal, that way our inequalities will define us”

how is a utility weapon a crutch when you have to able to aim to use it? with sprint all you have to do is press a button to move faster to be able to achieve your goal.

though the utility weapon has always had quite a balance problem in being its OP compared to the rest of the sandbox but i wouldn’t go as fare to call it a crutch because it doesn’t make it easier.

sprint requires less thinking then without, “i want to do this, i’ll sprint in this direction”, without its “i want to do this, what is my opponent going to do? which way would be more effective? i’ll try this way”, no sprint has more meta game then with sprint and i’m not removing it fully from the game, only when you’re one shot, when you’ve got shields you can still sprint and manage to pull things off like you could before, you just can’t do it while you’re one shot and die when you deserve to die.

sorry for wanting to have a bigger skill gap.

You’re not sorry, you’re playing politician.

> how is a utility weapon a crutch when you have to able to aim to use it? with sprint all you have to do is press a button to move faster to be able to achieve your goal.

Oh it’s that simple eh?
A utility simply needs aim and sprint simply needs activating. There’s no need to consider the battlefield at any given moment, one’s position within that moment or what could happen as a consequence of that moment, it’s all simple moments of actions that people can simply do without consideration of how hard it is to do simple things during an actual game??

Flag juggling isn’t hard, but in the context of the game it is… But anything else not flag juggling is really easy to do in Halo during an actual game?

> though the utility weapon has always had quite a balance problem in being its OP compared to the rest of the sandbox but i wouldn’t go as fare to call it a crutch because it doesn’t make it easier.

Then why is it called the “jack-of-all-trades” weapon/utility weapon if it doesn’t make things easier overall?

> sprint requires less thinking then without, “i want to do this, i’ll sprint in this direction”, without its “i want to do this, what is my opponent going to do? which way would be more effective? i’ll try this way”, no sprint has more meta game then with sprint and i’m not removing it fully from the game, only when you’re one shot, when you’ve got shields you can still sprint and manage to pull things off like you could before, you just can’t do it while you’re one shot and die when you deserve to die.

If I was one-shot and deserved to die, your impeccable aim would have shot me in the head.
I can’t run away while being shot in H4 because I can’t run while being shot.
<mark>I shouldn’t be able to run if I am no shields and you have great aim because I should be dead from a headshot. Sprint will only allow me to escape if you miss… If YOU MISS</mark>. Not if I sprint, if you miss.
Since sprinting puts down your weapons and takes time to bring up (unless you use the proper technique of exiting sprint), you’re at a lose of engagement time against enemies who aren’t sprinting. A non-sprinting player can get in 1 or 2 shots against a sprinting player before the sprinter can even engage.
How can I simply just sprint mindlessly around at a disadvantage and still kick–Yoink-? That’s makes ZERO sense.
Me just mindlessly doing anything won’t result in jack -Yoink- in Halo.

If you are gonna go that route, we need to remove sprint altogether… But i think its fine as of right now, or at least until i try it myself.

Every teenager on this site that started playing Halo at 3 will cry bcause they can’t run away when they suck at aim! BOO HOOO. But how about get rid of sprint and up the base speed. This would ensure faster gameplay and NOT slow it down like sprint does.

No because of 2 things:

  1. You slow down when shot, this will help.
  2. I never cared if people ran away. I maned up and moved on to the next target.

> > > Interesting idea. Personally, I think slowing down when shot is already a good way to stop people from running away, so I’m not sure this would be necessary. I could already see people calling it annoying.
> >
> > you can’t shoot them once they’ve gone around a corner though, so once they back out around a corner they’re free to sprint off, if they can’t sprint with no shields then they can’t run away as easily.
> >
> > slowing down when getting shot at only helps to prevent running in for double meleeing not running away.
>
> Everyone has sprint, so you’re always able to chase him if you choose. I’d wait till you play the game to see if you really find it a problem.

I have to agree.

The OP’s idea might be brilliant or awful. I actually don’t know how it’d play out in-game or how it’d affect the game. Or how annoying it’d be.

> You’re not sorry, you’re playing politician.
>
>
>
> > how is a utility weapon a crutch when you have to able to aim to use it? with sprint all you have to do is press a button to move faster to be able to achieve your goal.
>
> Oh it’s that simple eh?
> A utility simply needs aim and sprint simply needs activating. There’s no need to consider the battlefield at any given moment, one’s position within that moment or what could happen as a consequence of that moment, it’s all simple moments of actions that people can simply do without consideration of how hard it is to do simple things during an actual game??
>
> Flag juggling isn’t hard, but in the context of the game it is… But anything else not flag juggling is really easy to do in Halo during an actual game?

i’m not sure what you’re trying to say here?

the movement and everything is there without sprint, sprint makes it easier to do at a push of a button not through player skill, i’m only preventing people from doing this easier at a push of a button while one shot, sprint still has its implications when you have shields, you will actually have to play it smart to get your shields back up to then be able to utilize sprint for the ease and advantage.

> > though the utility weapon has always had quite a balance problem in being its OP compared to the rest of the sandbox but i wouldn’t go as fare to call it a crutch because it doesn’t make it easier.
>
> Then why is it called the “jack-of-all-trades” weapon/utility weapon if it doesn’t make things easier overall?

no, it doesn’t make it easier, its just the most useful, it is the most dominent in long, mid and close range beating other weapons inside there niche making it the most usefull weapon and dominent weapon, but, you still need well aquired skill to be able to use it to its maximum potential.

> > sprint requires less thinking then without, “i want to do this, i’ll sprint in this direction”, without its “i want to do this, what is my opponent going to do? which way would be more effective? i’ll try this way”, no sprint has more meta game then with sprint and i’m not removing it fully from the game, only when you’re one shot, when you’ve got shields you can still sprint and manage to pull things off like you could before, you just can’t do it while you’re one shot and die when you deserve to die.
>
> If I was one-shot and deserved to die, your impeccable aim would have shot me in the head.
> I can’t run away while being shot in H4 because I can’t run while being shot.
> <mark>I shouldn’t be able to run if I am no shields and you have great aim because I should be dead from a headshot. Sprint will only allow me to escape if you miss… If YOU MISS</mark>. Not if I sprint, if you miss.
> Since sprinting puts down your weapons and takes time to bring up (unless you use the proper technique of exiting sprint), you’re at a lose of engagement time against enemies who aren’t sprinting. A non-sprinting player can get in 1 or 2 shots against a sprinting player before the sprinter can even engage.
> How can I simply just sprint mindlessly around at a disadvantage and still kick–Yoink!-? That’s makes ZERO sense.
> Me just mindlessly doing anything won’t result in jack Yoink! in Halo.

not when you sprint from one cover point to another not giving enough time for a reaction to pop the headshot, by the time i get the aim on and fire you would already be behind cover making me hit the wall and not you, where as without sprint such a stupid move would mean i can pop the headshot and if i then miss then you have an easier chance of getting away, or you could play at smart and try yo surpress me to move, turn your back to me and jump across, try and finnish me, trick me into thinking you’re going another direction then where you’re actually going and so on, managing to get away while one shot with out sprint requires a lot more skill then with sprint.

i would get really pissed at the people who managed to get away in halo 3 but they played it smart and got away, in reach it was fare fare more frustrating to see him run from cover to cover only showing himself for less then secound, hardly at all when without sprint he would be clearly visible and exposed for a short period of time.