> > > Rushing doesn’t bother me as it usually has little or no effect on my overall stratagey for the match and sometimes it is a neccesity for example just yesturday i was up against a general rank prophet i rushed with 5 gunner hogs, took out his leader and put a stop to his banshee rush before it even started. but he’s simply asking for a separate play-list for those who want longer games, other rts games do it. For example Command and conquer 3 tiberium wars and kanes wrath has a siege mode with variable times before players can attack. varying from 10 mins, to 45 mins. And i must admit starting a game, seeing an anders and just going…oh i’m going to be rushed build defences the oh look what do you know…i was right as about 5mins in a load of warthogs come over the hill, cause a little bit of shrapnel damage to my base then turn into burnt out husks which make my base look untidy. You must admit it gets a little samey when this happens pretty much every match? Though it doesn’t happen as much in 3v3 which is all i ever play these days.
> > >
> > > Either way, my point is it wouldn’t be to difficult to patch into halo wars or include in a sequel if there is one (i hope there is)
> > >
> > > In C&C it works by having a barrier across the middle of the maps between the player start point which units can’t cross over you could implement a system similar to that, which would still allow people to claim additional bases ect. probably wouldn’t work for all maps.
> >
> > in C&C there is no fixed Economy, or building placement and you can build units in siege mode… he sad no building units for 10 min… if you want to turn halowars into another gamen just play the other game.
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> I’m not saying the only option is to disable any unit production for the first few minutes. It is also possible, as posted before, to have some kind of barrier on the map which can’t be crossed by any units. Any suggestions to implement this are welcome. If more players want this maybe 343 will give a response on the possibility to implement this.
why would they waste time, creating a new playlist on a 2 year old game, especially when none, AND I MEAN NONE, of the high level players will ever play it. It will never happen.
Its like you are coming on here saying I’m a n00b at this game and can’t stop a simple rush… but instead of asking for help, you want a whole new playlist tailored to your specific needs lol. Learn the game or don’t play it. Until people like you realize that high-level games always include harassment (what you call rushing) throughout the entire game, you will never even break mediocrity. There is no way around it, if you want to be good/beat good people you must be on the attack early on and throughout the game. Honestly, after reading your posts I would classify you as someone to superturtle just for the l0lz
if you don’t know what i mean, the game would go something like this… lets say my team is triple cutter on fort dean as an example, we would all star up spartans and quickly expand to all of our bases, letting you take all of yours as well, but making sure we have the upper hand the whole time. then after about the 10 min mark, we would have the map set up so well defended that you could never do anything. we would just sit their starring up our units on yours playing defense all game until about an hour or two, maybe even 3-4 when you realize you cannot break our turtle and just resign. then after the game we would invite you to our party and pretend that it was the best game ever for a little bit, then just tell you we were messing with you the whole time, then with a hurt ego, your team would say something like if you guys were not 3 cutters we would have won, or we should have won, or something along those lines and we would challenge you to a 3v3 private game with smiles on our faces. the next game would last about 5-10 min, depending on your leader combination and you guys would leave the party after screaming at us for rushing you. these 2 games could be switched around like the rush, then the turtle. either way, if you even want a chance at being close to decent at this game, you must realize that high-level games always include harassment (what you call rushing) throughout the entire game.
> Once you grasp the general concept of high level play instead of the “rushing is bad” philosophy, I can give you further tips. 