I think credits and xp don’t belong in Halo. It encourages players to play a game that the developers never intended. Destiny has currently turned into a stand & shoot the Loot Cave cause that has become more productive than doing raids or Crucible matches. It hurts the matchmaking system and general takes away the fun and encourages poor game play.
Halo 2 had no xp, just a awesome rank based on Wins. Then Halo 3 had a update where they introduced a credit system into Matchmaking, it was pointless and unnecessary, people only cared about your rank in that playlist, and your over all highest ranked reached.
Then with Halo Reach Bungie really expanded it’s credit system and all of a sudden you had people playing Reach like Destinys Loot Cave. I remember wasting stupid amounts of time on the Oni Sword Base exploit because that was the most productive way to earn quick xp. I never enjoyed it, it was a complete waste of time, and I doubt the developers where pleased with themselves as people wasted time on a campaign exploit.
Halo 4 has a credit system up to 130. Is anyone overly joyed or have a feeling of accomplishment with it? I remember playing Spec Ops with Double XP not because I enjoyed it, but it got me to 130 the fastest. Then when I finally hit 130 I started to play Halo the way I always wanted to.
The easy answer here is ‘Don’t let a game dictate how you want to play it.’ But I constantly find myself trying to max my level out even against my own sanity or fun. XP and Credits are an unnecessary addition. I have more playtime with Halo 2 & 3 then I ever did with the credit systems introduced in Reach & 4. Pointless mechanic that doesn’t belong in Halo.
Depends on how credits and the like get earned.
When you get credits for simply being logged in and mindlessly shooting things, like it is unfortunately quite common in the modern days, I agree that this adds nothing to gameplay but stupefying grinding.
But when credits would function as an actual reward, based on your success and effort (i.e: win, lives lost in mission, survival time in FF, team performance, etc, etc), basically quite similar like skill ranks have to get earned (with effort) then it would function just as well.
> The easy answer here is <mark>‘Don’t let a game dictate how you want to play it.’</mark> But I constantly find myself trying to max my level out even against my own sanity or fun. XP and Credits are an unnecessary addition. I have more playtime with Halo 2 & 3 then I ever did with the credit systems introduced in Reach & 4. Pointless mechanic that doesn’t belong in Halo.
People are going to do whatever is the quickest and easiest way to get rewards. Perhaps you don’t, but people do.
Yesterday, Bungie fixed a lot of quick-farming exploits in Destiny, including the loot cave. On one hand, I’m glad they’re fixing the broken parts of the game, but on the other hand, loot shouldn’t be so doggone rare and difficult and un-fun to obtain that farming is favorable to begin with. I hope these exploit fixes are coupled with more rewards for regular play.
I think the Halo 2 ranking system should be in place.
I think the Halo Reach credit system should be in place.
If you play for rank, don’t worry about it. If you play for time investment by unlocking cool gear with credits, don’t worry about rank. Definitely could, and should, co-exist.
You doing double exp SO simply shows you care about it. Why not use the same time to work on rank (while still getting credits to unlock gear over time).
Key note: The credits should be for emblems / gear looks only… no in game unlocks that make it uneven starts.
As far as Destiny, I hope that strikes / hard missions / raids / pvp become the only way to get the good gear soon. Farming should reward marks (public events), rep, money, commendations, etc… fun stuff. But the good gear should be earned to make the game have longevity (ala WoW).
> > The easy answer here is <mark>‘Don’t let a game dictate how you want to play it.’</mark> But I constantly find myself trying to max my level out even against my own sanity or fun. XP and Credits are an unnecessary addition. I have more playtime with Halo 2 & 3 then I ever did with the credit systems introduced in Reach & 4. Pointless mechanic that doesn’t belong in Halo.
>
> Already done, I don’t farm the Loot Cave.
I didn’t even though it existed (blocked myself from the internet) until a friend told me about it. He was meant to show it, but it got patched. Many laughs were exchanged that day.
> <mark>I think credits and xp don’t belong in Halo. It encourages players to play a game that the developers never intended. Destiny has currently turned into a stand & shoot the Loot Cave cause that has become more productive than doing raids or Crucible matches. It hurts the matchmaking system and general takes away the fun and encourages poor game play.</mark>
>
> <mark>I remember wasting stupid amounts of time on the Oni Sword Base exploit because that was the most productive way to earn quick xp. I never enjoyed it, it was a complete waste of time, and I doubt the developers where pleased with themselves as people wasted time on a campaign exploit.</mark>
>
> <mark>I remember playing Spec Ops with Double XP not because I enjoyed it, but it got me to 130 the fastest. Then when I finally hit 130 I started to play Halo the way I always wanted to.</mark>
>
> <mark>The easy answer here is ‘Don’t let a game dictate how you want to play it.’ But I constantly find myself trying to max my level out even against my own sanity or fun.</mark>
Anyone who has played Destiny should know the loot cave was effective because the reward system is -Yoink!- (thankfully this will be fixed). The majority of people looted that cave for gear. I also doubt people wanting to reach 20 quickly is that bad. I would rather have someone on my team with good gear rather than crap.
All those points you have stating how much you grind give the idea you still like it. Seriously if YOU do not like it, then YOU should stop.
Here is why I like progression systems, they have a beginning and an end. You see, I like to complete things. The Campaign, achievements, commendations, unlocks, you name it. With Halo 2 ranks I cannot do that, since they constantly fluctuate. What do I care if it is a 30 or a 50 if it will eventually go back down again? To me that is like getting an achievement for soloing Legendary and having it relock because I screwed around on Normal once.
While you did not necessarily mention this about being too easy, I will bring it up anyway. With a progression system, I do not just want to get a million XP for every little thing I do. I do not mind a little challenge or having to put in time. Otherwise why would I play the game? There needs to be a balance.
I am also not trying to make sure the original ranking system is completely replaced either. I believe that having them as two different entities in the games can work. True skill ranks offer nothing for me, but I acknowledge that others enjoy it so I insist on compromises.
> 2. All those points you have stating how much you grind give the idea you still like it. Seriously if YOU do not like it, then YOU should stop.
I think his point is that it doesn’t make sense to make boring, repetitive tasks more rewarding than playing the game it was actually intended to be played. The solution to the OP’s problem is to do two things: decrease rewards for boring, repetitive tasks, and increase rewards for completing missions or multiplayer matches. The good news is that Bungie is taking steps in the right direction.
So, how does this apply to Halo? Well, for starters, don’t reward in-game activities, like kills with X type of weapon, because that encourages farming for those rewards (e.g. Sword Base commendation credit exploit). Instead, reward for completion of missions and matches. This would allow players to receive the best rewards for playing the parts of the game that are the most fun and encourage players to stay for an entire match instead of quitting.
> > 2. All those points you have stating how much you grind give the idea you still like it. Seriously if YOU do not like it, then YOU should stop.
>
> I think his point is that it doesn’t make sense to make boring, repetitive tasks more rewarding than playing the game it was actually intended to be played. The solution to the OP’s problem is to do two things: decrease rewards for boring, repetitive tasks, and increase rewards for completing missions or multiplayer matches. The good news is that Bungie is taking steps in the right direction.
>
> So, how does this apply to Halo? Well, for starters, don’t reward in-game activities, like kills with X type of weapon, because that encourages farming for those rewards (e.g. Sword Base commendation credit exploit). Instead, reward for completion of missions and matches. This would allow players to receive the best rewards for playing the parts of the game that are the most fun and encourage players to stay for an entire match instead of quitting.
Amen brother, amen.
Again though, I think having a long, credit based system (Reach) is very important to many people. I know for sure it gives many people I know a ‘reason’ or an ‘incentive’ to keep playing the game. The more people that play the game, the better for everyone.
Use Vektor’s system so people don’t ‘do it wrong’. This will help the population filled with many people like me, the casuals (no weight on any one aspect of game, like skill and progression system, play all game modes, achievements, etc) to ‘play the right way’ as we complete various objectives.
This is a HUGE benefit to people that play for rank b/c the population is up, which helps MM be more accurate, and they aren’t played with the r--Yoink!- trying to get PP kills.