NO Room for Error Aim Assist

Aim assist leaves no room for error, I’ve seen thousands of videos and gameplay and tournaments and I am watching and seeing how aiming with a controller has wholly changed. I have played halo since combat evolved and the aiming has always been flowing and smooth but now that I look at halo infinite and with the way the aim assist works and how it takes controller to where u can say a decent amount of the aiming work is being done for you. I used to love watching halo gameplay and tournaments because every fight felt like they were fighting using skill and being able to dodge each other shots while in halo infinite you can do it but there is much less of a chance of the other person missing a shot because of Aim assist taking control and magnetism ensure the bullets hit. And this just leads to gameplay not looking as authentic as it could. But this post is just another shot in the dark

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I don’t think anyone is in the mood to watch the World Series with all these issues hanging around. I’m still waiting for 343 to make a blog already outlining some of the issues they’re addressing with the winter update, including aiming.

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Honestly, I just don’t agree with this take. It’s presenting an aim convenience tool designed to make controllers more approachable and blowing it up into this existential threat to the skill floor of Halo’s gameplay, which was always more about positioning and strategy than anything

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How is a broken aim assist system that makes it twice as difficult to aim approachable?

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Keyword is designed. Regardless of how bad it currently is or how much you yourself may despise it, that was the aim of it’s implementation.

I don’t think he was going in that direction. I think he was saying how arguments against aim assist tend to blow it up to be some big threat to the competitive integrity, rather than a tool that makes controllers more approachable.

No, the aim of implementation was to make it more even with mouse and keyboard and not totally over powering as bad M&KB players like to think.

Yeah I never understand that argument. It hurts competitive play in its current state just as much as desync does.

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… Yes, because M&K was and is the baseline for comparison in terms of comfort and accuracy. Because potentiometer-based X/Y axis joysticks are inherently less precise than optical/laser sighted mice and operate in very different manners, Aim Assist is crucial to ensuring that controllers don’t just suck outright in terms of their feel and usability. They’re meant to be comfortable.

But the balance between controller and M&K is something you introduced to the argument at a completely different time to the initial post, and I wasn’t considering it for that reason.

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Yeah I know. But my point is how is the current aim assist system, which does more harm then good and is difficult to use for even advanced players approachable? It’s not. It makes basic casual players not want to play. Even competitive players don’t have a good experience.

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I don’t think he’s saying that the aiming in Infinite is approachable. He’s just saying the general goal for aim assist is to make it approachable.

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I’m failing to understand precisely what’s wrong with it. Please elaborate.

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I havent watched anything (just tuned in for the drops) - but do these guys have the same issues we normally have? (Desync/lag , hits not registering, etc?)

Yeah, I think so. The game even crashed a couple times so you know that threw a few people off their game.

Infinite’s aim assist is not traditional. It has no slow down of the response curve as the reticle nears the target. It is simply a mini aim bot that attempts to aim for you. However, Infinite’s response curve is also not traditional to Halo. Infinite uses as linear curve rather than a smooth or relaxed curve of previous Halo’s. What this means is you hit max input at almost twice the speed. Without a slowdown of this curve you end up flying right by your target. If you do manage to counter and get the reticle onto the target once it falls off target you’ll go back to the top of the curve rather then restart at the bottom.

In short it’s impossible to make small adjustments and the game relies 100% of left stick movements to aim. Which can not always work due to the fact that engagements sometimes happen while navigating the terrain.

Aiming in Infinite is absolute trash. Even for a usual 1700 onyx player like myself. You spend more time fighting the controller. And that’s not even talking about anti-aim assist.

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Infinites aim assist isn’t even the strongest of the Halo games…

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Good comprehensive take on one of the most glaring issues of the game. It also shows that core gameplay is far from fine.

Maybe this will be addressed during the 10 year plan; 9 left

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I believe the 10 year plan was axed by Microsoft. Infinite’s lifecycle should be around 6 years. However, I have not yet confirmed this. Just whispers I’ve heard.

There may be a chance to aim assist sometime before or around spring as well. Maybe sooner. Though I haven’t heard anything new on this in several months.

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Yeah let’s hope so. I don’t see this one surviving for 10 years. I’d like them to prove me wrong though.

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Yeah that’s because the aiming in this game is totally effed, it’s not like every other game where you aim with your right stick like you’re supposed to because if you do that you’ll constantly overshoot the target.

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Honestly it’s the fast ttk that leaves no room for error. This game’s fights are 90% determined by who shot first.

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