Don’t you spawn with a BR in ranked?
Your definition seems to fit how to rank up on Halo Reach for MCC. If you look at it from 360 version it was by far quickest to just play PVE and checkpoint scum Onyx commendation ribbons.
I feel no reward levelling up in games for time played or medals. Especially as sometimes the best players are busy doing the dirty work. You don’t get anything for blocking spawns or taking bullets to secure the map.
I like to win, so I often try to make that possible but I will only play as good as I need to achieve that. If you made me lose exp for winning I would still win.
Or just play games, you get exp just for playing.
Players not playing the objective has always been an issue, it’s nothing to do with the battlepass or xp gains.
this is nothing new.
Exactly let’s also acknowledge that we judge players on their performance and not their intentions. They might not be playing the objective how we want or need them to but that doesn’t mean they aren’t trying their best, just unsuccessfully.
People are definitely projecting.
It certainly was not the fastest way unless you did not have xbox live. Then sitting on Oni Sword Base with a target locator was fastest. With Xbox Live, playing online and playing well, as well as completing challenges, was a lot faster way to level than any single player, which rewarded you far less xp.
Nowhere did I state time played was a part of a good reward system nor that you need to block spawns or secure the map in order to be rewarded. Good gameplay does not predispose these things.
Being rewarded for good gameplay might not fit your specific style, but unfortunately when we need to look at the entire playerbase and in general, people want to feel rewarded for playing well, this is a simple part of Mazlows Heirarchy of Needs, very basic psychology. If we made you lose xp for winning, you might continue to play, but the vast majority would not, and it is they who matter at the end of the day. If we reward them for completing objectives but not playing well, most will complete objectives and not play to to the best of their abilities which drags down total enjoyment for all players in a match, it’s that simple.
I don’t believe there is much more point discussing this with you though, I’ve said all I can and to go on would just be for me to repeat myself and you to repeat yourself, not to foster a constructive discussion. Have a great day though!
It’s not about players not doing the objective per-se, it is that they are actively rewarded for not doing it, but not rewarding for actually completing the goal of the game.
This means even more people will not do the objective and even less will. Yes, sometimes people won’t do an objective, but they are not usually rewarded for doing so.
You get most your exp for finishing games so technically you would be rewarded more for finishing the game as quickly as possible. How can you guarantee that, by winning hard and fast.
We have differing opinions but I’m not speaking on behalf of the whole playerbase. Everyone has different reasons to play and you’re making a blanket statement that this system is inherently making people underperform which is unsubstantiated.
This is not a system anybody was suggesting.
You get exponentially less xp for finishing a game. To start it is 200, then it becomes finish 2 games for 200 xp, then 3 games for 200xp. You are not rewarded for completing games and certainly not for winning them
I substantiated my claims with repeated reference to other reward systems and to a specific psychological model to be fair 
You don’t get your most exp for finishing games. You get less exp every game just for finishing, but you get more exp (even than the first time) by doing an objective. I can get 250 xp for banshee bomb kills or 200 for commando rifle kills, but (right now) it would take me just playing 4 games to earn 150 xp. So I’m going to go for banshee bomb kills, even if the game is capture the flag or something, because that’s where I get the most exp.
You are rewarded mostly for playing regularly not continuously, which is better for the concurrent population and healthier for players in general.
Weekly challenges don’t refresh though. Once they’re done that’s it for the week.
Yep, I just played a BTB/CTF like that, no one went to the enemy Flag, just tried to kill enemies, I know no always can win the match, but my team just play trying to kill and not objective
I’m talking about your claim that it is making people underperform and lose games, not the psychological need to play because big exp bar goes bigger.
Everyone is still trying to get familiar with the game, I wouldnt expect people not be in disarray especially the fact we have new players trying it it out and people still testing out new weapons.
I never said it is making people lose, I said they have no incentive to perform well beyond their own ego. And when you reward people for doing other things instead of performing well, ego comes second to reward for most, that’s where the psychological comments came in.
Who cares if people have fun?
This is actually the worst part for me personally. Sure it’s not cool to level up slow, too expensive armors for real money and all that stuff. But the worst part is, that so much player, play only for thr XP instead for the win and for the objective at least. and a lot of player leave a new match, if it’s not the right mode or map.
They have to change something, because the quality of the matches is lower as it should be, because that “XP hunting” wich is a result of the system of the BP.