I don’t know if you’ve heard yet but they are at least adding a slayer playlist after the holidays. Hopefully a ranked version comes soon after that because while that’s a good addition, I’m not a fan of pistol starts.
I agree, slayer was always my main pull to multiplayer Halo. I have been playing less and less, I’ll play out the campaign 12/8 and probably move on.
its hurting the playerbase forcing people to play objective modes they dont want to, just to get to slayer. separate them. the 5 maps they have are fine.
Everyone points to speed as the main indicator of the “health” of a playlist, but really its arguably the least important. Let’s say the system purely matches players to get them into a game as quickly as possible. If 400 hundred people are in a ranked playlist you should be able to put togther 50 matches at a time. If on average a ranked slayer match is 60 seconds, if the games were all evenly split you could be matched into a game within 7 seconds. Even if you assume an uneven split, you’re pretty unlikely to be waiting more than 20 seconds to find a match. And that’s with only 400 players. The problem is the skill gap will be all over the place and you could have 6 different continents playing in one game.
For a ranked playlist to be healthy, it needs to have enough people playing in each region, consistently enough even in off peak hours to be able to match games of a close skill within a reasonable time frame. For the record, MCC doesn’t have the playerbase to keep it’s ranked playlists healthy, Invasion and the H3 playlists were okay and the others were all pretty awfu, with multiple minute wait times for usually pretty poorly matched games.
I’d imagine vehicles would be turned off on behemoth in ranked slayer like they are in ranked ctf. I think it would play better as a competitive slayer map than it does a competitive 5 flag ctf map.
But generally I agree, I think keeping ranked to as few playlists as possible is better, particularly for now. I’m all for a social slayer gametype, but the ranked “journey” so to speak should stick with HCS maps/modes for the time being. It’s a great way of encouraging people to get more invested in that side of competitive Halo, and I’d argue that really getting to a top rank in Halo should require being good at multiple aspects of the game, specifically objective play since it’s a lynchpin of competitive Halo.
What you are saying does not make sense, I am sorry. Every Halo game that shipped with multiplayer supported multiple ranked game types. I understand where you are coming from, but MCC supports, like, 7 or 8 ranked modes and a completely customizable social suite. That game tops out at ~25,000 active players. Since launch Infinite has hovers around 100,000. I think that clearly labeling one ranked playlist as HCS, one as slayer only and another as FFA is completely reasonable.
Social should adapt the match composer system from MCC and allow people to pick and choose what they want to play.
A decet Halo always needs FFA, Slayer 4vs4 and Team Doubles, period.