> 1. I’m talking CE magnum scoped red reticle range, that’s basically the longest range out of any utility weapon, almost to the point where bullets disappear entirely
What? The Halo CE Magnums RR range was no longer than the DMR in Halo 4, I’m sitting on Blood Gulch right now testing ranges. The Magnum has a 2x scope vs the DMR’s 3x which may give the illusion of a close drop off point. But it clearly isn’t any farther away when you unscope to get an equal footing of distance before scoping in to test the red reticle. And even then, that’s no where near “cross map” range. The DMR can tag targets on Hemmorhage from one base’s ridge all the way to the enemy base. The Magnum’s shots drop off LONG before then. The NR can 7 shot no problem from those ranges too.
> 2. I’m solely discussing arena-style halo at the moment, in Big Team, you should spawn with an AR or magnum to limit cross-mapping.
Absolutely not. A BR or Carbine sure. But the AR and Magnum would butcher BTB. Halo 3 BTB was plain awful with AR starts. And BTB is where spread actually plays into account. The only game where spread had a negative effect on Arena games was Halo 3 for obvious reasons. At Arena ranges, the enemy is always close enough that Spread is a nonfactor.
> 3. But did the spread on the ZBDMR actually do anything gameplay wise? If it didn’t and was functionally spreadless, why not just remove spread entirely?
It really did. On Hemmorhage or Paradiso, for instance, it interrupted 5 shot kills all the time. Didn’t necessarily stop you from tagging the opponent, just from getting that last headshot.
> 4. Mid to long range in Halo CE is within scoped Red Reticle Range, a bullet magnetism pulls shots towards the head regardless. My point is with the CE magnum and the Reach DMR, the small amount of spread present didn’t do anything and people played as if there was no spread.
Mid range maybe. But long range implies at least as far as a ridge to it’s own base on BG, which the Magnum isn’t red reticle at. And despite magnetism, while testing the Magnum at maximum red reticle range, I never landed a single 3 hit kill. The least I got was 4, with mostly 5s and 6s. And that was against a target that wasn’t even moving. ANY non-spread weapon in Halo Reach or 4 would have killed in their minimum killtime. Which is very bad for BTB.
> 5.Yes, the Halo 2 BR did have a tiny bit of spread, but it was laughably ineffective at long range (lack of magnetism) to be effective anyways. Furthermore, the design philosophy
The BR’s spread kept it from 4 shotting at long range, ultimately that’s all that matters because it lets players move around. In Arena games, where you never hit the long range mark, 4 shots were a given despite spread. This is the way it should always work.
> 8. But wouldn’t a zero-spread, non-hitscan, BR fill this role even better? You can still suppress moving targets while being unable to deal full damage because of travel time, but idiots standing still or camping with camo can be aptly punished.
With travel time, a little practice would be all you need to 4 shot across a map with a Bullet Travel BR. The little bit of spread would force you to fire more shots to kill at that range even if you’re spot on, which is a necessity on wide open maps. Your Arena games wouldn’t be effected by the spread because the range wouldn’t be far enough for it to make a difference.