I understand your point, but counterpoint; what about people who can’t hear well, or can’t afford a nice headset to hear things? One thing I’ve always loved about Halo other FPS games (which do the attack radar like you’re saying) is that it doesn’t give an unfair advantage to those who have good headsets or just better hearing, because anyone can see people moving on radar so you don’t really need to hear something to know it’s there. It puts players with sensory disabilities or just poor sensory reception on equal ground, meaning all players have to be strategic about movement because everyone knows that everyone else can detect them if they’re close.
So, I do think it’s cool that they have a ranked playlist without radar, cause some people like you obviously like that and that makes sense, but for a lot of people, Halo offers a way to play a type of game they couldn’t normally play by giving players a way to see clearly what they would otherwise have to precisely hear. That’s just one reason I really want @343 to bring back the full radar size like in all the older games, in all the social modes at least.