No quit ban

I, like many other gamers, am tired of being banned for 10 min. because i was getting teamkilled the whole game, or a teammate and his guest kept betraying each other.

Quitters ruin games.

I’m sorry but that’s just how I feel… why can’t you just suck it up and stay in the game?

The last past two days of Reach have been awful, honestly over half the team quits in invasion because they are elites and leave me and some random guy? Lame.

Full party quits because a map/game mode pops up they don’t like. Lame.

Get trashed by better players. Quit. Lame.

Don’t get the power weapon they want? betrayal for it or a quit. My god it never ends.

It does suck when you get betrayed a lot but eventually it’ll give you the option to boot them.

Honestly if you’re getting put on probation and then getting 10 minute bans you deserve it. Sorry if that offends you but you ruin the game for those who have no problem staying and trying to have fun.

I don’t want quit ban but I want some other punishment. I also want the betrayal system to be refined. :slight_smile:

If you’re quitting so often that you got quit banned, than the system did its job Quitters really ruin games. The quitting in Reach is awful. If there is no form of punishment for chronic quitters, than quitting may be even worse in Halo 4 than it is in Reach. Also, I hate quitters because they force me to sit in Black-Screen forever!

Quitting every once in a while isn’t bad (especially if a game is incredibly lop-sided like in BTB today). However, if it’s so often that you get punished for quitting, maybe you needed the break.

Also, I agree with TomoK12. The betrayal system needs some serious refinement.

> I don’t want quit ban but I want some other punishment. I also want the betrayal system to be refined. :slight_smile:

The betrayal system needs to be better. I’m okay with a quit ban actually, but the punishment should change.

Quitters ruin games. It seems the solution to your problem OP is not not doing a Quit Ban, but for 343 to implement an evolved system to deal with the child like trolls who live off of betrayal.

Quiting wont be a problem in 4 because you can join games that have already started.

I only quit games cause my stupid teammates are lowering the score by betraying or suicide.

I also quit if i get betrayed a bunchof times and cant boot.

Or if my friend invites me to a game

You have to quit a lot in a short period of time to get banned. I’ve been playing a lot of BTB as a random lately and haven’t run into all these problems on a frequent basis.

If there were no quit bans players would just quit if they think they’re going to lose, lose an opening sniper battle or simply rage from a DMR duel. Therefore I’ll like to see it stay.

> Quiting wont be a problem in 4 because you can join games that have already started.
>
> I only quit games cause my stupid teammates are lowering the score by betraying or suicide.
>
> I also quit if i get betrayed a bunchof times and cant boot.
>
> Or if my friend invites me to a game

But 343i stated that not all games will have the drop-in/drop-out system. And that’s why I rarely go into MM games unless I have friends. If I don’t have friends, my teammates are usually idiots and the other team is decent/good. Reach’s system of matching players together is just terrible. 90% of the time it feels like it doesn’t work.

> I don’t want quit ban but I want some other punishment. I also want the betrayal system to be refined. :slight_smile:

Agree about the betrayal system. I get killed by te same kid 3 times on purpose, let’s keep him in. I accidentally hit someone once with my warthog, hey -Yoink- hole, BOOTED! Makes no sense.

I’ve been coming across a lot more full-team parties in BTB on Reach lately. It’s getting worse. When my entire team of unorganized randoms is getting torn apart by a organized team of skilled players–I’m gone. Couldn’t care less that I’m ruining the game for anybody else and I couldn’t care less about the quit ban.

Why would you want a quit ban back? The quit-ban obviously doesn’t work as a deterrent. It works as a minor annoyance, that’s it. You make it 30 minutes instead of 10, and the only difference that will make is you’ll see the multiplayer population lowering even quicker.

The problem is that the majority of people who play Halo: Reach hate something about it, and they’ll quit out to avoid it. Bungie made that game very easy to hate. If Halo 4 is actually a good game, quitting won’t be an issue… As seen in Halo 2 and Halo 3.

> If Halo 4 is actually a good game, quitting won’t be an issue

Quitting isn’t really the issue here, THIS is the issue.

Edit: And what the guy bellow me said.

> Couldn’t care less that I’m ruining the game for anybody else

Therein lies the problem.

I care

A stiff quit penalty should go against the first person who quits. They’re the ones ruining the game. The people that quit after that are more than likely quitting because there is no chance of winning and/or they don’t want to be in an impossible to get out of spawn trap, so they shouldn’t be penalized.

As far as betrayers go, there should be a way of detecting if a teammate is shooting at you and that if you, in turn, kill them in self defense, that it shouldn’t count as a betrayal. I know something like that would be difficult/cost a lot to implement though.

> > Couldn’t care less that I’m ruining the game for anybody else
>
> Therein lies the problem.
>
> I care

You care about yourself.
The people who quit quit because the game has already been ruined for them. You want them to stay and endure the frustrations of Reach because their quitting frustrates you.

“Punish them for not having fun and ruining my fun!”

> I’ve been coming across a lot more full-team parties in BTB on Reach lately. It’s getting worse. When my entire team of unorganized randoms is getting torn apart by a organized team of skilled players–I’m gone. Couldn’t care less that I’m ruining the game for anybody else and I couldn’t care less about the quit ban.
>
> Why would you want a quit ban back? The quit-ban obviously doesn’t work as a deterrent. It works as a minor annoyance, that’s it. You make it 30 minutes instead of 10, and the only difference that will make is you’ll see the multiplayer population lowering even quicker.
>
> The problem is that the majority of people who play Halo: Reach hate something about it, and they’ll quit out to avoid it. Bungie made that game very easy to hate. If Halo 4 is actually a good game, quitting won’t be an issue… As seen in Halo 2 and Halo 3.

I agree with you on the point about Big Team Battle. The matchmaking system does a horrible job of matching people up, and the last game that I quit out of (about a month ago) was where my teammates were incredible idiots. In less than 30 seconds, they managed to make the game 15-2, and it got worse as time went on. The matchmaking system in Reach is horrid, and it’s one of the main reasons why people quit.

The quit ban needs to stay, but the root of the problem -the matchmaking System- needs to be addressed.

I am 100% for a quit ban. If you do not intend to play MM games fully, then you should not be playing. The fact is that quitting can lag the game and slow the gameplay down.

If you are complaining about getting Reach quit banned for getting betrayed in a game, it doesn’t work that way. You have obviously quit many games. An occasional quit from a game does not yield a quit ban.

> > I’ve been coming across a lot more full-team parties in BTB on Reach lately. It’s getting worse. When my entire team of unorganized randoms is getting torn apart by a organized team of skilled players–I’m gone. Couldn’t care less that I’m ruining the game for anybody else and I couldn’t care less about the quit ban.
> >
> > Why would you want a quit ban back? The quit-ban obviously doesn’t work as a deterrent. It works as a minor annoyance, that’s it. You make it 30 minutes instead of 10, and the only difference that will make is you’ll see the multiplayer population lowering even quicker.
> >
> > The problem is that the majority of people who play Halo: Reach hate something about it, and they’ll quit out to avoid it. Bungie made that game very easy to hate. If Halo 4 is actually a good game, quitting won’t be an issue… As seen in Halo 2 and Halo 3.
>
> I agree with you on the point about Big Team Battle. The matchmaking system does a horrible job of matching people up, and the last game that I quit out of (about a month ago) was where my teammates were incredible idiots. In less than 30 seconds, they managed to make the game 15-2, and it got worse as time went on. The matchmaking system in Reach is horrid, and it’s one of the main reasons why people quit.

Definitely. I’d say it’s thee main reason why people quit. Add in a matchmaking system that puts people against each other based on relatively equal skill level–there goes half the quitting that ever happens in Halo: Reach. People don’t like being put in games that they can’t possibly win. When they get put in games like that–they quit.

> > > Couldn’t care less that I’m ruining the game for anybody else
> >
> > Therein lies the problem.
> >
> > I care
>
> You care about yourself.
> The people who quit quit because the game has already been ruined for them. You want them to stay and endure the frustrations of Reach because their quitting frustrates you.
>
> “Punish them for not having fun and ruining my fun!”

That is a slanted and childish view of it.

I also care about winning not just my own fun… you quit like the baby you are you make it a lot harder for those who want to stay and keep cR and try and win.

Quitting because of frustration won’t get you far in life, believe me.

I’m not a hypocrite and I won’t deny it, yes it gets kind of annoying sometimes but that doesn’t excuse habitual quitting now does it? if you don’t like a game mode why did you choose it?

If you can’t beat a better player/team why can’t you be mature enough to stay and try and learn from them?

Oh wait… it’s the K/D isn’t it?

Or is it? I don’t know what goes on inside the mind of a quitter in life.

I understand quitting if there’s hacking/glitching going on, I get that really I do that’s something different entirely. But I don’t understand the other reasons.

The other reasons to me imho are just sore losers who cannot cope with losing and thus throw their toys out of the pram. Again sorry if that offends…

> > I don’t want quit ban but I want some other punishment. I also want the betrayal system to be refined. :slight_smile:
>
> The betrayal system needs to be better. I’m okay with a quit ban actually, but the punishment should change.

I don’t mind the quit ban in Halo 4 but if they could implement something even better, that’d be better.