I am fairly new to the Halo series and 1st person shooters in general but there is one aspect of Multiplayer gameplay that I don’t like nor understand.
Players build up points during a match for all the kills they perform but receive no points penalty for dying.
Looking at the scoreboards after a match, the top guys always have between 20 and 30 kills, but to achieve that, they often sacrifice themselves in terms of number of deaths.
I imagine that gameplay could be a lot more controlled, tactical and realistic, if every death resulted in lost points. Not neccesarily like for like, but say, 50% of kill points.
Can anyone tell me why this doesn’t happen and if there are any 1st person shooters where this principle IS applied.
I don’t know a game where this happens. It would make the game a lot longer which might get annoying. Imagine being a kill away from winning and your person teammate dies and dies. I don’t see it working.
There is a game that implements that. It’s called Battlefield 3.
On rush if you die on the attacking side, your team loses a ticket. Defenders aren’t affected by this ticket rule. That ticket is the amount of lives you have to take out the set of MCOMMs. Default is set at 75. Once you blow both up, it resets and goes to the next set. BUT, if the MCOMM is armed and you’re on the defending side, and the attackers tickets are at 0, unless you disarm the charge (say its the last one before the next set) the game doesn’t end. So once that blows up they get more tickets for the next set of stations to arm.
On Conquest (like domination) Each team starts out with a number of tickets just like rush. If you hold all of the flags, the other team starts to rapidly lose lives. If you die, you lose a ticket for your team.
I don’t think halo would need to adopt this system. It’s a completely different type of game.
> I don’t know a game where this happens. It would make the game a lot longer which might get annoying. Imagine being a kill away from winning and your person teammate dies and dies. I don’t see it working.
I am not so concerned about the number of kills deciding the winning team, but more with the results scoreboard afterwards. Currently, A player can get 30 kills and 30 deaths, and be the top points scorer, whilst a more conservative player might get 5 kills and 5 deaths, and be the bottom of the list. Yet his K/D ratio is the same.
My main reason for wishing it were different, is that I don’t like the crazy run and shoot, style of gameplay, that this scoring system promotes.
I love Halo 4 and believe that people in a war game should try and avoid death as much as possible.
The one fatal flaw in my plan might be, that everybody would tend to hide and snipe, and not come out in the open so much, but would this really be a bad thing though ? If you want kills, you gotta be brave and find the enemy but run the risk of death. Sounds like a real war to me.
I think there was a game mode in Reach’s Action Sack that had a system like the one you’re going for, can’t remember what it’s called. Tug Wars or something like that. It’s in Halo Wars as well.
“Crazy run and shoot style”, I don’t see where this comes from? I don’t know what you’re refering to either? People jumping head into a heap of enemies and unloads a clip into them as they die? Or just the general Arena style gameplay it has?
If it’s the “head first into the enemy” then I think you’re playing with people who have no clue on how to play tacticaly, they just like shooting stuff. Get some people together and start playing tactically.
If it’s the second then I’m sorry to say that nothing will change, because that’s how Halo is played, it’s an Arena shooter like Quake, where running and gunning is the main thing.
Losing points for dying would really slow the pace down, players would just hide all the time and wait for kills instead of looking, it would get very tedious. Halo has always had a fast pace, but I think Halo 4 could do with some slowing down, Instaspawn for instance can make games too chaotic and that’s a feature I wish never touched Halo.
The only thing I can Imagine that’d be more to you’re liking would be a ranked playlist which is not available in Halo 4, but a possibility in the future. Try out slayer pro or SWAT, they have more of a competitive edge to 'em.