No Overshield For Alpha Zombies?

First - this is not a “343 bash” thread - just a real question.

My buddy and me worked for a remixed Fat Kit Infection Map called “Flood Is Gonna Req You” and now that we are finally able to make the game mode we’re a little worried that the zombies can’t have Overshild… or at least we can’t find the option.

is it not possible at the moment?

I haven’t checked, but that would be a problem.

It is possible, go to infected alpha traits and then scroll down, then go to shields and change the first thing which is 0% to 100%(normal) or anything you like to

if you mean “shield percentage” I already changed it to 500% and it’s still very low for a fat kid game mode… =(

> 2533274810446214;4:
> if you mean “shield percentage” I already changed it to 500% and it’s still very low for a fat kid game mode… =(

you can make them stronger using damage resistance

thx bud and again I also have done that… sadly it’s not enough shield. =/

It’s like 3 or 4 AR magazines and he’s death…

On older halos you made the exact settings but also had the “overshield” option and putted that into something like 500% for example…

well, then the only way to make them stronger is to make the humans(and normal zombies) weaker

I believe you can…dont know how tho :slight_smile:

even making their damage resistance down to 1% is still only 3-4 AR clips. thats not cool. i would keep tinkering with the settings though. you could also make shield recharge time faster that way it compensates for lack of health

> 2533274881086487;9:
> even making their damage resistance down to 1% is still only 3-4 AR clips. thats not cool. i would keep tinkering with the settings though. you could also make shield recharge time faster that way it compensates for lack of health

change the damage at weapons not damage resistance