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> > > It’s weird with the whole torque/stasis thing. I personally loathed torque, I think it may still be my least favorite arena map. But I actually really enjoy stasis, the gameplay just works out better for me. I think I much prefer the skybox also, there is just too much going on in torque which I find distracting.
> > > However I dislike eden/empire and regret/truth. And do not like having them both equally in rotation. Playing remix’s and originals over and over is really annoying.
> > > I’m not sure as to the purpose of your post though, are you referring to molten? It does appear as a ‘The Rig’ remix but the map is vastly different in layout and by the looks of things play style also.
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> > It may very well be, but regardless, 343industries has gone about saying they listen to fans, yet no Sangheili and still more remixes…
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> If you mean sanghelios they are dropping an enormous map set there tomorrow. If you mean playable elites they won’t fit into the multiplayer lore and have been confirmed to not make an appearance in h5 multiplayer long ago.
Even though Multiplayer Lore states, and I quote from Halopedia itself: Anvil Station was created for the Spartan-IV program for use in training human and Sangheili forces.[2] The station consists of a large, cylindrical mid-structure featuring a command center on top. The structure is surrounded by two disk-shaped facilities, with the upper one consisting of several decks used for simulation training, and the lower one comprising of living quarters. At the lower end of the station are docking ports for transport modules. The station has a projected operational life of 250 years and in total there are 7365 humans and Sangheili working on-board.[3] How come we can have this and still no Sangheili, and some people will say, “But Halo 5’s Multiplayer is set on the Infinity.” To which I’ll reply, it didn’t need to be, Anvil Station and even Project ANVIL was a perfect staging ground to set back up Sangheili vs Spartan matches like they did in Halo 2-Reach, although for Reach, it was more of an actual event taking place then it was a simulation…although some of Reach’s multiplayer stuff did make me question if it was a simulation for Spartans or not.
I’m really thrilled for a Sangheilios based Warzone level, and that brings up another point, the bases in Warzone are also just as lazy and reused, and again, people will say, “Its so people can be familiar with the layout.” But then that means the company things we’re a bunch of slow minded kids who can’t figure out the layout of a base when we’ve been doing it since Halo CE with Chiron, and that -Yoink- was difficult.
If a map is to be set on Sangheilios, then make the damn bases Sangheili based in looks and design instead of a lazy copy and paste we’ve been seeing this entire game, even the story itself seems like its just cut and pasted in, dialogue blows and some cases, doesn’t even go anywhere, for example, Buck gets made fun of and he doesn’t retort back or anything, just walks silently, what happened to Buck from Halo 3 ODST, and don’t say he’s changed ever since Rookie died, because Buck has watched plenty more people die and he’s still able to have a sense of humor.
Or lets go with Cortana’s out of character -Yoink- she says to Team Osiris, another member on Waypoint even pointed out how out of character the whole game was for many characters…