> > very few maps from older games are really compatible with the New halo gameplay
> >
> > Ragnarok and Hemorrhage are my most prime examples here, IMO they work TERRIBLY with the new Breed of halo.
> >
> >
> >
> > and if 343i decided to not make any new maps, and to only revive old ones, they’ll be very easily seen as lazy and uninnovative, and we don’t want that, do we?
>
> Then the answer is simple, don’t go with the “new Halo”. Considering how few people like it, it’s pretty obvious going back to the classic formula will attract a wider audience.
Anyway, I wouldn’t like them to go with the “All remakes” route. They have to have some creativity locked away. But I WOULD recommend they plan their remakes first, and build them first so they get a grasp on what made those maps great before bringing their creativity to the table with whole new maps.
One remake from each game definitely sounds like a better bet suggested by an above poster.
My picks would be:
Halo CE - Sidewinder (Preferably more akin to Avalanche)
Halo 2 - Midship
Halo 3 - Citadel
Halo Reach - Highlands
Halo 4 - Perdition
I’d like to give Highlands a go at being Halo 5’s “Gulch” map. It never got the spotlight being DLC, but I thought it was a lot of fun and it’s 343i’s own design.
Midship and Citadel play really great 4v4 arena games. Perdition, and Sidewinder make fantastic BTB counterparts to the standard gulch-themed map.
For Firefight, it would be cool to see certain areas from each Campaign make an appearance, like they did in ODST and Reach, I’d mostly like to see these:
Halo CE - Installation 04
Halo 2 - Old Mombasa (The area you held off in the mission Outskirts right at the start of the level. Dropships would drop enemies in the left street, behind the left buildings, in the courtyard itself, and in the pelican crash site, players spawn near the building)
Halo 3 - Voi (The area from the mission The Storm where you fought the first Scarab in the game, you should have access to Warthogs and Mongooses here)
ODST - Crater
Reach - Corvette
Halo 4 - Requiem (The area from the mission Requiem that leads to the very end of the level, a night-time variant of this area was used as a Covenant Command Center in Spartan Ops, with that one mission where you turned on Forerunner turrets and accessed weapon caches using the results of Glassman’s study of the area)