No new Maps for Halo X1!

I would suggest that Halo X1 doesn’t bring back any maps from Halo 4 except maybe Haven and that all the other Multiplayer/Firefight maps come from Halo CE, 2, 3, ODST, and Reach. There are enough classic and forgotten maps from the previous Halo games to supply Halo X1 with a large and high quality playlist.

Personally I would like to see every old Halo Multiplayer/Firefight map included with Halo X1 while obviously omitting the extra maps that were duplicates of previous maps. Also I would prefer if all the old maps used their original names.

I also think the Classic maps would draw more fans back to Halo.

very few maps from older games are really compatible with the New halo gameplay

Ragnarok and Hemorrhage are my most prime examples here, IMO they work TERRIBLY with the new Breed of halo.

and if 343i decided to not make any new maps, and to only revive old ones, they’ll be very easily seen as lazy and uninnovative, and we don’t want that, do we?

I wouldn’t expect Halo 4 maps to return as remakes so soon anyways.

The problem with just using old maps is that they were designed specifically for their game. They aren’t designed for Halo 4 or Halo 5.
They need to be designed with armor abilities, Halo 5’s movement speeds and combat dynamics, weapons, and vehicles in mind. Not Halo 2’s or CE’s or 3’s, as that would make map flow awkward and just plain bad.

Halo 5 needs to have its own maps, built specifically with it in mind. Remakes will probably only be coming if they are bigger and more open, which fits in with the new movement mechanics better.

And if a remake was to come in, it definitely shouldn’t have the same name as the original. That’s just lazy and could get confusing if you try to bring up discussions. Make a new name based off of or of a similar concept as the other one, like they usually do.
Beaver Creek/Battle Creek.

Nothing from Reach please.

I don’t buy the argument that the old maps wouldn’t work with AA’s and sprint. In fact some older maps like Boarding Action, Rat Race and Terminal would be more interesting and challenging in Halo X1. Plus the Maps being larger in Halo 4 just because of Sprint and AA’s wasn’t a good idea since the one of the best maps of Halo 4 was Haven which was a small map.

I think 343 need to design maps and be remembered for those maps, they can’t be remembered as the studio that remakes their predecessor’s maps and piggy back on their glory

I would like to see all new maps. No remakes!

normally i would agree that new maps are better than rehashed old ones but since Halo X1 is coming out on shaky ground due to public opinion of Halo 4 and there are so many great old maps that with a little polish could shine again. I see it as a better stepping stone to rekindle interests in Halo. Also many think that 343i’s maps failed in Halo 4 and most of the time I played Halo 4 the majority of votes went to the remakes not the Halo 4 originals.

another point is that if HALO x1 doesn’t raise the player count then they shouldn’t be making extra large maps like Halo 4 has

If they were to remake one map. I would want Dead Island. Otherwise, i don’t think there are any more maps they really can remake that would work with the gameplay style of Halo 4 (if HX1 follows a similar style)

No thanks. Tired of paying for the same maps. I want something new when i buy a new game. If people want to forge re makes that get added to the MP later fine. If 343 wants to make a DLC for porting maps fine. But no remakes for the base game of halo 5.

Another reason to reuse only the old maps is that many people have or will have traded away or boxed up old their old Xbox consoles and Halo games so that the old maps get lost to history.

Also if the tone of the forums here is any indication of the direction of Halo X1 then 343 will be nerfing, neutering or eliminating AA’s, load outs and sprint so the classic maps of Halo can return to bring back the old Halo glory days.

The Last point I have here is there are many maps that only appeared once in Halo CE and never online or been in Halo 2 or Halo PC and haven’t been online in years or appeared in one game only like Halo 3 and Halo Reach, so that these maps may be old but since they haven’t been seen but once years ago they could be the nostalgic Halo while still feeling fresh and new.

In terms of gameplay I’m all for going back to Halo CE.

Maps however I want to see new ones. Instead of using old outplayed maps, only as you’re suggesting. I want new fun maps. I can accept some returns, and even only in DLC as well. But going only back to what was, even unpopular maps, wouldn’t be fun.

In my opinion Boarding Action would be a fun map to have back. On the other hand I think there’s a reason why it never returned in any way or form in the previous 4 Halos. Reach would perhaps have even been a perfect game to remake the map in. It never even returned as a forge version in MM. Many others didn’t either. So I can only assume that the map wasn’t popular with the large community. So it’d just collect dust.

Redesigned and remade it could potentially work, and I’m all for it, but then more of a spiritual succesor like Valhalla was a spiritual succesor to Blood Gulch and Coagulation.

I however want to see new fun maps that people want remade in instalments further down the road.

No. No. No. No. No.

That is the worst idea I’ve heard. Why would you want just remakes? It’s supposed to be a new game with new content, not rehashed maps for the sake of nostalgia.

What they should do is make all launch maps new and add a flashback DLC later on containing a single remake from each mainstream Halo game. Like:

Halo CE: Blood Gulch
Halo 2: Terminal
Halo 3: Sandtrap
Halo Reach: Powerhouse
Halo 4: Haven/Exile

> Another reason to reuse only the old maps is that many people have or will have traded away or boxed up old their old Xbox consoles and Halo games so that the old maps get lost to history.

That didnt stop Bungie from making mostly new maps for Halo 3 since it was the first next gen Halo of the time.

> I think 343 need to design maps and be remembered for those maps, they can’t be remembered as the studio that remakes their predecessor’s maps and piggy back on their glory

In saying this, I don’t mean to say that they shouldn’t add a few classic maps in a DLC like reach did, but the maps need to work with today’s high paced halo

> very few maps from older games are really compatible with the New halo gameplay
>
> Ragnarok and Hemorrhage are my most prime examples here, IMO they work TERRIBLY with the new Breed of halo.
>
>
>
> and if 343i decided to not make any new maps, and to only revive old ones, they’ll be very easily seen as lazy and uninnovative, and we don’t want that, do we?

Then the answer is simple, don’t go with the “new Halo”. Considering how few people like it, it’s pretty obvious going back to the classic formula will attract a wider audience.

> > very few maps from older games are really compatible with the New halo gameplay
> >
> > Ragnarok and Hemorrhage are my most prime examples here, IMO they work TERRIBLY with the new Breed of halo.
> >
> >
> >
> > and if 343i decided to not make any new maps, and to only revive old ones, they’ll be very easily seen as lazy and uninnovative, and we don’t want that, do we?
>
> Then the answer is simple, don’t go with the “new Halo”. Considering how few people like it, it’s pretty obvious going back to the classic formula will attract a wider audience.

Anyway, I wouldn’t like them to go with the “All remakes” route. They have to have some creativity locked away. But I WOULD recommend they plan their remakes first, and build them first so they get a grasp on what made those maps great before bringing their creativity to the table with whole new maps.

One remake from each game definitely sounds like a better bet suggested by an above poster.

My picks would be:

Halo CE - Sidewinder (Preferably more akin to Avalanche)
Halo 2 - Midship
Halo 3 - Citadel
Halo Reach - Highlands
Halo 4 - Perdition

I’d like to give Highlands a go at being Halo 5’s “Gulch” map. It never got the spotlight being DLC, but I thought it was a lot of fun and it’s 343i’s own design.

Midship and Citadel play really great 4v4 arena games. Perdition, and Sidewinder make fantastic BTB counterparts to the standard gulch-themed map.

For Firefight, it would be cool to see certain areas from each Campaign make an appearance, like they did in ODST and Reach, I’d mostly like to see these:

Halo CE - Installation 04

Halo 2 - Old Mombasa (The area you held off in the mission Outskirts right at the start of the level. Dropships would drop enemies in the left street, behind the left buildings, in the courtyard itself, and in the pelican crash site, players spawn near the building)

Halo 3 - Voi (The area from the mission The Storm where you fought the first Scarab in the game, you should have access to Warthogs and Mongooses here)

ODST - Crater

Reach - Corvette

Halo 4 - Requiem (The area from the mission Requiem that leads to the very end of the level, a night-time variant of this area was used as a Covenant Command Center in Spartan Ops, with that one mission where you turned on Forerunner turrets and accessed weapon caches using the results of Glassman’s study of the area)

I am all for some classics making a return but this is just a ridiculous suggestion.

Though if 343 ever develops a free to play Halo title in vein of something like TF2, then I could see them just tapping into old maps.

If the old maps aren’t in “balance” or acceptable for ranked or non-ranked online multiplayer at least they should be in game for custom matches with friends

> I don’t buy the argument that the old maps wouldn’t work with AA’s and sprint. In fact some older maps like Boarding Action, Rat Race and Terminal would be more interesting and challenging in Halo X1. Plus the Maps being larger in Halo 4 just because of Sprint and AA’s wasn’t a good idea since the one of the best maps of Halo 4 was Haven which was a small map.

Why the hell don’t you “buy” it?

It’s common sense.

Maps in old games are not designed for new games. Simple.

A game/map with slow movement speeds and no power weapons will not work with a game with fast movement speeds and plenty of power weapons.
For Reach’s maps, Certain Affinity had to increase the size of several maps. Adding in new passageways and “updating” some areas to accommodate for good AA flow. Timberland’s remake had the map size increased by 20%.

Do you not see how jetpacks would destroy Guardian? Or how the Mantis would drastically alter gameplay/vehicle combat on Blood Gulch, like it has for Valhalla?

They may be “interesting and more challenging”, but only a few maps will be any fun. Halo’s gameplay is becoming faster paced and bigger. Maps need to be built for that. The only thing using all the old maps will do is make gameplay awkward and forced. They aren’t designed to allow good flow with jetpack or thruster pack. You’d just bump into walls and hit your head on most maps. Add that to newer weapons like the SAW and Lightrifle. The SAW would destroy close quarters combat on many old maps that aren’t designed for a superfast killing automatic possibility. The Lightrifle and its range would dominate some bigger maps of the past, as well as the DMR.

It just doesn’t work. You can’t force new gameplay onto an old map not designed for it.
Me shoving Halo 4 into the original Xbox will do nothing.

> Nothing from Reach please.

Most of them was campaign maps -.- kinda lasy if you think of it.