No Nerfing, No Altering.

Stoping asking and stop complaining. Start asking about how things work and how to counter-act them. We should be giving a hand and killing together. Not destroying our fun filled game with childish requests.
Just ask for help, were a community.

Edit: Seriously, just ask. Any questions right here, myself or someone will reply. Lets start a more positive and helpful community with one of these threads.

While I agree that none of the weapons need needs or buffs and find the weapon sandbox to be balanced near perfectly some things do at least in my opinion need tweaking
the bit boxes and aim assist/magnetism on melee and Spartan charge as an example

The only thing I think that needs nerfing is the health damage on the storm rifle (it should melt shields because it’s a covenant weapon but it does too much health damage) and the recovery time after you use spartan charge.

I figure so long as you’re not being a -Yoink- about it, go ahead and discuss why you think something deserves a buff or nerf.
The weapon sandbox is pretty much a perfect balance imo. It’s fine to discuss, we don’t have to always argue.
The Carbine feels weak and inferior to other precision weapons to me :\

The only things that needs buffing is the Binary Rifle, that thing is hard to use in this game, and the Hydra, which is not very helpful in close combat, which is the majority of this game. Spartan Charge needs to be nerfed. But apart from that, I agree with you.

> 2533274840474811;4:
> I figure so long as you’re not being a -Yoink- about it, go ahead and discuss why you think something deserves a buff or nerf.
> The weapon sandbox is pretty much a perfect balance imo. It’s fine to discuss, we don’t have to always argue.
> The Carbine feels weak and inferior to other precision weapons to me :\

I think the carbines strength in this game is the fire rate which at a distance can keep your opponent contantly out of zoom.

In general the weapons are very well balanced. My only (minor) gripe is the lock on with spartan charge allowing people to turn corners.

> 2533274894851836;5:
> The only things that needs buffing is the Binary Rifle, that thing is hard to use in this game, and the Hydra, which is not very helpful in close combat, which is the majority of this game. Spartan Charge needs to be nerfed. But apart from that, I agree with you.

For Spartan charge, I’d like to see the tracking be turned off completely. I actually have no problem with the small radars and peiple charging from behind, but 343 could really turn the charge into a double-edged blade by reducing tracking and making the recovery time longer after a miss.
Hell, you just put your full weight into this massive tackle. If you missed, you’d probably fall straight on your -Yoink-.
Hydra is good imo. I compare it to the needler, where needler is better at close range against infantry and Hydra has more range and is more balanced between infantry and anti-vehicle support role.
Binary is good imo. It definitely is harder to use and I love that! The only time it’s a 1-hit kill is when you catch someone off guard. But it’s perfect to strip someone’s shield for a finishing blow. Perfect for a 2-hit noob combo or a assist spree.

> I think the carbines strength in this game is the fire rate which at a distance can keep your opponent contantly out of zoom.
>
> In general the weapons are very well balanced. My only (minor) gripe is the lock on with spartan charge allowing people to turn corners.

I knew the carbines strength is the fire rate, but I hadn’t thought about how it keeps people out of lock, that’s a good point.

Nah i want dis gaem to be lik destiny, das a good gaem.

So ill cri an bith till u get wat i want!

No but seriously guys, they arent touching a damn thing.

I think the TTK(time to kill) is a bit on the faster side and atleast some of the non-power weapons needs some slight tweeks.

Some of the precision weapons could use a slight delay between shots for at least some of the faster firing ones(i’m looking at you DMR).
this way the weapons will be less spammy and the TTK will be slightly longer.

Automatic weapons like the assault rifle do too much damage against unshielded opponents imo a bullet or two extra to kill an unshielded opponent would not hurt.
this would also serve to balance the TTK with precision weapons if changed.

disclaimer: i’m talking about very small changes here aka fine tuning.

> 2533274808859874;10:
> I think the TTK(time to kill) is a bit on the faster side and atleast some of the non-power weapons needs some slight tweeks.
>
> Some of the precision weapons could use a slight delay between shots for at least some of the faster firing ones(i’m looking at you DMR).
> this way the weapons will be less spammy and the TTK will be slightly longer.
>
> Automatic weapons like the assault rifle do too much damage against unshielded opponents imo a bullet or two extra to kill an unshielded opponent would not hurt.
> this would also serve to balance the TTK with precision weapons if changed.
>
> disclaimer: i’m talking about very small changes here aka fine tuning.

I like this post. Fine tuning yes, maybe ideas for another playlist or next halo.
You got me thinking, with these community playlist, they could do a test run playlist with all these minor or major tweaks. Track its progress and feedback, all feedback maybe implement a survey, and maybe decide for a permanent change from there.

none of the weapons need tweaking besides the aforementioned storm rifle. a lot of the issues people have with the weapons are mainly due to what maps they are on. for instance, caster dominates in overgrowth strongholds, but virtually worthless in truth… i mean why even have it anymore on truth?

Hydra doesn’t need nerfed, in the right hands its just as good as any other weapon. H5 = best weapon balance in any halo game.

Everything is fine now except for the Splaser, we all know it should be the red beam of death it used to be.

> 2533274840474811;7:
> > 2533274894851836;5:
> > The only things that needs buffing is the Binary Rifle, that thing is hard to use in this game, and the Hydra, which is not very helpful in close combat, which is the majority of this game. Spartan Charge needs to be nerfed. But apart from that, I agree with you.
>
>
> For Spartan charge, I’d like to see the tracking be turned off completely. I actually have no problem with the small radars and peiple charging from behind, but 343 could really turn the charge into a double-edged blade by reducing tracking and making the recovery time longer after a miss.
> Hell, you just put your full weight into this massive tackle. If you missed, you’d probably fall straight on your -Yoink-.
> Hydra is good imo. I compare it to the needler, where needler is better at close range against infantry and Hydra has more range and is more balanced between infantry and anti-vehicle support role.
> Binary is good imo. It definitely is harder to use and I love that! The only time it’s a 1-hit kill is when you catch someone off guard. But it’s perfect to strip someone’s shield for a finishing blow. Perfect for a 2-hit noob combo or a assist spree.

I agree there definitely needs to be more consequence for spartan charge, especially when its still allowed in game modes like swat or breakout. I hear what people say about countering it, but the lock on is more prominent then theyre willing to believe, I turn it off in my custom games.
Binary rifle is fine as well, it has a learning curve. Like its great to one shot enemies, awesome mid range weapon, but Ive found its strongest against small vehicles. Binary will tear apart ghosts and warthogs, usually taking out the driver quick.
The hydra is fun, it only takes two missiles to kill, but always shoot three for good measure. It largely a suppressant weapon and obviously does wanders in open areas across mid range. Its just not meant for close quarter encounters, unless you can hit without the lock-on.

> 2533275016942754;13:
> Everything is fine now except for the Splaser, we all know it should be the red beam of death it used to be.

Whats wrong with the Splaser? It is solely a vehicle destroyer, unless its the Endgame.

> 2533274850718648;15:
> > 2533275016942754;13:
> > Everything is fine now except for the Splaser, we all know it should be the red beam of death it used to be.
>
>
> Whats wrong with the Splaser? It is solely a vehicle destroyer, unless its the Endgame.

Well, sometimes it doesn’t kill vehicles like it should, it acts different now. My guess is that it was nerfed from the previous versions so it couldn’t destroy the vehicle variants. Using it as an anti-infantry weapon isn’t that smart, but now it seems less effective on vehicles and infantry.

> 2533274912317447;3:
> The only thing I think that needs nerfing is the health damage on the storm rifle (it should melt shields because it’s a covenant weapon but it does too much health damage) and the recovery time after you use spartan charge.

It can be frustrating, but I think its fine the Stormrifle. By far my favorite weapon, it overheats probably faster then the old brute plasma rifle which was quick, and its still plasma so you have to lead a lot more then an smg. Lots of footwork and the proper weapon and youll win everytime.

I am perfectly fine with just about everything. Except the spartan charge. The ability to rush in blindly and still come out on top when someone has the drop on you is kind of the opposite of what I expect of a Halo game. It awards uncautious play.

> 2533274828927456;18:
> I am perfectly fine with just about everything. Except the spartan charge. The ability to rush in blindly and still come out on top when someone has the drop on you is kind of the opposite of what I expect of a Halo game. It awards uncautious play.

That does seem to be the general spoken concesus and opinion about spartan charge.

I agree with OP, but everyone has this “perfect” idea of what Halo should be in their heads and every deviation from that is pure evil in their minds. It’s childish.