If Infinite is a “spiritual reboot” of Halo,like 343i have stated then hit markers should not be in the Campaign,as they were not in older Halo games.
> 2533274951753761;1:
> If Infinite is a “spiritual reboot” of Halo,like 343i have stated then hit markers should not be in the Campaign,as they were not in older Halo games.
I see it being in use for very far away targets. Having wider maps, it help signifies when a enemy is dead and your shots actually hit them.
Well I would say no hitmarker at all. Never was a fan of it.
Hmm, I do think that just for immersive, classic reasons, that hit markers should not be there. However, as Motenbor27 stated, I can understand why they would be, especially for super long range targets. In the end, I won’t much mind either way.
I’ve never understood the need for hitmarkers in Halo because Halo already has a clear visual indicator for when you shoot an opponent - their shields shimmer when shot and eventually break.
And after the shield breaks, the classic games had tons of blood to indicate that you were landing shots.
It’s not a big deal but I think it’s a poorly thought out addition. Hitmarkers are useful in military shooters that don’t have great visual language for damage feedback, but Halo has always had that.
If anything, hitmarkers interfere with visual language because they occupy the part of the screen (reticule) where you would normally be able to see the shield shimmer and blood sprays.
> 2533274802341352;4:
> Hmm, I do think that just for immersive, classic reasons, that hit markers should not be there. However, as Motenbor27 stated, I can understand why they would be, especially for super long range targets. In the end, I won’t much mind either way.
Were you ok with how in last year July Demo the AR hit markers on Grunts looked?
> 2533274951753761;1:
> If Infinite is a “spiritual reboot” of Halo,like 343i have stated then hit markers should not be in the Campaign,as they were not in older Halo games.
But…the hit markers can be useful dude, especially playing co-op, if you don’t like it, just don’t use. In the technical preview, when I played with some friends, none of us use the hit markers, we’re not fan of this kind of option, but there are people who really use that.
The hit markers in Campaign make the graphics and enemy design look ugly.Just watch the last year Demo and then imagine that gameplay look clean with no hit markers.
Like the Bungie Halo games looked and like any serious first party games look.
why not make them toggle-able? Some people want them, others don’t.
I’m always in favor of options that can be toggled such as hit markers, aim assist, hud pieces, etc. really hoping for an option to mute the AI. I predict the first year of infinite will be like a beta to smooth out inevitable problems from the new game engine. After the release of forge and coop, we may see some of these options being addressed if we make enough noise about it.
> 2533274930888284;10:
> I’m always in favor of options that can be toggled such as hit markers, aim assist, hud pieces, etc. really hoping for an option to mute the AI. I predict the first year of infinite will be like a beta to smooth out inevitable problems from the new game engine. After the release of forge and coop, we may see some of these options being addressed if we make enough noise about it.
the fact that this game was designed to be both a PC and Console game, I figure we will see a lot more customization of things like this. I mean, FOV sliders on consoles now?!
The lack of hitmarkers are WAY more fun for gameplay.
- You end up watching the visual feedback from the enemies vs your HUD. - It’s way more immersive as you’re not constantly being reminded that this is a video game - Lack of hitmarkers creates tension in the gameplay of “wait did I get him? He’s behind that rock how is he hit? I have to let my sheilds recover I better be careful” etc. - It also just looks way better and increases the skill in MP without them
> 2533274854285323;11:
> > 2533274930888284;10:
> > I’m always in favor of options that can be toggled such as hit markers, aim assist, hud pieces, etc. really hoping for an option to mute the AI. I predict the first year of infinite will be like a beta to smooth out inevitable problems from the new game engine. After the release of forge and coop, we may see some of these options being addressed if we make enough noise about it.
>
> the fact that this game was designed to be both a PC and Console game, I figure we will see a lot more customization of things like this. I mean, FOV sliders on consoles now?!
True that fov was a god send and maybe these flights will help iron out gameplay. I used to play on pc just for the options to turn off things like DOF and screen blur. The locked in cinematic effects of Halo 5 gave me a headache. I just want a smooth customizable experience in Infinite and I’ll be pleased.
> 2533274951753761;1:
> If Infinite is a “spiritual reboot” of Halo,like 343i have stated then hit markers should not be in the Campaign,as they were not in older Halo games.
Agreed, I personally don’t need to know if my shots hit or not in campaign.
> 2535435793645693;12:
> The lack of hitmarkers are WAY more fun for gameplay.
> - You end up watching the visual feedback from the enemies vs your HUD. - It’s way more immersive as you’re not constantly being reminded that this is a video game - Lack of hitmarkers creates tension in the gameplay of “wait did I get him? He’s behind that rock how is he hit? I have to let my sheilds recover I better be careful” etc. - It also just looks way better and increases the skill in MP without them
Totally agree,also when you have a game mechanic that you see depleting shields and breaking armor of the enemies!
Yeah i think we should make attention to 343i that hey remove hit markers from Campaign before the game comes out in 3 months.
Like how we expressed our disagreement with weapons looking too clean,the Craiggate and other stuff looking bad for the case of making Halo great again!
> 2533274951753761;16:
> Yeah i think we should make attention to 343i that hey remove hit markers from Campaign before the game comes out in 3 months.
> Like how we expressed our disagreement with weapons looking too clean,the Craiggate and other stuff looking bad for the case of making Halo great again!
I would say it’s probably WAY too late for them to change this. I’m not a developer, but I would imagine last minute bug fixes and polish is about the most we can expect at this point.
> 2533274797785372;17:
> > 2533274951753761;16:
> > Yeah i think we should make attention to 343i that hey remove hit markers from Campaign before the game comes out in 3 months.
> > Like how we expressed our disagreement with weapons looking too clean,the Craiggate and other stuff looking bad for the case of making Halo great again!
>
> I would say it’s probably WAY too late for them to change this. I’m not a developer, but I would imagine last minute bug fixes and polish is about the most we can expect at this point.
Just turning off hit markers,i don’t think its that difficult to do.We have not seen any gameplay since last year Demo,but i think they listened to fans feedback as they posted new updates of some changes here on Waypoint.Just hope that the hit markers were also adressed.
> 2533274861263132;3:
> Well I would say no hitmarker at all. Never was a fan of it.
Same. If there was one thing I would remove from modern shooters is hit markers
> - It’s way more immersive as you’re not constantly being reminded that this is a video game
solid argument, i love games that rely on world clues/indications rather than hud visuals etc