No motion sensor in Rumble pro!

I know alot of people are thinking, ‘rumble pro’, ofc it has no motion sensor, but the logic for it absence is not applicable to FFA, there are no call outs. It is the opposite in fact, the lack of motion detection makes FFA wholly random.

This is just the same old 343 -Yoink-. They wish to artificially bloat infinity numbers by making us choose between real halo and the motion sensor. Knowing that most players aren’t in teams it worked, but how they justify this in FFA is a joke!

Hmm, at first you had my interest, but now you have my curiosity…

> Hmm, at first you had my interest, but now you have my curiosity…

Very constructive…

Is there anything to make the community happy?

> Is there anything to make the community happy?

A proper FFA would of made me very happy! Instead am force feed infinity, or random assassination fest!

Once again 343 lie for our money!

My biggest problem is the campaign!

FFA should always have radar. I’m sure it’s just as annoying when people chose slayer pro in Reach rumble pit. No callouts, a bunch of mindless people going for beat Downs. Taking radar off in ffa does nothing competitive. Like I said, I complained about it in Reach as well…

> FFA should always have radar. I’m sure it’s just as annoying when people chose slayer pro in Reach rumble pit. No callouts, a bunch of mindless people going for beat Downs. Taking radar off in ffa does nothing competitive. Like I said, I complained about it in Reach as well…

MLG FFA from Halo 3 had motion sensor. I don’t see why 343 can’t look at past Halo games and take back what worked in every past Halo game before Reach.

> > FFA should always have radar. I’m sure it’s just as annoying when people chose slayer pro in Reach rumble pit. No callouts, a bunch of mindless people going for beat Downs. Taking radar off in ffa does nothing competitive. Like I said, I complained about it in Reach as well…
>
> MLG FFA from Halo 3 had motion sensor. I don’t see why 343 can’t look at past Halo games and take back what worked in every past Halo game before Reach.

I don’t know either, and I barely remember halo 3 had radar in mlg ffa. Thanks for the reminder. They did in terms of bleedthrough and fall damage, that you don’t have to worry about in matchmaking lol.

I’m sure it’s especially annoying with the dead silence perk.

> I’m sure it’s especially annoying with the dead silence perk.

Forced loadouts on rumble pro

Yeah, and the playlist specs 343i posted actually say it’s supposed to have Motion Trackers ENABLED. Hopefully they’ll fix this soon; under no circumstances should you not have a motion tracker in FFA, Pro or not.

I don’t need radar. I have ears.