No more Realism

Why are people saying that O well we should bring back Bloom or make a pummel only take out thier sheilds then thier health or fix armor lock so I can be a noob. The worst one of them said is “Make Halo more realistic”. Well I can say That I want my Halo games as unrealistic as they could possibly. Who agrees

While I agree with your ideas I do not like your “Think the way I think or you’re a noob” approach. Different people have different tastes. People need to understand/tolerate/get over that.

Regardless if you meant it like that or not, Halo isn’t yours and you don’t have the right to choose it’s future.

I understand that but as a community we do. our voice affects the game and armor lock is or was the biggest failure of all the Halo games and alot of people agree.

> Different people have different tastes. People need to understand/tolerate/get over that.
>
> Regardless if you meant it like that or not, Halo isn’t yours and you don’t have the right to choose it’s future.

Agreed, if you don’t agree with the path Halo is going, good for you, but if 343 says we’re going to make Halo super realistic, then they can, if 343i says they’re going to make the MC a chick wearing a skimp outfit running around with a grunt on her back, holding a cat that shoots LOL rockets, they can. Granted they’ll try to do three things: #1 Stick to the Halo feel. #2 Try to please as many people as they can, which can be any where from 51% to 99% of players. #3 Make money. Most entertainment companies follow those guide lines. ProximateXbox what your OP is saying, may be just you, it may be a small percent of the Halo Fan Base. Personally I like it being realistic cause it’s a SciFi game, there needs to be some sort of reality in there. Now, Halo isn’t as realistic as COD, Battlefield, or Crysis, but there are some realistic things in there.

its just the fact of reticule bloom or AA’s that drive me crazy. Bloom has not been in any halo game before reach niether has AA’s and thats what should be removed then Halo will have its true feel

You can have the options to turn of my feeling of being something else.
I want as close to the feeling of being super-soldier I can be, without taking away from my gaming.
I want to feel powerful by my actions, not the game’s.
I want to feel tough enough to take on a modern soldier as though they were a caveman.
I want to imagine the craziest, most elaborate and expensive way in which Micheal Bay would have his hero enter a room filled with bad guys, explosive barrels, expensive equipment and 2 hostages, and blow it all to hell while jumping out the window with the hostages in arm… and then I want to times that by at least 10 and execute it.

That you feel it’s about skill is another matter for another day.

well I like the realistic side of halo along with the fantastic stuff (ODST is my favorite game if that gives you any indication). I like the reticule bloom just because I like it I dunno really why BUT I don’t play seriously I’m there for the fun of it all (I dun play shooters much unless their halo I like the story and custom games most)

but I understand that making it more of a arcade style is appealing as well. I’m a fan of the realistic stuff I like the ideas of turning things off and making the gameplay more to your liking but then we gotta think about balancing i dunno I’m sorta ok with whatever halo does I’ll buy it because I believe in the team and whatever they make will be fine with me realistic or not I’m not picky as long as the campaign interests me and I got my custom games.

I like realism.

> its just the fact of reticule bloom or AA’s that drive me crazy. Bloom has not been in any halo game before reach niether has AA’s and thats what should be removed then Halo will have its true feel

AAs aren’t realism both Reticule bloom and and AA’s are more of a new thing Bungie wanted to try. Yes there’s a lot of issues people have with both, but most of the issues 343i are working on fixing, but some of the issues are because people are scared of change, they’re scared of trying new things. Bloom and AA’s are new to the Halo game.

> You can have the options to turn of my feeling of being something else.
> I want as close to the feeling of being super-soldier I can be, without taking away from my gaming.
> I want to feel powerful by my actions, not the game’s.
> I want to feel tough enough to take on a modern soldier as though they were a caveman.
> I want to imagine the craziest, most elaborate and expensive way in which Micheal Bay would have his hero enter a room filled with bad guys, explosive barrels, expensive equipment and 2 hostages, and blow it all to hell while jumping out the window with the hostages in arm… and then I want to times that by at least 10 and execute it.
>
> That you feel it’s about skill is another matter for another day.

I personally like the more “surreal” aspects of the Halo games. Reach was definitely more “realistic” with it’s gritty, dingy appearance whereas a game like Halo 2 was bright and fantastic. I much prefer the more fantastic style because 1) it’s the future and everything should be bright and shiny and 2) if I wanted modern realism I’d play a game like CoD.

I like being a superhuman badass and that, in itself, is not realistic.

> I personally like the more “surreal” aspects of the Halo games. Reach was definitely more “realistic” with it’s gritty, dingy appearance whereas a game like Halo 2 was bright and fantastic. I much prefer the more fantastic style because 1) it’s the future and everything should be bright and shiny and 2) if I wanted modern realism I’d play a game like CoD.
>
> <mark>I like being a superhuman badYoink and that, in itself, is not realistic.</mark>

For you maybe…:stuck_out_tongue: lol

Real life doesn’t exactly look like Reach’s color style.
I like being a realistic super soldier that can jump really high and do a lot of things. For gameplay, okay but keep some of it but balance it out.

I think that, no matter what 343i chooses to do, they’re not going to please everybody within the community. It’s just a fact of life; everyone has their own opinions and everybody will find issues with some things that others enjoy.

Although with the whole “realism” issue… The storyline is set 500 years in the future, of course it’s not going to be realistic. And quite frankly, it shouldn’t be IMO :slight_smile:

Of course everyone has their opinions. Some people like games where if you could master it you could lone wolf and have fun for example if you mastered your BR and strafe in Halo 3 you could easily take out 2-3 slightly less skilled players. Where as in Reach the 2-3 slightly less skilled players will dominate the single better player.

> its just the fact of reticule bloom or AA’s that drive me crazy. <mark>Bloom has not been in any halo game before reach niether</mark> has AA’s and thats what should be removed then Halo will have its true feel

Bloom has been in EVERY Halo, you are finally just seeing how it affects your gun.

Too much realism and Halo will become boring and mundane, too little and it wont make any sense. Halo has always managed to balance the two and must continue to do so.

> I understand that but as a community we do. our voice affects the game and armor lock is or was the biggest failure of all the Halo games and alot of people agree.

That’s the problem. One side says their the majority and the other side claims it as well. Statistics don’t prove anything b/c the sides are constantly shifting.

Development should be up to the DEVELOPERS. Period. I’m not against feedback at all but not for gameplay mechanics that “people just don’t like”. I would bet my bottom dollar that at least half of those that complain about something like the bloom and armor lock are either not very good at it or get manhandled by the opposing team with said effects. That’s just being a crybaby.

I would get my patoot handed to me on a silver platter most of the time in games and mainly b/c I was being outplayed. I’m certainly not great, but I’m not complete dog dooky either. I have plenty of complaints about Reach but nothing is “game breaking” or “destroys the franchise”. As I’ve been saying, if it was as the complainers say, the game would still not be among the top MP titles played to date.

Another reason I’m against it is b/c of how even they don’t know what they truly want.

First they wanted no bloom. Now they want 85% bloom.

Then they wanted bleed-through.

Now they want only or no melee bleed-through.

Where and when does it end? You should play it how the Devs decided to create it. All that’s happening is players are playing hot potato with a fragile item and it’s getting flopped around and dented in the process.

So long as they keep all the “updated effect features” in a separate playlist, I’ve got practically no problem.

Next thing you know, Directors will be taking feedback on how to make their sequels from irate fans. Tsk tsk.

> I understand that but as a community we do. our voice affects the game and armor lock is or was the biggest failure of all the Halo games and alot of people agree.

Yes, a lot of people agree, and a lot of people don’t. I personally don’t like armorlock, but I can see it’s usefulness in certain situations and understand why it was put into the game, unfortunately that reason has made some people dislike the game, but it has also made other people like it more. It’s six of one, half a dozen of another.

> > its just the fact of reticule bloom or AA’s that drive me crazy. <mark>Bloom has not been in any halo game before reach niether</mark> has AA’s and thats what should be removed then Halo will have its true feel
>
> Bloom has been in EVERY Halo, you are finally just seeing how it affects your gun.

Yes… it’s just way more dramatic in Reach than any other Halo title.

I bet if we had 50% bloom it would feel just right.