No More Multiplayer Achievements

This is a topic that has bothered for a long time. I really do have a hatred (that word does not do justice to the true feeling) for these things. Short answer, do not bring these things back.

Long answer…

So with the exception of Halo 3 ( I will get to it in minute), the last few Halo titles have done a decent job of keeping these out with the original 1000GS. My question is though, why add them later? Is it really hard to see how much people hate these things? I have not heard of a single GOOD reason to why these would be fun. These things ultimately do one thing though, break gameplay. I am not talking about progressive Achievements (though Running the Show was awful), I am talking about the ones that require HIGH amounts of dumb luck.

Aside from people getting upset and rushing for the Laser or suicide driving vehicles to the center of the map, there is boosting. I am not frowning on those who do that for those harder ones (I am guilty of that). I am frowning as to why you would continue to put these things in the games anyway. It is not a secret people get together to do this, they even have game nights listed on here! If you can see that, why will you not stop? I just want to enjoy the game or new maps. I have had no fun getting these. Ever. Period.

I once heard somebody say that these were the best because of how satisfying it was to complete. While it is satisfying, I do not want to be ripping my hair out for these things. So that opposing claim seems to hold nothing to me as it still does not help the issues already stated.

Halo 3 is no Saint when it comes to this. This game had by far the worst achievements. Perfection? Seriously? It is Halo 3, not everyone is THAT good. Average players were left out on that one. We were even lucky enough to get them at launch too, with things like Two for One and Maybe Next Time Buddy. The worst part is that Bungie thought it would be an awesome idea to include, no ONLY include some of these things in ranked playlists. This meant that people could potentially get banned for achievement boosting because it could be mistaken for skill boosting. Words cannot describe how sick that makes me. Even MS said it was okay to Achievement boost, but you could still get banned in Halo 3. This does not happen in the more recent titles, so it seems we have come a little way.

Halo: Reach had another problem, missing DLC playlists. Even 4 still has this problem (I could be wrong on both of these though). This is bad because no matter how hard it is, if there is no possibility of getting the correct maps, you are not going to get it. Period. With this issue, ALL Achievements should become available to EVERY map in the game.

So with my issues laid out I hope someone at 343 sees this. It is so easy because if they listen, they do not have to do anything. They can just ignore them and move to more important things. With this being said, I am VERY happy with the difficulty of the Campaign Achievements and I do not think they need to crank it up further. I like them challenging, not frustrating. Thanks for reading.

in total agreement dude

I agree. The Halo 3 stuff was awful, but in Halo 4 I would’t mind it as much if the achievements weren’t map specified and if they weren’t purely based on luck.

Now I have a couple of achievements to get in one of the DLC-Packs, but the maps aren’t even available.

That’s ridiculous. So the best thing would be just not to include any MP chievos. Halo CEA had awesome ones (especially storming the beach on The Silent Cartographer on Legendary without losing marines, had tons of fun doing this one)

I say keep them, but not make them ridiculous where its like get a double kill with pulse grenades. Make them like rank specific or commendation specific.

Agree. I could do without them.

Most of the time I spend in Halo, I spend in single-player modes. Whether that be campaign, forge, FF, or testing customs options - I just don’t like seeing 70% of the achievements matchmaking specific.
They can’t even be earned in customs, which I can understand would allow cheevo boosting, but I don’t want to have to spend hours/days in matchmaking trying to earn them either.

due to frustrations i can’t even get a perfection on halo 3 >:(

Agreed… Was so happy that they didn’t come with Halo 4 at launch but as soon as the map packs started rolling so did the achievements.

> I say keep them, but not make them ridiculous where its like get a double kill with pulse grenades. Make them like rank specific or commendation specific.

Achievements are fun, and I don’t mind them in MP, as long as they’re not over the top complex like what Biotic pointed out. Campaign and Co-Op Modes, I don’t mind one bit if there’s achievements, but MP to me is a gamemode that really shouldn’t have the largest percentage of achievements, it either has to be equal across the board, or mostly PvE.

Plus I enjoy looking at the achievements of my enemies and figure out rather or not they’re Halo players who play more than just MP, or they’re Halo Players who think Halo is only about MP.

Agreed. Unless its to teach the player how the game or gametype work, like Have your team score a goal, or to show off new stuff available in MP, I don’t want MP achievements that would make a player go completely out of the way to get it. >:(

> Agree. I could do without them.
>
> Most of the time I spend in Halo, I spend in single-player modes. Whether that be campaign, forge, FF, or testing customs options - I just don’t like seeing 70% of the achievements matchmaking specific.
> <mark>They can’t even be earned in customs, which I can understand would allow cheevo boosting</mark>, but I don’t want to have to spend hours/days in matchmaking trying to earn them either.

Well here is the problem, people are still doing it anyway. If that was the plan, then it backfired horribly.

I just want to say that I am not against “progress” Achievements. As long as they are not things like “highest absolute everything” I am fine. Just wanted to make that clear!

> Halo 3 is no Saint when it comes to this. This game had by far the worst achievements. Perfection? Seriously? It is Halo 3, not everyone is THAT good. Average players were left out on that one. We were even lucky enough to get them at launch too, with things like Two for One and Maybe Next Time Buddy. The worst part is that Bungie thought it would be an awesome idea to include, no ONLY include some of these things in ranked playlists. This meant that people could potentially get banned for achievement boosting because it could be mistaken for skill boosting. Words cannot describe how sick that makes me. Even MS said it was okay to Achievement boost, but you could still get banned in Halo 3. This does not happen in the more recent titles, so it seems we have come a little way.

Before I get started I wanted to say I’m sorry you feel this way; not all do mind you.

I for one loved Halo 3’s achievements, they were tough, mongoose mowdown was a B----, and I may have partaken in a cooperative effort to run each other over, but do you want to know what I learned from that? Those types of achievements shouldn’t be forced by us, they come naturally while playing for after that achievement I managed to accidentally splatter a number of others in lone wolves.

The fact is, the hard ones, that require dedication to gain the skills necessary to get them are actually pretty good - the ranked perfection for example, if you are true to yourself and get it for real, that means you are doing your best to better your game and play exceptionally well, they serve as a line in the sand of the progress you have gone.

Looking back at the newer games you are handed achievements for changing your own diaper it seems, they are garbage and require no skill, or a 5 year old came up with them with ones like having to kill someone while in an airborne warthog… Seriously, who came up with that, and how did they think this was remotely good or an achievement?

We need to take a step back, or 343i does, and really think what deserves achievements and what doesn’t. Getting 1,000 wheelmans sounds better than changing a fileshare or changing/buying armour.

We need achievements that promote good game behavior and sets good goals to achieve.

Lastly, your gripe about achievements being hard for casual people is moot IMO, all games have achievements set for the truly dedicated fans that strive to achieve them; have you not looked at other games? Heck, playing hardend CoD made me want to kick the devs square between their legs for making the AI so terrible at World at War.

My point is that it’s never going to stop, but it should at least be true achievements rather than mindless crap would never happened unless it was terribly choreographed in an afternoon soap opera.

> Before I get started I wanted to say I’m sorry you feel this way; not all do mind you.
>
> 1. I for one loved Halo 3’s achievements, they were tough, mongoose mowdown was a B----, and I may have partaken in a cooperative effort to run each other over, but do you want to know what I learned from that? Those types of achievements shouldn’t be forced by us, they come naturally while playing for after that achievement I managed to accidentally splatter a number of others in lone wolves.
>
> 2. The fact is, the hard ones, that require dedication to gain the skills necessary to get them are actually pretty good - the ranked perfection for example, if you are true to yourself and get it for real, that means you are doing your best to better your game and play exceptionally well, they serve as a line in the sand of the progress you have gone.
>
> Looking back at the newer games you are handed achievements for changing your own diaper it seems, they are garbage and require no skill, or a 5 year old came up with them with ones like having to kill someone while in an airborne warthog… Seriously, who came up with that, and how did they think this was remotely good or an achievement?
>
> We need to take a step back, or 343i does, and really think what deserves achievements and what doesn’t. Getting 1,000 wheelmans sounds better than changing a fileshare or changing/buying armour.
>
> We need achievements that promote good game behavior and sets good goals to achieve.
>
>
> 3. Lastly, your gripe about achievements being hard for casual people is moot IMO, all games have achievements set for the truly dedicated fans that strive to achieve them; have you not looked at other games? Heck, playing hardend CoD made me want to kick the devs square between their legs for making the AI so terrible at World at War.
>
> My point is that it’s never going to stop, but it should at least be true achievements rather than mindless crap would never happened unless it was terribly choreographed in an afternoon soap opera.

  1. That is funny because that was my original view for getting those. Just play the game and it will happen. It happened for some, and others not so much. I tried and I tried but got nothing. I do NOT like wasting my time.

  2. I understand what you are saying but here is what was wrong with that Achievement. I did put my time in it. I did try to get better. We are not talking about a few days or weeks. Halo 3 was one the main games I played in its prime, so it is safe to say that I clocked in a decent amount of time in it. I tried so hard, so very, very hard. But I was rewarded with nothing but frustration. Halo 3 was a difficult game online and I think it was too harsh. Not everyone is good enough to do those kinds of things, no matter how hard they try. Knowing that I think it is wrong Bungie locked away GS on so many players.

  3. I may have been unclear. When I say average players I do not mean casual players. Casual are those who play for fun and do not really care about stats and what not. When I mean average, I mean players who care about those things, but are not very good. They will improve with effort, but not always to such high levels.

Do not get me started on other games. I KNOW about some other horrible lists.

I also would like to say that I am not supporting the removal of all hard Achievements. Just the ridiculous ones. A good example of some that have that “ideal goal to meet” feeling are the Vidmasters. Challenging, but I really do believe that with good practice and effort EVERYONE could get them. I just do not get it, I could get all those horrible things but a double kill with a laser was just too much I guess.

I hope that we can respectfully agree to disagree here. It may just not seem like a big deal to you (Is it?), but to me it is. I get physically sick when thinking about those things. I have an EXTREME bias with MM Achievements. It seems silly, but I do not know if I can ever forgive Bungie for Halo 3`s list.

I agree and disagree.

I forget the stipulation for the two for one, was it ranked only? But that was it ranked?

Anyway, things like a perfection in a ranked playlist or an overkill in a ranked playlist are fine IMO, I got my ranked perfection first in ranked 6v6 squad battle and hid for the rest of the game. After that I got a few others legit but as long as there is a certain amount of elbow room to achieve these, it’s not so bad. But map specific or map pack specific are a baaaaaaaaad idea. They rustle my jimmies.

I feel your pain, but all I ask that there are a few decently hard achievements to be had, ones like an overkill or perfection in ranked playlists are a perfect example. Part of it is luck, most of it is about team work and skill but are not as impossible as flying a warthog upside down while sniping someone with a potatoe strapped to your head.

We need to get rid of the ridiculous achievements, drop the basic ones that are stupid like uploading a file share item.

I respect your views though, there are always two sides to a coin and always will be.

I completely agree with you! I hate multiplayer Achievements that often require an insane amount of luck. Halo 3 was a HUGE offender of this.

Remember the H3 Achievement “get a double kill with 1 Spartan Laser shot in a free-for-all ranked playlist”? It was a mere 5 gamerscore! I still don’t have that Achievement. . .

I have one thing to say:
Two For One-Halo 3

Achievements need to stay in Multiplayer. It keeps people playing the game for a long period of time. What we need is hard, fun, and long term achievement for multiplayer.

Now what we don’t need is uneven achievements that give you 33G. Like I hate when I see these because it messes up my Gamerscore.

I agree to an extent. With the current achievement system on the 360 mp achievements are dumb and encourage booster/griefers. However, I’ve heard that the Xbox One may contain timed exclusive achievements. Things to help devs push people into a different playstyle or section of a game. For example, Say 343 released a patch that makes the shotgun range an extra meter. They could have a timed exclusive achievement for getting say 5 shotgun kills. Or maybe they release a new gametype and want people to play it a certain way. Offer timed achievements to get people to play in a certain way. I’m fine with things like that but no boosting/grinding style mp achievements. They are never good for anything considering most people just end up cheating for them.

Only multiplayer achievements should be for like achieving certain ranks or getting some crazy spree.

> Only multiplayer achievements should be for like achieving certain ranks or getting some crazy spree.

Thats kinda boring and too easy. I kinda lked Halo 3`s ranking they werent impossible but challenging. They weren easy either. They didnt make you have to buy stinking maps in order to get it (other than mythic skull but that was vidmasters). They also kept alot of people playing.