no more easy to camp in areas in infection

i personally think that maps in infection shouldnt have areas that are really easy for humans to camp in and get easy kills. maps should be more geared towards making it so zombies have to do more flanking and stradegy not just charging in. plus this would make it so the it could be easier for the zombies and more balanced. also get rid of areas such as getting on top of the cage.

So like… community infection maps?

> So like… community infection maps?

as long as they good becuase a lot are just aweful and involve to much running

You mean what they’ve been doing with Infection with the Jan and Feb updates?

I’m looking at you sword base! Points

> i personally think that maps in infection shouldnt have areas that are really easy for humans to camp in and get easy kills. maps should be more geared towards making it so zombies have to do more flanking and stradegy not just charging in. plus this would make it so the it could be easier for the zombies and more balanced. also get rid of areas such as getting on top of the cage.

Let me educate you a little bit on how infection games came to be on xbox. It was in H2 they were custom games and they took more than the few minutes they take now, the WHOLE POINT for the humans was to find a place to hold out. If you went off away from the crowd you would die. So I would like to fix your post and say they need “infection classic” or something like that so people who want to play a good game of infection have a chance to, I suppose we could just make a custom game and do it our selves, but where is the evolution in that? An example of how a game typically went back in the H2 days. It was probably on foundry, you would all go into a room, a few might try to hold out in a different room, but would not last all that long. many people would be kicked because they would refuse to switch teams, keep in mind back then zombies had to follow the honor code. The humans would pile the boxes in the doorway and zombies could try to use the fusion coils to break away the boxes. Basically it came down to many zombies dying and forced teamwork! I hope this has been a nice blast from the past for some of the people reading this.

> > i personally think that maps in infection shouldnt have areas that are really easy for humans to camp in and get easy kills. maps should be more geared towards making it so zombies have to do more flanking and stradegy not just charging in. plus this would make it so the it could be easier for the zombies and more balanced. also get rid of areas such as getting on top of the cage.
>
> Let me educate you a little bit on how infection games came to be on xbox. It was in H2 they were custom games and they took more than the few minutes they take now, the WHOLE POINT for the humans was to find a place to hold out. If you went off away from the crowd you would die. So I would like to fix your post and say they need “infection classic” or something like that so people who want to play a good game of infection have a chance to, I suppose we could just make a custom game and do it our selves, but where is the evolution in that? An example of how a game typically went back in the H2 days. It was probably on foundry, you would all go into a room, a few might try to hold out in a different room, but would not last all that long. many people would be kicked because they would refuse to switch teams, keep in mind back then zombies had to follow the honor code. The humans would pile the boxes in the doorway and zombies could try to use the fusion coils to break away the boxes. Basically it came down to many zombies dying and forced teamwork! I hope this has been a nice blast from the past for some of the people reading this.

yeah i knew that but i think 2 games later the formula should be improved this is MM were talking about not customs if you want custom infection play jaws or l4d or that one with the warthogs falling down a huge hill