Okay I get we’re stuck with dedicate servers for H5, but they’re garbage! They either crash constantly or lag like crazy! All I’m saying is for the sake of future Halo titles, 343, please, do NOT implement dedicated servers in ANY future Halo titles, they don’t work well on H5 and odds are they’d be just as bad in Halo 6.
I prefer not to deal with endless host migrations, black screens, DDoS attacks and everything else that goes along with P2P.
As far as I’m concerned, dedicated servers (done right) for multiplayer and P2P for local play.
Well, while I totally agree the servers are poor I would say dedicated servers are still the way forward. Definitely for games with many players like WZ. I will even say I think its not so much the servers that are faulting us in H5 but the netcode of the game. The same servers are used for many other games.
You´ll have to understand that a dedicated server will always have far more bandwidth and stability to offer than someones personal internet connection hosting a game. Then things can go wrong even on dedi servers but on average dedi servers will provide far more potential for solid games. Go back and play some of the old games, even the MCC, and you´ll find much worse lag and black screen hit you in the face much more often. I did and memories from the past faded fast! What I did like about P2P was that I, or someone close to me geographically speaking, would get to host sometimes so I got low latency. Now I´m always stuck with 50+ms as a very minimum with plenty of jitter due to the distance.
Still, networking for both Halo 5 and a potential Halo 6 will need much improvement. But a key here is also the fact that these servers need to be run in more regions, close to players. Long distance FPS gaming, ie latency, sucks even on the most dedicated of servers.
I do strongly dislike how everything has to run on these servers though. It causes lag in the UI and you can´t even run a LAN these days which is just complete bollocks.
Lol yeah no. Dedicated servers are way better then what was before.
> 2535434457651384;1:
> Okay I get we’re stuck with dedicate servers for H5, but they’re garbage! They either crash constantly or lag like crazy! All I’m saying is for the sake of future Halo titles, 343, please, do NOT implement dedicated servers in ANY future Halo titles, they don’t work well on H5 and odds are they’d be just as bad in Halo 6.
Yes, because host advantage, lag switching, black screen resets, host migration, unkickable host griefers, being slowed to a crawl because one kid that was half a world away with a horrible connection was so much better. There are working on the server issues. Give them time.
I think custom games should be P2P, my friend who lives 1 street away getting lag while the one that lives half a city away doesn’t is pretty annoying.
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> > 2535434457651384;1:
> > Okay I get we’re stuck with dedicate servers for H5, but they’re garbage! They either crash constantly or lag like crazy! All I’m saying is for the sake of future Halo titles, 343, please, do NOT implement dedicated servers in ANY future Halo titles, they don’t work well on H5 and odds are they’d be just as bad in Halo 6.
>
> Yes, because host advantage, lag switching, black screen resets, host migration, unkickable host griefers, being slowed to a crawl because one kid had was half a world away with a horrible connection was so much better. There are working on the server issues. Give them time.
First off I’m not a kid, secondly, they shouldn’t need time to work on making their servers stable post-launch, that’s the kind of stuff that needs to be ironed out before or AT launch.
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> > 2533274880633045;5:
> > > 2535434457651384;1:
> > > Okay I get we’re stuck with dedicate servers for H5, but they’re garbage! They either crash constantly or lag like crazy! All I’m saying is for the sake of future Halo titles, 343, please, do NOT implement dedicated servers in ANY future Halo titles, they don’t work well on H5 and odds are they’d be just as bad in Halo 6.
> >
> > Yes, because host advantage, lag switching, black screen resets, host migration, unkickable host griefers, being slowed to a crawl because one kid had was half a world away with a horrible connection was so much better. There are working on the server issues. Give them time.
>
> First off I’m not a kid, secondly, they shouldn’t need time to work on making their servers stable post-launch, that’s the kind of stuff that needs to be ironed out before or AT launch.
Okay? That seems an odd thing to start off a sentence when no one referred to you as one?
Regardless of whether they should have ironed out the server issues that some people are having prior to launch or not, switching back to a P2P connection would do much more harm than good. The problems with P2P were and still are well known which is why H5 was marketed with dedicated servers as a selling point. Abandoning a potentially better system for something we know doesn’t work right, because of some issues that are being worked on (and ideally will be resolved) is throwing the baby out with the bathwater. I would like for them to eventually allow P2P connections rather than shutting the game down when they shut the servers down, but until that point Servers are much better and less easily abused for multiplayer.
> 2533274830513360;4:
> Lol yeah no. Dedicated servers are way better then what was before.
The servers were better on release at least for me any way. As soon as they added search options it went down hill. And every update to the servers made things worse.
I think the only real dedicated servers are in the US there doesn’t seem to be others. In the UK with focused and balanced settings I play US players. Only on expanded will I see near by players.
Dedicated servers trounce p2p in every way posssible. Much less interference multiplayer wise. As another said “if done right” dedicated is the way to go. I seriously don’t want to go back to black screens or just advantages among many other issues p2p had, not to mention 343s experience with it in h4 was terrible. All I remember in h4 customs was constant black screens or a game ending when host lagged out, dedicated eliminates that.
the only advantages (ironic considering I said dedicated beats it every way possible) p2p has is its cheaper, less maintenance, and allows you to still play if a game shuts down their servers.
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> > 2533274880633045;5:
> > > 2535434457651384;1:
> > > Okay I get we’re stuck with dedicate servers for H5, but they’re garbage! They either crash constantly or lag like crazy! All I’m saying is for the sake of future Halo titles, 343, please, do NOT implement dedicated servers in ANY future Halo titles, they don’t work well on H5 and odds are they’d be just as bad in Halo 6.
> >
> > Yes, because host advantage, lag switching, black screen resets, host migration, unkickable host griefers, being slowed to a crawl because one kid had was half a world away with a horrible connection was so much better. There are working on the server issues. Give them time.
>
> First off I’m not a kid, secondly, they shouldn’t need time to work on making their servers stable post-launch, that’s the kind of stuff that needs to be ironed out before or AT launch.
You’re going to have to get use to that. AAA games are now being released and fixed later, because of current technology. Plus now that more and more games are being released with microtranactions, you can say goodbye to hot fixes in a timely manner. Sure it sucks, but unless they’re hit in the pocket book, things aren’t going to change soon.
> 2533274862181038;2:
> I prefer not to deal with endless host migrations, black screens, DDoS attacks and everything else that goes along with P2P.
>
> As far as I’m concerned, dedicated servers (done right) for multiplayer and P2P for local play.
I remember on Halo 4 there was a black screen caused by a host migration in literally every single match I played. Every. Single. Match.
And what, Bill, would you use in place of dedicated servers? Because generally the other option is a peer-2-peer system, which usually results in matches with varying consistency and more lag. With dedicated servers, a host’s connection cannot impact the rest of the players. If you think P2P would be better than dedi-servers, go take a gander at Bungie.net’s forums; see how people who live with P2P on the daily like it.
> 2535434457651384;1:
> Okay I get we’re stuck with dedicate servers for H5, but they’re garbage! They either crash constantly or lag like crazy! All I’m saying is for the sake of future Halo titles, 343, please, do NOT implement dedicated servers in ANY future Halo titles, they don’t work well on H5 and odds are they’d be just as bad in Halo 6.
I am sorry but have you played on peer 2 peer in other Halos? Dedicated servers no matter the issues, will always retain better high standard consistency to peer 2 peer. So no do not get rid of dedicated servers, work on it.
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> > 2533274880633045;5:
> > > 2535434457651384;1:
> > > Okay I get we’re stuck with dedicate servers for H5, but they’re garbage! They either crash constantly or lag like crazy! All I’m saying is for the sake of future Halo titles, 343, please, do NOT implement dedicated servers in ANY future Halo titles, they don’t work well on H5 and odds are they’d be just as bad in Halo 6.
> >
> > Yes, because host advantage, lag switching, black screen resets, host migration, unkickable host griefers, being slowed to a crawl because one kid had was half a world away with a horrible connection was so much better. There are working on the server issues. Give them time.
>
> First off I’m not a kid, secondly, they shouldn’t need time to work on making their servers stable post-launch, that’s the kind of stuff that needs to be ironed out before or AT launch.
No actually problems generally arise more often post-launch. They attempt to allocate resources to the most essential needs, whilst retaining their projects moving forward, as to never be stagnant and always be progressing 1) the Halo Franchise and Universe 2) their Business and Careers…
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> > 2535434457651384;7:
> > > 2533274880633045;5:
> > > > 2535434457651384;1:
> > > > Okay I get we’re stuck with dedicate servers for H5, but they’re garbage! They either crash constantly or lag like crazy! All I’m saying is for the sake of future Halo titles, 343, please, do NOT implement dedicated servers in ANY future Halo titles, they don’t work well on H5 and odds are they’d be just as bad in Halo 6.
> > >
> > > Yes, because host advantage, lag switching, black screen resets, host migration, unkickable host griefers, being slowed to a crawl because one kid had was half a world away with a horrible connection was so much better. There are working on the server issues. Give them time.
> >
> > First off I’m not a kid, secondly, they shouldn’t need time to work on making their servers stable post-launch, that’s the kind of stuff that needs to be ironed out before or AT launch.
>
> No actually problems generally arise more often post-humorously after launch. They attempt to allocate resources to the most essential needs, whilst retaining their projects moving forward, as to never be stagnant and always be progressing 1) the Halo Franchise and Universe 2) their Business and Careers…
And also dude he wasn’t calling you a kid… simply stating and thinking that kind of shows your immaturity to analyzing forum posts and grounding a proper argument… perhaps something to work on in the future? Just saying so you can improve on it. 
Bill you need to make this thread a poll so people can actually vote, so far it stands as:
Dedicated Servers / Peer 2 Peer
Community / You
I am just thinking you don’t have enough experience with previous Halos (judging by your account service records) to really have an opinion on this topic, I think you are just joining the “bandwagon” of 343i hate and servers suck etc. You really need to invest in re-thinking your OP and arguments, as well as make potential solutions to the problem addressed, simply saying they are “garbage and trash” is not a solution.
I personally have thought about this issue quite extensively and attempt to boast an actual solution of crossing Dedicated and Peer-2-Peer networking architecture in a way that would most likely keep Dedicated Servers as the front runner for gaming, but reduce potential Ping significantly based on proximity to servers… all theoretical of course, but thoughts have been made none the less… .
> 2533274817408735;13:
> And what, Bill, would you use in place of dedicated servers? Because generally the other option is a peer-2-peer system, which usually results in matches with varying consistency and more lag. With dedicated servers, a host’s connection cannot impact the rest of the players. If you think P2P would be better than dedi-servers, go take a gander at Bungie.net’s forums; see how people who live with P2P on the daily like it.
I would use peer-2-peer Reach uses it and has FAR less connection problems than Halo 5 does now. Halo 5’s servers wonk out every 3-4 hours or so, Reach, I can play for days on end without a single disconnect.
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> > 2533274817408735;13:
> > And what, Bill, would you use in place of dedicated servers? Because generally the other option is a peer-2-peer system, which usually results in matches with varying consistency and more lag. With dedicated servers, a host’s connection cannot impact the rest of the players. If you think P2P would be better than dedi-servers, go take a gander at Bungie.net’s forums; see how people who live with P2P on the daily like it.
>
> I would use peer-2-peer Reach uses it and has FAR less connection problems than Halo 5 does now. Halo 5’s servers wonk out every 3-4 hours or so, Reach, I can play for days on end without a single disconnect.
P2P might work for you in Reach, but ultimately a P2P system negatively affects a higher percentage of the player base than dedi-servers. And game developers have to think about what best serves the majority of players, not just you. For me, Halo 5 (despite its flaws) has been one of the more stable multiplayer experiences I’ve had in the past year. Yes, I’ve experienced some lag when in lobbies with people from Europe, for instance, but I imagine a P2P system would result in comparable or worse lag for that kind of situation.
Lord AU, I love your points, but be careful not to spam. 
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> > 2533274862181038;2:
> > I prefer not to deal with endless host migrations, black screens, DDoS attacks and everything else that goes along with P2P.
> >
> > As far as I’m concerned, dedicated servers (done right) for multiplayer and P2P for local play.
>
> I remember on Halo 4 there was a black screen caused by a host migration in literally every single match I played. Every. Single. Match.
I shudder to think how much messed-up data, as well as how many split games and interruptions there might be in a peer-to-peer 24-player join-in-progress Warzone match (assuming the Xbox is powerful enough to host it).
Dark thoughts indeed…