It wouldn’t make enough money to justify it. The players that would get the most out of Forge are a small fraction of the community, and everyone else would just save the map with its premium assets for free.
And then free players would just save the maps with these textures and never spend money.
This is the only realistic monetization system I’ve seen discussed so far, and it’s not outside of the realm of possibility since there’s precedent for this in older Halos.
Not really. There’s only one usable idea in there and it’s file sharing space, which is something we’ve seen done before in older Halos.
People already said before launch: “If they monetize even colours, the game will be immediatly dead.” And what happened? 6 Dollars for one Armor Coating that fits to one core. And did Halo die immediatly? Well actually yes, but no; but not because of colours alone.
I don’t mean Halo Infinite would suddenly die. I mean that no one would play Forge maps if they had to pay credits for tickets each time they wanted to load up a Forge map.
It’s just hyperbole dude. Of course Halo isn’t going to instantly lose all of its players if they monetize forge. A lot of hate will fly their way though.
I know it is a hyperbole. I just dont use your amount of copium to see, that the decline of the playerbase in its current form for a Triple-AAA-Trillion Dollar Company-Flagship-F2P game is like an immediatly death.
Without reliable forgers the game has no future for most players. If it is known, that Forge wont be supported by Top-Forgers, I believe, many many players will will the game instantly
No, I didn’t use hyperbole. I want you to look me in the face and say that players would be willing to spend money for tickets each time they wanted to play a Forge map. It would never in a million years happen. The feature would be DOA.
I wish I could. I just shared an idea how to monetize Forge with the slogan “Forge will be free”. Of course this idea is dumb, but I wont be surprised by any stupid decision that is made to monetize the game anymore.
Well, that depends on how they’ve planned it to work, no?
A small stream of revenue is a revenue regardless. If it doesn’t need much support it’ll be there anyway.
Maybe, again, that depends on how the system is built.
Free users would likely not have access to the textures in Forge, so any modification they’d like to do to the map would be with the textures they own.
So while they could save the map, it’d be the only one they’d have access to with those textures.
Pieces could be locked. There’s like a plethora of ways to go about it.
The ideas are minute-ideas, they’re filled with holes.
That doesn’t mean they wouldn’t be prepared to use any of them, and come up with solutions for any of the holes in the many months they’re working on them?
Even then, considering all the psychology that has gone into loot boxes and MTXs overall, who’s to say there’s not some new twist to Forge, with a new angle, as a map creator and a creative space for players to create their own Spartan Quarters to showcase to the world.
I don’t doubt, that if they have some monetization planned outside of a possible subscription, they’re adamant at making it work, just like they’ve done with other venues.
Just imagine Forge being advertised, not only as a map creation tool, but a Spartan Lounge where you can invite other spartans to partake in possible minigames, in a house you’ve decorated, your house, with a centre piece, a massive throbbing cat-statue.
No, not plausible, but sure possible with their mindset.
They’re very much filled with holes. Virtually anything you’d do to try and restrict players from modifying saved Forge maps if they don’t have the requisite premium assets would hamper the functionality of Forge. It would create an intensely negative end-user experience and I couldn’t see players getting past it.
Which is basically how the current store front is operating.
Customization is negative, free item’s sparse or behind ridiculous challenges and one way to acquire more is purchasing made up money with real money, to further purchase weekly rotating items.
As I said, I’m fairly certain if they wanted to work it out, they could.
Perhaps it’d work, perhaps it’d fail, maybe it’d be an overstep like BFII.
If they see a potential they may risk it.
At the end of the day, BFII rarely matters anymore, EA “did a goodie” by changing it up, i343 would make a u-turn on Forge and get praise for it, it’s all good.
Theyre going to monetize forge somehow, youd be crazy not to think otherwise.
Probably have a regular forge, and then an “enhanced” one.
Regular will cost a season pass and xbox live gold.
The enhanced one will be anyones guess.
Youll be seeing groups/pieces of “styles”, like armour bundles for sale for both versions
Just a guess
Not really. A core feature of Forge is for the community to easily create and share user-generated content with an added emphasis on ease-of-use. Any restriction you place in the name of monetization hampers the core functionality of Forge, thereby reducing the community’s ability to create and share content.
Whereas customization doesn’t really have these restrictions. Whether or not I buy something doesn’t impact anyone but me.
I mean they did Take 50 of the 60 default colors from Halo 5 and monetized those. Bad enough they didn’t let us choose our own custom colors. They want to make players pay for most of those Default colors.
So Yea the answer is why not… If someone is willing to pay for it you know they will do it. Ots just about dime and nickeling us at this point on every aspect of the game.