No moar changez to haloz!!!!1!!

> > Let me put it to you like this, the people who are complaining are going to buy this game. It’s pretty much a fact. So why are they complaining? What’s the point? If they are going to be so whiny over a game, why buy it? That was what I was driving at.
> >
> > And I don’t think MLG players don’t have a relevant opinion, I think they have an extremely biased opinion. Halo was Halo before MLG. MLG wasn’t anything until Halo. So why would MLG be allowed to influence a title that in essence was the starting reason for MLG to exhist in the first place? If MLG pulls Halo out of it’s gaming circuit, I like a lot of people will just simply shrug their shoulders and say “oh well”. The Pro’s will have to move on to different games or get out, and the enthusiasts will just have one more thing to complain about, but I don’t think it will affect the overall sales. MLG only represents a SMALL percentage of the population. You want to make money off of a Halo title, market and develop a game based off of the most played playlist. Gee…I wonder which one that is.
>
> Yeah, probably. That doesn’t mean that we don’t want our concerns and voice to be heard so that the purchase can be worthwhile. Again, you do not understand the special place Halo has in our heart. Halo is like a drug addict teenager and we are it’s parents. You say “Well that’s just, your kids a drug addict, let him die”, yet we can’t, we do everything we can to help restore him to his former glory as a good person/son/whatever.
>
> Obviously it’s not to that extent, but many of us care deeply for Halo and want it to thrive as it once did with amazing, balanced, competitive, skillful gameplay.
>
> MLG was born from Halo. MLG was just a community for competitive Halo players to get together and hold tournaments and have fun. Halo changed, and MLG did their best to keep the skill gap that CE had to allow for equally competitive settings. Unfortunately this could only be achieved by removing many weapons, adding custom maps, and making many severe changes to the game. MLG shouldn’t dictate Halo, no one thinks that, but MLG isn’t evil or whatever you guys think it is. Yeah some of the players are jerks, but what do you expect from a community specifically tailored to competitive players? Most competitive players are jerks, it’s not like MLG made them jerks.
>
> And the thing is that no one wants Halo to die competitively, we all want it to thrive, but if the devs keep adding all these negative aspects to competitive play there is really nothing left to do. There are at least 100,000 people who this will greatly upset. I know you want to “have fun” and “enjoy new things”, but for many of us, Halo is all there is; it’s the best FPS out there and the only game that we really love. Why things be changed for no other reason than because you’re bored of the way things are now? Many of us have been playing Vanilla Halo (or at least as close to it as we can get) for 10 years and are still far from bored. Maybe if you actually understood the depth that vanilla Halo has, you guys wouldn’t get bored so easily either.
>
>
>
> > WHY DOES HALO SO BORING???
> > Shoot, jump, grenade,Shoot, jump, grenade,Shoot, jump, melee, grenade
>
> Further evidence that those who want Halo to change don’t even understand what Halo is really all about.
>
> Unfortunately, you guys are the majority and will most likely get what you want; another -Yoink!- to use up and throw away.

Trust me, I do understand, I’ve been playing Halo for 10 years as well. I’ve read all of the books except cryptum multiple times (cryptum just didn’t hold my attention past page 3). I am immersed in the Halo universe to such a degree that if it were a field of study you could take in college, I would have a Ph-fraking- D in it by now.

I am the ten year vet that is financially secure, is out on his own, has played competitively and casually, has played with all walks of life. I am the guy that has been a part of the darker side of the Halo community, and I am the guy that has been a part of the better aspects of the community. I get the community, I do. And I don’t hold anything against MLG. I really don’t. I just don’t like that MLG kids think they can dictate how Halo should be to everyone else. They simply don’t have that right. It’s why there are ways to customize Halo to whatever experience you enjoy the most. I’m sure a Year from now people will be -Yoink!- deep into H4, and enjoying the game. My argument is for people to shut the Frak up, and wait and see what 343 delivers. I’m more then positive that people are going to love this game.

I didn’t read the topic, because I can probably guess what it consists of.

BUT

I’m pretty sure EVERYONE wants Halo to change. It has to change to stay relevant. But I think a great deal of people are disappointed because the game has a system in which people can unlock things, similar to games like Call of Duty. We all want something innovative. But it would be nice if that innovation was original and not “get X amount of kills, and now you have 150% health as an ability”

Also I play casual, and sometimes I play competitive. It doesn’t make sense to make a game appeal to the casual crowd, as Halo 2 was competitive but could be played casual at the same time. We don’t need to dumb the game down folks.

> Trust me, I do understand, I’ve been playing Halo for 10 years as well. I’ve read all of the books except cryptum multiple times (cryptum just didn’t hold my attention past page 3). I am immersed in the Halo universe to such a degree that if it were a field of study you could take in college, I would have a Ph-fraking- D in it by now.
>
> I am the ten year vet that is financially secure, is out on his own, has played competitively and casually, has played with all walks of life. I am the guy that has been a part of the darker side of the Halo community, and I am the guy that has been a part of the better aspects of the community. I get the community, I do. And I don’t hold anything against MLG. I really don’t. I just don’t like that MLG kids think they can dictate how Halo should be to everyone else. They simply don’t have that right. It’s why there are ways to customize Halo to whatever experience you enjoy the most. I’m sure a Year from now people will be -Yoink!- deep into H4, and enjoying the game. My argument is for people to shut the Frak up, and wait and see what 343 delivers. I’m more then positive that people are going to love this game.

Let me clarify; I am specifically talking about the multiplayer. Many highly skilled Halo players haven’t even played the campaign and most have not read the books because the Halo Universe is not what matters to us, the multiplayer is. I love the Halo universe and have beaten every campaign on Legendary multiple times, but it is not my primary concern.

You seem to be very involved in Halo as a whole, I am specifically referring to your part in the multiplayer though. You say you have played competitively, that’s not necessarily relevant nor does it mean you understand what I am saying. I’m sure everyone has played competitively (ie to win or to get to the next level), but that doesn’t mean they understand what makes and breaks competitive (meaning highly skilled) Halo. You can play Dino Blaster competitively or each Reach team slayer, but they are not very competitive when you compare them to MLG v7 or CE, in the sense that they have a far lower skill gap, resulting in the difference in players skill levels having much less of an effect on their effectiveness as a player. Reach Team Slayer is like racing an automatic car in a straight line, while MLG or CE or H2 is like racing a manual transmission around a track. You could take a professional racer and face him against a 16 year old in a drag of 2 automatic cars and none of his “skill” is really going to have much of an effect on the race. Now face the two in a race around a track in a manual transmission and he will demolish him.

We appreciate Halo because of it’s skill, but with each game it becomes more and more like a drag in an automatic. To us, doing well and having all the time we’ve spent gaining skill paying off is what is important. There is no reason to spend years practicing your racing line and shifts if racing just turns into a drag in an automatic.

Does that make sense?

Of course a lot more people are going to have fun dragging in an automatic because they can be careless and lacking skill and it doesn’t matter, they just want to drive fast.

But it doesn’t matter as long as skilled, classic Halo has a couple playlist. The problem with Reach is that skilled Halo players had no playlist to enjoy because they were all filled with the derp of Reach. Hopefully 343 won’t make the same mistake, and will give us some playlist to enjoy the Halo we love. That’s all we want.

> So, apparently there are some people who weren’t happy with Reach. I mean, why not? Great game, great game indeed. And because some of these people were not happy with Reach, they are feeling oh-so insecure about Halo 4.
>
> Well, let’s think hard here people. Frankie said in an interview that 343 has been working on Halo 4 for three years. That means the process started back in 2009, for all you folks that can’t count :stuck_out_tongue:
>
> With that being said, we are in the third year of production for this title, with a release date somewhere down the road, say…eight or nine months from the date of this post (3/6/2012). So I think it’s safe to say, considering that we got some juicey tid bits in that vidoc, that the string of complainers like these:
>
> "oh teh noez!!! there be’s moar AA’s in haloz!"
> "this game doesn’t look like halo, blah blah blah"
> and my personal favorite:
> "I am an MLG enthusiast, and if 343 doesn’t pull through with this halo title, MLG is going to pull Haloz out of teh EMELGEEZ, I am sooper srious gaiz, I’m MLG, so my opinion is moar important"
>
> have come about. Alright, you folks don’t like what you saw, don’t buy the game. I’m serious. Go play something else. Fact is that if MLG tryhards think their voices and opinions matter more then everyone elses, then I think it would be a safe bet to say that Halo will probably be more enjoyable without the complaining of kids too hopped up on ritalin and adderol.
>
> Everything I saw in the vidoc looked like Halo. Sprint doesn’t bother me, I prefer it most of the time in Reach. I’m glad the BR is back. It’s probably hit scan, if not, spread wasn’t that bad in H3. Jetpack is fine as well. I’m sick of fighting with tryhards over powerweapons, so I’m glad that the respawns on said items won’t be predictable, serious countdown is horrid regardless of what playlist you play because people time shotty’s, swords, sniper (MLG), Rockets (MLG, etc… etc…
>
> If you are the type of person who just habitually complains about everything, cool. But quit saying “on behalf of the community”, or “we want halo to stay halo”. You’re not the embassadors for the community, in fact, most of you whiny over priveledged middle class kids who live in nice neighborhoods, but find reasons to whine are frowned upon.
>
> Don’t by the game, and save us all a headache.
>
> /Rant

Its sad that the people who whine without reason are the only ones being given attention. The Br never left halo it was just single shot in reach. Anyone who knows anything about guns or even played a few other shooters would know that. Even if the br was removed from a halo game thats not the only weapon in the game. Its not the only thing that makes halo… halo. For must people this will probably go in one ear and out the other.

> Its sad that the people who whine without reason are the only ones being given attention. The Br never left halo it was just single shot in reach. Anyone who knows anything about guns or even played a few other shooters would know that. Even if the br was removed from a halo game thats not the only weapon in the game. Its not the only thing that makes halo… halo. For must people this will probably go in one ear and out the other.

Its very ignorant of you to imply that DMR=BR.

> but don’t go making threads hating on the people that didn’t like what they saw, because they’re entitled to an opinion aswell.

The word “opinion” does not make you immune to criticism. That goes for both sides, but people are seriously taking their distrust for 343i way too far, and it’s getting ridiculous.

Not all change is good.

If 343 announced tomorrow that they would get rid of Guns entirely and make the campaign not even about Master Chief, I’m guessing you’d have a problem with it.

Yes, Halo does need to evolve, but “Don’t fix what’s not broken.” Keep the core aspects the same while changing the less-important things to keep it new.

When you add possibly Game-Breaking things like Perks, Loadouts, and Armor Abilities to a beloved franchise, you can bet your -Yoink- that the hardcore fans are going to be pissed. There is no need for these things in a system that already works fine.

> > Its sad that the people who whine without reason are the only ones being given attention. The Br never left halo it was just single shot in reach. Anyone who knows anything about guns or even played a few other shooters would know that. Even if the br was removed from a halo game thats not the only weapon in the game. Its not the only thing that makes halo… halo. For must people this will probably go in one ear and out the other.
>
> Its very ignorant of you to imply that DMR=BR.

It is a different gun, but the gameplay is pretty much the same. Which is why I don’t get people who freaked out when the br was confirmed.

> Not all change is good.
>
> If 343 announced tomorrow that they would get rid of Guns entirely and make the campaign not even about Master Chief, I’m guessing you’d have a problem with it.
>
> Yes, Halo does need to evolve, but “Don’t fix what’s not broken.” Keep the core aspects the same while changing the less-important things to keep it new.
>
> When you add possibly Game-Breaking things like Perks, Loadouts, and Armor Abilities to a beloved franchise, you can bet your -Yoink!- that the hardcore fans are going to be pissed. There is no need for these things in a system that already works fine.

Fun fact armor abilities were in halo 2. I wonder how many of these “hardcore fans” you speak of know this.

> > > Its sad that the people who whine without reason are the only ones being given attention. The Br never left halo it was just single shot in reach. Anyone who knows anything about guns or even played a few other shooters would know that. Even if the br was removed from a halo game thats not the only weapon in the game. Its not the only thing that makes halo… halo. For must people this will probably go in one ear and out the other.
> >
> > Its very ignorant of you to imply that DMR=BR.
>
> It is a different gun, but the gameplay is pretty much the same. Which is why I don’t get people who freaked out when the br was confirmed.

The gameplay (especially on launch) was vastly different in Reach than it was in either Halo 2 or Halo 3. Even in zero bloom games it functions quite a bit different than the BR. I agree though, making a fuss that the BR is confirmed is just stupid. They had to have known, a medium-long range utility weapon has been in every single Halo game.

> > Not all change is good.
> >
> > If 343 announced tomorrow that they would get rid of Guns entirely and make the campaign not even about Master Chief, I’m guessing you’d have a problem with it.
> >
> > Yes, Halo does need to evolve, but “Don’t fix what’s not broken.” Keep the core aspects the same while changing the less-important things to keep it new.
> >
> > When you add possibly Game-Breaking things like Perks, Loadouts, and Armor Abilities to a beloved franchise, you can bet your -Yoink!- that the hardcore fans are going to be pissed. There is no need for these things in a system that already works fine.
>
> Fun fact armor abilities were in halo 2. I wonder how many of these “hardcore fans” you speak of know this.

Please elaborate. I played 2000+ games of H2 matchmaking and never saw one.

> So, apparently there are some people who weren’t happy with Reach. I mean, why not? Great game, great game indeed. And because some of these people were not happy with Reach, they are feeling oh-so insecure about Halo 4.
>
> Well, let’s think hard here people. Frankie said in an interview that 343 has been working on Halo 4 for three years. That means the process started back in 2009, for all you folks that can’t count :stuck_out_tongue:
>
> With that being said, we are in the third year of production for this title, with a release date somewhere down the road, say…eight or nine months from the date of this post (3/6/2012). So I think it’s safe to say, considering that we got some juicey tid bits in that vidoc, that the string of complainers like these:
>
> "oh teh noez!!! there be’s moar AA’s in haloz!"
> "this game doesn’t look like halo, blah blah blah"
> and my personal favorite:
> "I am an MLG enthusiast, and if 343 doesn’t pull through with this halo title, MLG is going to pull Haloz out of teh EMELGEEZ, I am sooper srious gaiz, I’m MLG, so my opinion is moar important"
>
> have come about. Alright, you folks don’t like what you saw, don’t buy the game. I’m serious. Go play something else. Fact is that if MLG tryhards think their voices and opinions matter more then everyone elses, then I think it would be a safe bet to say that Halo will probably be more enjoyable without the complaining of kids too hopped up on ritalin and adderol.
>
> Everything I saw in the vidoc looked like Halo. Sprint doesn’t bother me, I prefer it most of the time in Reach. I’m glad the BR is back. It’s probably hit scan, if not, spread wasn’t that bad in H3. Jetpack is fine as well. I’m sick of fighting with tryhards over powerweapons, so I’m glad that the respawns on said items won’t be predictable, serious countdown is horrid regardless of what playlist you play because people time shotty’s, swords, sniper (MLG), Rockets (MLG, etc… etc…
>
> If you are the type of person who just habitually complains about everything, cool. But quit saying “on behalf of the community”, or “we want halo to stay halo”. You’re not the embassadors for the community, in fact, most of you whiny over priveledged middle class kids who live in nice neighborhoods, but find reasons to whine are frowned upon.
>
> Don’t by the game, and save us all a headache.
>
> /Rant

yeah MLG community don’t condone whining, the forums over there is just like the ones over here. There are trolls and -Yoinks!- in each forum which gives each community a bad reputation.

Anyway, the timing thing is your fault the MLG community is trying harder to actually get the power weapons? It’s like giving you a sniper and not using it, you have the power to time it why not do it?

one more thing, people did stop playing the game since Reach, it was so bad that people changed to other games and are waiting for H4.

Developers are supposed to listen to people’s feed back, so they can update it so the majority of the community can enjoy a better experience. look at iOS, Android, the games you buy on their market gets updated all the time.

> I’m sick of fighting with tryhards over powerweapons, so I’m glad that the respawns on said items won’t be predictable, serious countdown is horrid regardless of what playlist you play because people time shotty’s, swords, sniper (MLG), Rockets (MLG, etc… Etc…)

Since when is it so hard to look at the time when you grab a weapon and subtract 2:00 minutes off of the game clock to know when it comes back? Since when is it a bad thing to reward players who have spent time with the game to learn all of these things. IMO the more consistent times the better. If everyone knows when the sniper spawns then everyone has a fair chance to get it.

You sir, are a god (someone who uses their brain) among men (Halo players). As long as bloom isn’t in, I’m fine. Anything else, I CAN ADAPT, AND THAT’S WHAT PEOPLE SHOULD BE DOING INSTEAD OF COMPLAINING.

I get sick of coming here to discuss how excited I am, to be greeted by countless hate threads. If this keeps up, which I’m sure it will, I’ll probably soon stop coming here altogether.

> You sir, are a god (someone who uses their brain) among men (Halo players). As long as bloom isn’t in, I’m fine. Anything else, I CAN ADAPT, AND THAT’S WHAT PEOPLE SHOULD BE DOING INSTEAD OF COMPLAINING.
>
> I get sick of coming here to discuss how excited I am, to be greeted by countless hate threads. If this keeps up, which I’m sure it will, I’ll probably soon stop coming here altogether.

Why does everyone here refer to criticism as “hate”. That bugs the hell out of me.

> > > Not all change is good.
> > >
> > > If 343 announced tomorrow that they would get rid of Guns entirely and make the campaign not even about Master Chief, I’m guessing you’d have a problem with it.
> > >
> > > Yes, Halo does need to evolve, but “Don’t fix what’s not broken.” Keep the core aspects the same while changing the less-important things to keep it new.
> > >
> > > When you add possibly Game-Breaking things like Perks, Loadouts, and Armor Abilities to a beloved franchise, you can bet your -Yoink!- that the hardcore fans are going to be pissed. There is no need for these things in a system that already works fine.
> >
> > Fun fact armor abilities were in halo 2. I wonder how many of these “hardcore fans” you speak of know this.
>
> Please elaborate. I played 2000+ games of H2 matchmaking and never saw one.

Only in campaign as the arbiter the cloak you could turn on and off. Theres a bunch of stuff halo had in its campaign that are just late coming to matchmaking and customs. Somethings are still not there. Which I guess will be a never ending trend.

For all of us MLG players out there, We know our opinion is more important than yours and its a fact. Reach was terrible, and it’s sad to think that you thought it was great, OP. The reason all of us MLG players are concerned is because we are tired of seeing CoD or BF rip off attempts and want halo to go back to the competitive multiplayer game it once was. It is the players like you who do all the crying about how you want the game to be easier because of how terrible you are at it that ruins the game for all of us who enjoy a challenge. Why don’t you go play a different game instead of ruining Halo for the rest of us. Yes, the game has some casual gamer qualities, and that is fine. But to think that your opinion is more important than ours is crazy. We have been playing game for years and you try it a few times because were tired of camping in a corner on CoD. So don’t tell us MLG players to stop crying because if you look at the amount of people that still play Reach, it is pathetic in comparison to the amount of people that played H2 and H3 in the amount of time they were out. Reach was a down right disaster because it tried too hard to be like CoD, and if you thought it was so great, then stay away from Halo and go play CoD.

> So, apparently there are some people who weren’t happy with Reach. I mean, why not? Great game, great game indeed. And because some of these people were not happy with Reach, they are feeling oh-so insecure about Halo 4.
>
> Well, let’s think hard here people. Frankie said in an interview that 343 has been working on Halo 4 for three years. That means the process started back in 2009, for all you folks that can’t count :stuck_out_tongue:
>
> With that being said, we are in the third year of production for this title, with a release date somewhere down the road, say…eight or nine months from the date of this post (3/6/2012). So I think it’s safe to say, considering that we got some juicey tid bits in that vidoc, that the string of complainers like these:
>
> "oh teh noez!!! there be’s moar AA’s in haloz!"
> "this game doesn’t look like halo, blah blah blah"
> and my personal favorite:
> "I am an MLG enthusiast, and if 343 doesn’t pull through with this halo title, MLG is going to pull Haloz out of teh EMELGEEZ, I am sooper srious gaiz, I’m MLG, so my opinion is moar important"
>
> have come about. Alright, you folks don’t like what you saw, don’t buy the game. I’m serious. Go play something else. Fact is that if MLG tryhards think their voices and opinions matter more then everyone elses, then I think it would be a safe bet to say that Halo will probably be more enjoyable without the complaining of kids too hopped up on ritalin and adderol.
>
> <mark>Everything I saw in the vidoc looked like Halo.</mark> <mark>Sprint</mark> doesn’t bother me, I prefer it most of the time in Reach. I’m glad the BR is back. It’s probably hit scan, if not, spread wasn’t that bad in H3. <mark>Jetpack</mark> is fine as well. I’m sick of fighting with tryhards over powerweapons, so <mark>I’m glad that the respawns on said items won’t be predictable, serious countdown is horrid regardless of what playlist you play</mark> because people time shotty’s, swords, sniper (MLG), Rockets (MLG, etc… etc…
>
> If you are the type of person who just habitually complains about everything, cool. But quit saying “on behalf of the community”, or “we want halo to stay halo”. You’re not the embassadors for the community, in fact, most of you whiny over priveledged middle class kids who live in nice neighborhoods, but find reasons to whine are frowned upon.
>
> Don’t by the game, and save us all a headache.
>
> /Rant

Since when did the highlighted items display characteristics of Halo? Since Reach came out, which is when people stopped caring about Halo. See the connection?

The problem is that Reach doesn’t follow the characteristics of Halo. Halo is a game of complete balance where your skill decides how well you will do, not your perks or loadouts. You have to work to get better at the game, not just get handed loadouts that will help you do better against other loadouts. Sure in Reach there is still skill involved, but the fact is that loadouts diminish that skill by quite a bit. It was introduced in Reach as an attempt to bring in the casual gamers that enjoy CoD and BF3.

The fact is that loadouts just don’t mesh with Halo. Halo 1, 2, 3 were the golden days of Halo. You can ask just about anyone who has played all three of those games and they will tell you that those were the best Halo games. Now Reach, everyone has pretty much shunned at this point. The entire Halo community talks about all of the faults it has and why they don’t like it. What’s the difference that it brought in to the Halo series? These loadouts, that’s the issue.

Loadouts destroy the feel of Halo. It makes the game fit in to other shooters such as CoD and BF when the game needs to stand out. You can say that we’re just whining, complaining, whatever. The fact is that our feedback matters in this community and it shows with the decline of the Halo series since Reach’s release. If people embraced the loadout system, Reach would have been much bigger and a huge success throughout the Xbox community just as all the other Halo’s had been. But I can say without a doubt that the majority of true Halo fans (By true, I mean been there since the beginning with Halo CE) don’t like the CoD/BF feel of Halo anymore and would like to see the old Halo back on its throne of shooters for consoles.

I agree with this 90%. I loved Halo 3, but I liked the changes they added to Reach. It was cool how they replaced equipment with AA’s. Also I enjoyed the credit system because it gives you more of a point to play the game. My other 10%, is that I just don’t want Halo to change so much that it’s not recognizable. For example, the look of the game (Master Chief) has an artistic combination of those Halo: Legends (anime episodes for Halo) that 343 made. I enjoyed learning more about the Halo Universe, it just didn’t feel like Halo: Legends had anything to do with Halo artistically. The futuristic look they’re looking for, is not really futuristic, it’s just different. The BR scope for instance, looks like a reflex scope from Black Ops. I know that Halo is still in its production status, but I have high hopes for this new game, and 343. Halo Reach was supposed to be a different game. But that was Reach. This is Halo 4. Master Chief, for gods sake, is coming back! Could we at least take half a step back and continue with the major video gasms from the older games, while continuing in adding things that make Halo Halo.

> Don’t by the game, and save us all a headache.

Sounds like a great marketing idea.