no i just dont live in a time capsule and i dont mind when halo does something to make the gameplay more fun like bein able to run fast
plent of em do, skill issue
still cant figure it out huh. skill issue
no i just dont live in a time capsule and i dont mind when halo does something to make the gameplay more fun like bein able to run fast
plent of em do, skill issue
still cant figure it out huh. skill issue
Spam and get lucky, good game design
That is literally how EVERY game is.
the dude went from cryin about bloom, which means you gotta aim your shots and not spam to repeatin this over and over again. he doesnt even know what hes complainin about
and like you told all few postās back MOST codās are the same that means there core formule also since if its not then all cod titels are the same when its not true since there are all diffrend.
and only cod players that have play the cod gameās knows that there have chance a lot if a diffrend titels that there not follow there core formule same with gameplay formula has chance big.
since in BO3,AW and IW there have chance big time.
and the same with Ghost that has chance its gameplay a lot with the option that players can chance the game field at some point by destorying it and make it a new field.
so in the end halo has still its basic formule and on some points there have chance it here and there but thats normal in gameās that at some point the core formule needs to chance also.
and halo infinite has done it also by chance the campaign formule from mission to mission to open world what is much better for the game.
actually no. halo ce pistol has damage of 25 even in the files.and h2 pistol was nerfed to hell not even halo ce pistol was supposed to be like that.
I know it was a damage buff to pistol but how late? even the 1749 beta has the same pistol stats as the release one. They had 3-4 months to de-buff it again but they chose not to
Jason Jonesā confession
Did you even read what i just said ?
I did.
I also know a LOT of the development histories of the Halo games because the series is a bit of an obsession of mine.
Near the end of Halo CEās development, they were too focused on getting the game prepped and ready. The literal last few months was the development of the multiplayer; hence why most of the maps were pretty lack-luster in Halo CE since they didnāt have much time to playtest and modify them.
*Chiron TL-34 flashbacks begin to resurface after nearly twenty years
Halo 2ās development wasnāt that easy either. Brutes were actually bugged to not flinch, which made them absolutely terrifying on higher difficulty and LASO playthroughs when they raged. Jackal Snipers needed to be tweaked of course, but that didnāt get done. And just like with Halo CE, there were massive cuts to the campaign missions roster so much so that the entire 3rd Act was extended into what we now know as Halo 3.
Was Dual-Wielding cool and useful?
Yes.
Did the Needlers need it removed?
Yes, which is what Bungie did from Halo 2 to Halo 3.
Was the Magnum nerfed from CE to Halo 2?
Technically yes.