No Longer The Same Halo

Strawman with no point. Being able to randomly increase movement speed effects the game in every way.

Everyone who enjoys what Halo was, Sprinting is a massive impact and when implemented as a base player trait is unable to be balanced the same way a new weapon is, you can remove a troublesome weapon from the map if it’s not good whereas you cannot remove the inherent ability to sprint.

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I’m not even talking about Halo 2, stay in your lane

yes it does, you lack the logic to comprehend how uneven starts changes the gameplay.

Who cares if you like them, they are flawed and bland weapons that contribute nothing unique to the sandbox, let’s not even get started with weapons like the PR, PRepeater and Spiker.

I didn’t say anything about Halo 3, and even then Halo 3’s sandbox is much more in depth than Reach’s

Skill issue.

Has the core gameplay changed? has the weapon architypes changed? has the combat pacing and style changed in any significant way?

wow youre dumb
just cause theyre uneven doesnt mean theyre 100% like cod. also never said they didnt change the gameplay lmao

yeah, in your opinion. i like em. this proves nothing

right yeah forgot you dont actually have any arguments

nah, not really

okay redditor
just sayin your pathetic supiority complex doesnt really work when you dont have any points and you ignore points you cant argue back on

Not a strawman. I engaged your argument directly. Google “What is a strawman fallacy” before trying to sound like a debate bro.

You’re using the word “random” but I want you to explain what is “randomly” happening? Are you talking about player input? Because A that isn’t random, and B then everything that involves player input is “random” by your definition. I think you’re using randomly here because you’re starting from a conclusion (sprinting is bad) and trying to malign it by using the word random.

It’s funny that you said this immediately after saying:

Because that’s why I brought up Halo 2. Your entire argument is “there are people complaining about sprint, go look at the threads,” when this is the exact same logic used when people ranted about Halo 2 being garbage. Can you even follow along?

You… actually can. It’s really simple. Just go into the player controlled actor (or whatever they call it internally at 343) and toggle it off. This is the part where you say “but the maps are designed with sprint in mind!” To which I can point to numerous old Halo maps that were similarly sized/designed without sprint. So uh, nice try.

This is especially juicy since you still keep ignoring my request for you to succinctly state this mysterious “common design philosophy” that guided every decision of Halo 1/2/3 that would also preclude sprinting.

I didn’t say a copy of COD, but it certainly points to the growing of influence from games that hurt Halo’s identity and core gameplay.

They are objectively poor weapon designs, you liking them means nothing.

Skill issue

Proper shield killing weapon, Bruteshot for selfboosting and weapons that fill various roles. It’s not the best, but leagues above Reach.

Skill issue

bein able to run fast doesnt hurt halos identity

you not likin means nothing. they aint objectively bad. your pathetic ego is just way too big to understand what opinions are

on your end? yeah

yknow plasma weapons exist right

“guys i can boost myself with a brute shot. reach is therefore useless”

no examples

“i cant counter you so im just gonna repeat this thing that means nothing”
cry about it

the gameplay has changed a lot in the cod titels.
since there have add specialists in the cod titels like bo3,AW,Bo4 is a core change there have done.
its not like in MW and MW2 back then so its gameplay change from there core formule.

the weapons have change a lot since in AW you use energy weapons more and no bullets its core change.

same go’s for there other game mode there have it was always zombie’s but that has been replace a lot with other things.
so far the core formule has change a lot from cod titels.

You ignored my points by bringing up “oh but you can’t sprint in a vehicle” as if that actually means anything when the majority of gameplay is not vehicle based.

Players can choose to increase their speed at any given moment at any point in the match, no prediction or adherence to a pattern that old Halo relished in.

Halo 2 still followed the same design rules as CE, H2 is flawed in many ways but it is still Halo.

Is it disabled in Matchmaking?

False, old maps were designed around 1 movement speed in which combat and movement were seamless and parallels. And let’s not forget how sprint effects how weapons are designed shall we?

Shouldn’t be that hard to follow how CE-3 were all designed. Simple at first and modular.

It changes everything about how the game is designed and played, so yes it does.

Ah yes random bloom on a gun so it awards kills randomly, such good game design, cope harder

that’s why the plasma repeater uses plasma_fast as it’s damage type? making it an AR reskin?

A single example.

I gave one in the previous point but okay.

Says the one crying because he can’t read the first point of a thread.

Pick loadout, run around, ADS and kill enemy in quarter second ( or half in newer games ) no major shift in combat rhythm.

nuh uh

yeah not like if you time your shots it aims fine
skill issue. cope harder

i dont like the repeater anyway

for one outta like 17 weapons. good job

sorry you cant make up your own arguments, must be a skill issue

loadout has also been chance.
Cod Ghost has change there loadout system that each loadout is bound to 1 class char.
that means if there are 5 loadouts you have 5 chars.
and there have also add the nummber loadouts system in it.
that you can have any combo you can make but its limit to points.
so that means more you can make a loadout that has 0 grenate’s and have more attachments on the gun.
or use extra perk.

I can spawn in with armor lock and completely negate your ability to damage me, you would have no way to predict this. Random

OR I can spam and get lucky and kill you first :wink:

Still better than Reach.

Cope

Still has loadouts, changed in a way that alters their impact but does not remove them.

yeah for like 10 seconds

if only you had a color on your back to show you could do that

you just said that didnt work for you so, skill issue?

no arguments. skill issue

skill issue

wow 1 small thing is staying the same.
nobody in the cod community care’s about that small thing.

halo has still its big core since halo CE more and thats the campaign story what a lot off game’s not have any more.

So you acknowledge how it fails the Halo combat loop, but it’s fine because the game is only ruined for 10 seconds? Reach kids are cringe

Almost like I am shooting someone from the front, and the fact that I still can’t predict what he will spawn with anyway.

Spam and get lucky, good gameplay right?

Most of COD is the same. Modern Halo and Classic Halo are not related in the slightest.

cod was also first classic and have also chance to modern and now you are telling its all the same?
then you need to play really some older cod titels and some new one’s to see the diffrend good since it has also its classic and modern versions and diffrends.

Same gameplay formula and style, dig deeper into how the game plays.

no i just dont care its a little different. armor lock is sorta annoying but it aint as bad as people act it is

https://www.youtube.com/watch?v=_ZUoIteRr6U

so you have never seen someones back in halo. alright. must be a skill issue

if you can make up your mind what your whinin about. must be a skill issue

So you don’t care about Halo’s gameplay consistency, why didn’t you say that from the start?

100% of fights are totally started from behind.

Spam and get lucky, skill right?

For someone that was super quick to use “strawman” fallacy incorrectly, you seem to rely an awful lot on the “appeal to tradition” fallacy.

WRONG USE OF STRAWMAN AGAIN. Because you stated that you can use sprint “at any time.” I’m addressing your words directly.

We’ve already established that they can’t increase their speed at any given moment, but I’ll let that slide. Your definition applies to everything that involves player input. Why does that make that bad if the game is designed around it? Oh and you don’t get to use the “appeal to tradition” fallacy.

These mysterious design rules that you continue to invoke but never define. Also, stop appealing to tradition. Give me an argument about what negative impacts it has to gameplay.

Does my description of the process sound like something that is disabled in matchmaking??

First of all, you’re absolutely wrong. Maps were not designed around 1 movement speed. Players by default on older games had a varying movement speed based on how far you pressed the thumb stick, then crouching changed your movement speed “at any time,” then vehicles changed your movement speed, then carrying objectives (flag) changed your movement speed. I can use your own example against you.

You’re arguing that removing sprint would have a severe detrimental effect on gameplay. Cool, let’s remove vehicles from blood gulch and do a btb CTF match. Does that map’s design with vehicles in mind not fall apart the moment you pull vehicles from the equation?

Next up: Explain to me specific features that were implemented in Halo Infinite’s map designs that cannot be found in any map from Halo 1 through 3 as a result of sprint.

Again, tell me what design changes were made to weapons to specifically accommodate a 10% movement speed increase that would make the game radically different if those design changes had not been made.

Also, if we were to remove vehicles I think it would have an even larger impact weapon design than sprint.

This isn’t a design philosophy. What are you talking about? You’re just describing how literally every game is developed. I want you to explain what you mean by “simple and modular” and how it precludes sprinting.