No Longer The Same Halo

So?

So?

Not really

Thought it ruined the game

Reach Sprint was a decision you made as a player to have an advantage edge on others when it came to the armor ability selections.

If I picked to have Sprint, I was prioritizing my ability to close the gap at higher speeds than most other players. Each armor ability had their advantages they provided at the cost of another advantage being lost.

  • Drop Shield - I protect and heal those within, but it also helps my enemies if they somehow get in the bubble-shield.

  • Jet Pack - I desire to reach the high ground more quickly than someone taking the stairs, giving me a better chance at getting the power weapon and using it against them.

  • Evade - I desire to jump out of the way of danger or suddenly close the gap on someone at the tap of a button.

  • Armor Lock - I desire to become an obstacle to vehicles, be invulnerable to an inbound rocket, & create an EMP blast, all at the cost of me being stuck in place for a short period of time.

  • Active Camo - I desire to be sneaky and to confuse the enemy that peeks at radar. Sadly it also affects my own radar and my teammates nearby.

  • Hologram - I desire to distract the enemy with a decoy that is believable just long enough for a backsmack kill.

  • Sprint - I desire the ability to get to the items and the fight as fast as possible or to retreat and regroup if I encounter greater numbers.

Because Sprint is only 1/7th of those items, it was unlikely that the enemy might have it. So if I had a bad spawn and encountered a high number of enemies, I could reasonably retreat from that fight and regroup with my allies; and they would likely not be able to give chase since I had sprint and they had things like Hologram, Active Camo, and Drop Shield.

Halo 4 introduced Sprint as a default everyone had, and unless you had the Mobility Perk, you would of course get exhausted. But since everyone had Sprint, it meant that most of the time that retreat tactic was wasted since you would just be running while the enemy give chase at equal pace. And if they had the Mobility Perk on that spawn, you would be S.O.L. since they would close the gap with ease.

Halo 5 made that worse because now your shields and health don’t recharge while sprinting and now EVERYONE had endless sprint. So now if I spawned away from my teammates and nearby the enemy and sought to flee and regroup, the enemy could damage my shields and give chase. Now my shields don’t restore and then eventually I stop running to put up a fight… only to be at an automatic disadvantage. Yes the enemy hasn’t shot at me the entire sprint; but my shields are down 1/4 and that makes me a priority target among my peers when the enemy begins the firefight.

Plus with everyone having Sprint as a default, it leads to everyone being able to blitz towards the Power Weapons, whereas the Jetpack and Sprint Armor Abilities were often prioritized because of the advantage it gave players to get to the guns and vehicles before the enemy could. Some chose utility while others chose mobility.

Which is probably why Halo Infinite’s Sprint is the weakest yet since it only gives you a 10% boost to speed instead of the usual 20%.

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It ruined the game by attaching it to the loadout system. It also split the community because Halo never had Sprint before

Your complaints make zero sense

Your logic is just all over the place. You keep using this “split the community” platitude that is utterly meaningless.

When Halo 2 came out there was a huge outcry about grenades, dual wielding, the pistol nerf, Master Chief not being the only protagonist, and there’s probably more that I’m forgetting. The community was “split” on these things.

When Halo 3 came out, there were a decent number of players that refused to make the switch to Halo 2, thereby “splitting” the community again.

When Halo Reach came out there was a huge outcry about the DMR vs the BR, the loadout system, bloom, and probably more that I’m forgetting. The community was “split” again.

Point is, the Halo community is always split each time a new game comes out. Holy hell the Halo 2 forums were an absolute nightmare when that game came out. In a lot of ways, things haven’t changed at all.

And even then, stop using “this game split the community” as some kind of gotcha. It’s meaningless.

If the only thing it takes to split the community is:

Then literally each time something new is added to the game it’s considered splitting the community.

FALSE !!!
Bungie’s additions of Vehicular Boarding, Dual-Wielding, Firefight, Forge, Equipment Pickups, and New Enemies were beloved additions.

343 just doesn’t know how to bounce like Bungie did.

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Logic ( skill ) issue.

sprint bad and it’s inclusion in Reach ( and other inclusions ) has lead Halo down a path of following trends and becoming irrelevant in the wider shooter market.

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“sprint ruined the franchise”
lmao ok, not the ugly art style and bad story 4 and 5 had. no bein able to go fast for 10 seconds in the second or maybe even first most popular halo ruined it. suuuuure

Lemme stop you right there

I was there in the Halo 2 forums and there was absolute anarchy because of dual wielding. When they nerfed the pistol to accommodate the new dual wielding system, people were outraged. When they overcompensated on nerfing grenades to also accommodate the new system, there was outrage.

Every single day people were wailing about dual wielding and its impact on gameplay. Anyone who says:

And pretends like the Halo 2 forums weren’t full of constant negativity from Halo CE fans either wasn’t there or is lying.

I didn’t even know forums exsisted for the older games. Neither did all my school friends or anyone that I ever met. Stop using those forums as evidence of something when only a few went on those fourms. Well all know that most people see the first three halos as classic and the rest as something else. Those micro spilt between duel weilding is no where near the split between sprint

Pistol was actually nerfed to be how it was supposed to be in Halo CE.
One of the devs admitted to making a late edit to the load-order code, adding values that boost the Magnum’s damage output whenever a map in Halo CE was loaded. So anyone inspecting the pistol files would see the normal stats, while gameplay would ensure buffed stats.

I’ve made the comments before in the past- its a shame, but 343 has struggled to ever make a good Halo game. Even MCC they stripped away some of the most beloved features and it took years to be decently playable (while still having Fatal Errors constantly today).

thats the same thing i have keep reading on that 6k+ thread about sprint discusion that people tell.

that it was thanks to sprint the halo game’s are not the best any more by some people so what.

with sprint the multiplayer maps for a lot off playlist’s have become what larger to play on.
and with sprint in the halo serie’s you need to think more tactical in each match what is smart to do at time’s.

but a lot know why people are against it more is that there cant shoot and walk fast at the same time that was more off a problem there have.

For the better, CE is the best balanced Halo by far as the magnum is the core weapon that every other weapon revolves around. Infinite lacks a core weapon by comparison.

ive literally never actually seen a reason why sprint is bad other than “its bad”

First of all, this isn’t true. The pistol was brought in line to fit in with other weapons that were dual wieldable.

Second, even if this was the case, that doesn’t negate the entire point that the community was “split” because of the changes made to Halo 2.

Everyone knows this and isn’t the gotcha you think it is.

lol, what? The Halo 2 forums were huge. Just because you didn’t visit them doesn’t mean that only a few people knew about it. What on earth are you talking about?

Because you’re rewriting history. This cycle repeats each time there’s a Halo game. It goes like this:

  1. New Halo comes out, forums explode with vitriol about how it sucks compared to the previous Halo game
  2. Dev releases updates based on feedback, forums stay mad
  3. Repeat step 1

You’re literally doing it in this thread with Halo 5.

but the first 3 games all shared a common design philosophy and followed the same set of rules generally.

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It’s like you completely ignore the vast amount of people that said " ohh Bungie was better" or “the classics were better”.

You can whine all you want about the subtle changes between each game and how the forums exploded but fact of the matter is people lump the first 3 halos together for the most part. Very rarely do you see someone making your exact argument.

probably cause 5 and infinite suck

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Exactly. It was reach that was the extreme departure from the original series not halo 2 to Halo 3