No Longer The Same Halo

Pick up? What are you talking about. You literally started with the ablity you choose.

Sprint doesn’t belong in halo. Halo 5 was the only Halo to balance it properly with the no shield Regen.

Yes they were. They were built around all the ablities.
(Looking at you sword base)

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Oh yeah? Where’s your proof? Because that’s definitely a lie

Funny enough your ignoring the massive drop off for infinite. But it’s a good game right ? Lol

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Because infinite has many of the same problems 5 did. Difference is while infinite has better core gameplay, it lacks content and is using an awful F2P system. Halo 5 at launch lacked content and it was trash gameplay.

Back when spartan finder was actually updating, Halo 5 was only averaging around 150 players a day. MCC was averaging 10k players a day. Face it, Halo fans absolutely hated Halo 5 and for good reasons.

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It lacked btb and forge. Forge came two months later. Not 9.

So launching with no content is not an argument whatsoever. It launched with more basic modes. It launched with more exclusive modes like breakout and warzone.

It also had more weapons. It worked since day 1. None of the desnyc Bs we are dealing with now.

LMAOOO. Imagine comparing MCC. A game with multiple titles in it to one game. Flawed argument.

Face it. Infinite is trash and the only thing that’s ganna save it is forge because no one wants to play the basic modes OR gameplay.

" Ohhh but muhhh gameplay".

Lol. No collison.

Slow sprint.

Pads everywhere.

Stick in the mud gameplay.

And it’s not even classic. Like what are you defending here? A brand new Halo THAT STILL HAS SPRINT IN IT? spare me

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None of that changes the fact that Halo 5’s core gameplay was hot garbage and widely disliked by the Halo community. Halo Infinite despite all its problems at least has the core gameplay correct. The game feels like Halo, not some wannabe CoD game like 5.

Halo 5 straight up wasn’t fun, nor was it a Halo game.

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It was widely disliked because the campaign and we all know this.

The consensus as been this for years.

Halo 4 story good
Halo 4 multiplayer bad.

Halo 5 story bad.
Halo 5 multiplayer good.

On top of that you can change the gameplay in customs. And it has the best forge something you seem to be ignoring.

It doesn’t have it correct. Sprint doesn’t belong in halo. Would you add Sprint to Halo 3? Would anyone? The answer would be no right? So why is it in infinite if this is so called “going back to its roots”. You can’t even zoom in with the rocket anymore. They removed so much of what makes Halo, halo.

It was fun and many people liked it.

And last all no one till this day has proven how it’s a cod clone. What. Are you talking about advanced warfare? Does it have the thrust halo 5 has? No. Stabilize? No. Chain abilites? No. AW is nothing like halo 5. Go ahead. Tell me how it’s simmalir and I’ll show you how it’s not

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Welcome to #moderngaming.

This game is not intended to be a good Halo game, it’s intended to capitalize on a strong marketing brand name to squeeze money out of as many people as possible.

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Reach was it’s own thing. Being Bungie’s last title, they tried things in Halo that haven’t been tried before, in modular ways. Most of it hit its mark, but it had a few issues that kept it from hitting its peak. For the overwhelming most part it was a success and the stats and fondness for this title show it.

Halo 4 was 343’s attempt to make Halo relevant using popular tropes from the time, even though Halo already had its relevance at that point. Halo 4 didn’t pick up where Reach left off contrary to your belief.

Halo 4 was built for and with people who didn’t like Halo in mind, so players who were fond of Halo no longer had a home, and players who the game was built for left for the newest CoD at that time.

Halo 5 was 343’s second attempt to make Halo relevant using popular tropes of the time, even though the fanbase was quite clear that reinventing the wheel wasn’t necessary with Halo 4. Yet the wheel was reinvented again, and the player base voiced its displeasure again.

Halo 5 isn’t a fondly remembered title even by Halo 4’s standards, and is a title that is quite clearly being distanced at a breakneck pace by 343.

Halo Infinite was the first Halo title in a long while that the fanbase hasn’t been totally split on. There are its detractors, there are gripes levied against it, but the gameplay keeps things simple.

It’s got plenty of issues, a plethora of issues, a multitude of issues, but they stem primarily from aspects unrelated to core gameplay mechanics, which is a first for this franchise in a good long while.

Oh it has, but not along the timelines and basis you assume.

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I find it extremely hilarious that once you get to Halo infinite all of a sudden it isn’t reinventing the wheel again. Grapple. Repluslor. New weapons. Reworked gamemodes. And other equipment. All of these things are new. Aka reinventing the wheel. Are you ganna tell me halo infinite plays exactly like halo 3 to the T? No right? So by your own definition halo infinite is a reinvention of the wheel. A reinvention that YOU like. Just like I liked the reinvention with Halo 5.

Don’t like Halo infinite stands above halo 4,5 or reach. It doesn’t. Maybe when forge comes out it’ll be better than Halo 5s forge but aside from that everything else isn’t better.

It drops most standard enhanced movement abilities (even clamber in many cases) for simplified base mechanics. It’s not classic Halo, but it’s certainly not trying to reinvent the wheel either. It’s modifying the wheel that Halo was built on.

Nonstandard combat modifiers and tools scattered across the map, much like equipment, power ups, and weapons have always acted as in Halo.

Oddball is the only one that comes to mind, and the change is quite honestly not a horrible one.

No because that would be a dumb argument lol

Like I stated, more of a modification than a reinvention. It’s more or less Reach with a weaker sprint in your back pocket rather than as a piece of equipment, but using Halo 3’s projectile mechanics.

You can like the reinvention, not saying you can’t. But it’s also fair to say you’re among the minority that did, which isn’t bad it’s just fact. It wasn’t a well received Halo title.

Lmao. Modifying the wheel? Seriously? Just because you used a different word doesn’t mean they reinvented the wheel. They did. Simplified base mechanics? Since when was Sprint, slide and clamber base mechanics? Bas mechanics is classic Halo.

Lol. Non standard. No other Halo had this before. So there is no standard. If there was it would be classic. Same with Halo 5. Those ablities weren’t standard enhancement ablities. How could they be if they aren’t in any other game?

Change to oddball was horrible. Who cares if it’s a snowbally mode. It should be one round and that’s it. These games always go to time. It’s always one of the longest played games. Ctf is also 5 flags now. Also makes the game longer. I guess strongholds and slayer is fine. I hate strongholds tho. King of the hill ftw.

Modification = reinvention.

Lol. Stop the cap. You know well that the multiplayer of Halo 5 was well received and even more so when forge came out. Forge is a giant chunk of what Halo 5 had to offer. Without it even I wouldn’t have played the game that much. Let’s not act like Halo 5 forge is a spereate entity. It’s a part of Halo 5 and Halo 5 forge is almost a unanimous beloved mode. Which is a part of the game.

PICK AN, not pick up. read

why?

but you said it doesnt belong in halo anyway so

…you know sword base has a massive launcher in the middle right?

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I’m sorry you want to oversimplify everything, but you can drop the semantics lol.

You can disagree with my statement, but the gameplay is far closer to what Halo was at the end of its prime than 4 and 5 ever hoped to achieve.

That constitutes an experience that is closer to classic, even if it isn’t quite classic.

Nonstandard refers to stuff you don’t start out with.

Halo 3 introduced nonstandard equipment that were direct killing implements.

Reach expanded upon it with armor abilities.

And every Halo had different weapons alongside familiar ones.

Standard to Halo 5 if every player started out a match with them.

Well then that’s just going to have to be a point of disagreement then. I’ve never enjoyed the oddball gamemode until Infinite, so it is what it is :man_shrugging:

Ctf is only 5 in ranked.

I too want some KotH action if I’m being honest. Strongholds is fine, but KotH is pure gold.

Modification relies on an existing base.

Reinvention builds something from the ground up.

I guess mutation would describe Infinite better than modification. There’s a visible influence rather than a visible base.

By a very small minority yes. Metacritic user reviews paint it as mediocre at best, and population counts were so bad we had to rely on API data access rather than official sources.

It may have been a popular part of the game, but Forge isn’t what Halo 5 is built upon, it merely stands out as a great feature among a mess of mediocre or ill received features.

5 Forge is an antique gold Rolex watch paired with an ill fitting Goodwill suit with brass plated plastic cufflinks. By itself its incredible, but it’s merely a stunning accessory on top of a cheap presentation.

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Reinvention. Something built from the ground up. Mmmmm let’s see.

Grapple

Repulsor.

No collison for the very first time in halo.

New weapons ( don’t hate them but they are a reinvention )

Open world campagain

A lot of things in this game are built from the ground up. Never seen in other halos. I would most definitely call this a reinvention of the wheel.

At least we agree on king of the hill. The rest we both just have our tastes.

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Radar range of 18 meters combined with the sprint, thruster, grapple, and melee lunge results in people crossing that 9-meter gap PRETTY STUPID FAST.

A lot of people have started to quit just because they started to lose. It seems going free-to-play has attracted a lot of people who want absolute victory or nothing.

REJOICE AND SING PRAISE BROTHER !

This is due to player collision being set to “soft-collision” rather than “hard/solid-collision”.
In previous games, you bump into a player and it stops you in your tracks as if you hit a solid wall.
But in Infinite you now slide off of one another.
This was likely done to make the Thruster Pack and Grapple Shot abilities less of a headache. You shot a grapple and barely missed so you slam into the wall as it reels you in? Not to worry, you will slide up the wall and to where you grappled onto the ledge above.

However the Soft-Collision has resulted in players sprinting at one another to slightly clip into one another. And when you strike with your melee attack, your arm phases through the other player and the melee-damage coordinates are now suddenly striking the rear hitbox; resulting in a back-slap from the front.

Melee damage output needs to be readjusted to fix this issue.

Needs to be addressed.

Although for a slight percentage of people this may be the case (especially if they have a challenge forcing them to win), but i think the fast fast majority is for desync, lag, not the correct gamemode (again because of challenges), the needed weapon is not on the map (again challenges) and also because some matches are ridiculously one-sided because of the non-functioning SBMM.
I think the percentage who quit just because they are not winning is pretty small.

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i love how he says sprint bad when he defends halo 5 (which also has sprint)

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Because Halo 5 was the only Halo to do Sprint right with the no shield Regen feature. It was also connected to the other ablities making it a chain able ability instead of just a mechanic.

If anything I’m down for removing the sprint and putting back the default thruster.

… … … … what?

Sprint was done right in Halo Reach. Every other iteration has been a sopping wet towel thrown on your back while it was a hot-humid day - annoying.

How so if it was connected to loadouts? It wasnt like it was the standard mechanic unless it was the only loadout to choose from which the game wasn’t mostly played like that only mlg. The Sprint was also wonky looking too. Reach Sprint wasn’t bad but it definitely wasn’t the best version