It was always there, it was just a matter of who was going to open that door and let them run wild… Activision didn’t help either. Once Bungie got a taste of what Activision was making after Activision left them, Bungie ran with that and that shop became a priority over the entire game.
This is what will happen to Infinite unless 343 pulls their head out of where the sun doesn’t shine.
Ya the level of quitters in this game is insane and its all due to the idiotic challenge system. 343’s answer to that was to increase the bots to ODST setting instead of addressing the real problem lol.
The PC thing. They are not more hardcore, they just have better gaming chairs…cough they are hacking cough Without fail when I see some sketchy play, the profile is ALWAYS a PC player.
has it not also to do since there is no voting system any more and you not start in a lobby room any more to vote what for map and game type you going to play that if the challenge is to compleet 1 oddball match and you keep getting slayer,CTF or Swat and not the oddball game type that there leave faster the other match since there not getting the right game type for the challenge?
Baiting vehicles into driving into armor lock was amazing. Sorry you don’t know what fun games actually are. Halo 5 was a wannabe arena CoD and it was garbage.
Reach was Soo good that it was the first Halo were mlg dropped them completely. Guess what game MLG picked them back up at? Not Halo 4. But Halo 5.
You also forget that classes and Sprint is the reason why reach was the death of Halo.
Sure forge was amazing and campagin was alright but the rest of the game was garbage. You forget that all of the maps were built around these broken ablities. Nothing about reach was good multiplayer wise(except for invasion)
So is that why Halo 4 and 5 had steeper, more sudden population drop offs than Reach
It may have had some sway during Reach’s golden years, but MLG was largely a dying medium by the time Halo 5 came out due to the rise of decentralized and 1st party sponsored esports events. Activision’s acquisition of the MLG was largely viewed as the nail in the coffin for that particular brand as it’s barely relevant 6 years later.
Reach was divisive, but it was hardly the physical split of the community as you make it sound as evidenced by the substantial and lengthy population that carried its lifespan up till the release of Halo 4, and then resurged shortly after Halo 4.
Halo 4, and subsequently Halo 5 were far more of a fracturing catalyst for the community statistically and circumstantially.
Not nearly as much as the poorly balanced custom class system and lack of ranked play of Halo 4 or the enhanced mobility suite and twitch shooter mechanics of Halo 5. Halo 4’s population stats are some of the worst in the franchise, and Halo 5 is controversial because it didn’t even try to make population stats public, and instead relied on vague condescending statements about how dataminers were wrong without stating how.
Reach was divisive for the reasons listed, but it wasn’t divisive enough to break the community apart or drive down interest in the title post launch like the other two games did. Hell, even Infinite’s biggest community gripes that drove away players aren’t with the core gameplay but primarily with bugs/glitches, stale content options, and to a far lesser extent customization monetization.
Reach is still the most played Halo in MCC, so his argument is nonsense. He can’t accept the fact that H5 was a bad game and died instantly after launch because the game was trying to be arena CoD instead of Halo.