No loadouts with unique armor powers/weapon combos?, how about we copy SW Battlefront in general or new mode?

I see some badass players wrecking and it’s cool. I also understand that the better you are at the game the more stunts you can pull off and that it becomes a great moment.
I Suck at the game so maybe I have not gotten to that point.
But generally, it seems like everyone else and myself just seem like a very bland frontline spartan" running then dying and not doing anything cool. It feels bland even if objectively a great FPS dynamic.
It would be really cool (please laugh at me if you think I’m nutso) to see a mix of original and cannon Spartans be an option to spawn in as under certain circumstances to pull off sick Hero shooter style plays.

For example - an Elite that starts with camo and sword
Brute with a brute shot.
or a throwback to dual-wield needle guy.
Master Chief himself could be a character the lore and fanfic is the limit.

NO NO NO NO NO NO NO. Halo Infinite is literally the ONLY modern shooter without hero shooter elements and it needs to stay that way. I am so unbelievably SICK to death of specific heroes with specific abilities being in games. I was literally about to give up on shooters entirely due to this aspect.

I like that everyone has to master the same mechanics in order to be better than one another. Asking for different abilities is just looking for things that cater to you. Abilities that make the game easier for you. It’s on the list of things added to games basically awarding you for simply participating.

Hero shooters and battle royales can both lick my -Yoink!-, I’m so sick of every single new shooter that comes out feeling like they’re necessary elements to be included. I like organized balanced gameplay, not a mess of different abilities being spammed by no brain kids that like to mash buttons and especially no ultimate powers that are basically a win button. I hate RNG in almost all games unless it’s loot based like an RPG.

This is bar none one of the worst suggestions I’ve EVER seen for the Halo franchise. You want a hero shooter? Go play one of the other 10 million hero shooters on the market. Overwatch ruined FPS gaming and Rainbow Six became an absolute joke.

Keep this garbage away from Halo, PLEASE.

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I love you, forum person. You just read my mind.

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It had to be said, lol. I just wish Halo was fixed because even though it’s so damn broken, it’s still the only shooter I want to play because it avoids including all of those now standardized elements.

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We can have it when a mode exists which makes sense to have it.

Until then, no. Halo should always be equal starts.

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You seem scared for Halo to innovate and need to think outside the box and realize that halo can do BOTH by having seperate modes for each.

grow up. Did you forget the series started with the words COMBAT EVOLVED, NOT COMBAT STAGNATION.

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I for one like his idea and it would breath some life into Halo to have NEW IDEAS as NEW MODES, where they experiment with ideas instead of these crybabies like the guy who commented who are paranoid that creative ideas might “rUiN mAh hEyLo”.

A seperate playllst with Halo’s own twist on class based gameplay would be awesome for players who want hybrid gameplay that takes risks with sandbox elements, equipment and abilities

How is Halo copying literally every single other modern game in any way, shape or form them innovating?

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You for one, liking his ideas are in the minority in terms of Halo fans. You want new modes when old ones aren’t even implemented yet? Also, “New,” what on this green earth is new in copying literally EVERY OTHER SINGLE GAME ON THE MARKET?

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I actually vibe a lot with durriks post, thanks for the reply. Hero shooter aspects can break aspects of a shooter game (overwatch) but I also think it can make it IMO far more loveable (TF2). I hated when cod and Battlefield went down this route. Maybe it is 100% my fault for wanting to play a halo that no one else wants but I see it kinda like the lack of an infection mode. ALOT of ppl like this game mode but it is not in the game. I respect and understand wanting a modern shooter and wanting to protect that. But you have to admit that you didn’t read the books or play the SP experience to be a modern normal bland shooter trying to master the same mechanic as the other guy playing it. I feel like there is somewhere a balance of refined shooter and Hero-like mechanics that either Perfect the game or just allow a mode that someone can enjoy that aspect separately. The great aspect of forge mode was players didn’t have to play and perfect the same map over and over again. They could make their own and apply different map-making styles to any game mode. The game has Infinite in the name, why not allow for players to make an “infinite” amount of game modes instead of boiling it down to modern shooter. You can think it’s garbage that’s valid and id never wants a game’s core to be ruined, but you can’t disagree that there could be a way to balance or cater to both types of styles.

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Thanks for the reply/support. I think that he’s not scared and is grown up lol. He makes a valid point about it being like our last hope to have a modern shooter not infected with the hero shooter aspects. I agree with you though. I would be satisfied with having both modes.

Did you forget that the Lore and Stories of Halo is literally built around the idea of playing as Heroes like Chief, Reach, etc and the cosmetics are Hero based, so having a Mode which gives you specific abilities based on various characters training specialty is not a stretch of the Imagination.

You people aren’t as smart as you think you are.

You’re all fine with cosmetics for Heroes, but God forbid someone mention abilities for Spartans and you all sh## a brick and think it’s “copying” other games.

It’s a generalized concept that can be adapted to a genre just like many other concepts in game design mechanics.
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You don’t seem to get the idea through your thick oddball that you can use a generalized game concept that is used in other games without it being COPYING them directly.

FPS’s already share attributes like gun combat, Melee, camera, story telling, ability usage, and dozens of other mechanics going back decades.

You people don’t have the depth and perception to understand how this all works.

You all have this black and white mode of thinking that assumes that Halo having Heroes from it’s lore would somehow be a carbon copy of other games, when in Reality Halo was one of the earlier games to feature an ensemble of Hero characters, just with different mechanics because of technological limitations.
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The fact that you don’t understand that Halo could implement Classes or Hero Spartans with their own unique skill sets shows your lack of perception considering this is a generalized concept that existed before Shooter games even became a thing. It’s a game mechanic across many genres, even story telling in various media formats, and if game designers are good it wouldn’t be “Copying” from games who didn’t even come up with the concept to begin with but merely adapted it.

Some of you all have blinders one with a one track mindset that doesn’t understand creative application of game mechanics can have lots of variety even among singular concepts.

Guarantee you don’t understand $#it about game design

Love it when people use this as an argument to justify Halo copying gameplay traits from every other game.
Yes, games SHOULD evolve, but it’s how and in what direction they do it.

Take DOOM for example. The game has definitely evolved compared to the 1993 versions, an have evolved pretty significantly. But they kept their combat formula pretty much the same, which is move fast in all directions, flank enemies, blast them to pieces, repeat. High action, gunplay and speedy gameplay.

Halo went through all sorts of evolutions which deviated from it’s original gameplay loop, which is to make every single encounter a 30s chess-like encounter based loop, full mobility at all times, and a damage system revolving around flawlessly melding Gunplay, Melee and Grenades.

Up until Halo 3, we have had this same gameplay, with additions that evolved the gameplay like Dual Wielding and Equipment (Although Dual Wielding is still being debated by many as detracting from the gameplay combat loop than adding to it since it removed Melee and Grenades while in effect), but the core gameplay remained the same with these systems BUILT AROUND IT.

Halo Reach first featured armor abilities and loadouts, but these systems still lingered around the border of the gameplay and is cooldown limited which means after these abilities were expanded, players for the large part were reverted to playing the traditional Halo combat.

What Halo 4 essentially did with Loadouts and Killstreak drops is building an additional layer to the gameplay, trying to jam it right in the middle of Halo’s established gameplay loop. By enabling Loadouts and disregarding equal starts, people started with the best possible loadout which made them not willing to traverse the map to scavenge for weapons in order to gain an advantage.

I’ve lost count how many times H4 MP matches were just trench warfare with DMRs and Light Rifles shooting across an open space, and it got so boring cos Shields ensured no one insta died, and matches were long and tiring. Not to mention spawning with the Boltshot let you camp around corners and 1 shot people early in H4’s launch. By taking away people’s need to go out and scavenge weapons, a large part of maps were pretty much unused because a holdout point/objective is simply a better place to sit down and start blasting with your precision weapon/plasma pistol/plasma grenade start. One could argue that H4’s loadouts stagnated the gameplay.

H5 is the worst offender when it comes to MUTATING the series rather than EVOLVING it. 343 removed Loadouts thank the lords, but they decided immediately to disregard Halo’s traditional combat loop by jamming it with even more invasive systems with Spartan Abilities, making it so that the gameplay and balance revolved around that instead of players just running around shooting each other. A Spartan Ability user is definitely beating a non Spartan Ability user due to the added mobility and utility. Actually heck, if it was only mobility and utility, I can close an eye, but no Spartan Ability also added DAMAGE with Ground Pound and Spartan Charge. With these systems worked into the bone of H5, it barely resembled a Halo game anymore. It was essentially like Splitgate : a Halo-styled shooter, but with additional important systems worked into it which made it less like Halo and more like its own.

Now we have Infinite : Infinite did the absolute right thing reverting back to a more “simple” Spartan player. You can Shoot, Run, Jump, Grenade, Melee all within seconds of each other with nothing restricting you. Sprint felt good and necessary because it allowed Sliding which arguably is a decently good evolution in mobility compared to giving everyone Thruster Packs. Equipments were limited use and gave incentive to players to go and scavenge some on spawn, because it felt good to have one rather to not have one. All of Infinite’s systems built around the core gameplay and mobility was pushed up to encourage new ways to play instead of entirely relying on it as an all important feature which spelt a win or a loss.

If you want me to bring up more case studies on games which evolved correctly instead of mutating into a mess, you need only look at Mario vs Sonic.

How did Mario evolve from a 2D to 3D platformer yet retain its audience as well as introduce new systems all the time? Because it kept the core formula the same: Plump Mascot running about, jumping about, collecting coins, collecting stars, and everything added to the game worked toward this same endgoal. They didn’t suddenly give Mario a painthose in Sunshine for the sake of giving him one, they gave him one because they designed a level where these collecting activities needed one. Then we have Sonic which did everything possible to move away from its core gameplay which is simply running fast, collecting rings, and running even faster. That’s why people love Sonic Mania over all those 3D Sonic games which put walls and pitfalls everywhere so even Running Fast is punished.

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I wouldn’t mind New Modes involving class loadouts though, IF it made sense to have them.

For example, a new Warzone Firefight mode where players can choose to be a class with starting Equipment and loadouts to fit the role they want to play. Or a new Invasion mode where players can choose a class for the loadout they want. (and since Banished have so many races, each loadout can be assigned to an alien, which is gonna be really cool to play as a Grunt, a Brute, a Sangheli or even Flying Octopus Monkey)

imagine invasion with chief johnson arby and half jaw as heroes, it might actually be good

I think the Elephant in the forum post here is that most people would love NEW halo modes, not just poor imitation of other games.
And thats what well get from 343.
Poor imitation.
Personally i felt negatively towards halo moving to battle royale style years ago. Now im kind of curious.
Same with heros, but if they cant have simple btb working…for like what…4 months now?!
Say there was halo themed lore heroes.
In battle royal, with building with a forge extension.
But theres no way the og xbox could handle that.
Something new.
Every halo game brought something new.
This game has nothing new.

I won’t mind a hero system, but only if 343 knows how to balance it and implement it.

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this is very true, it wouldn’t be too difficult, but they’d have to get it perfect