I almost forgot that this was the case for Reach, but definitely do not do for Halo 4. Everything for a Halo game should be unique for every game piece. FireFight should just have similar maps from the campaign but not integrated, and multiplayer should without a doubt have its own unique maps that could resemble something from campaign. No more of this across the board designs for all game pieces.
Not even resembling, the mystery of the maps is a great part of it.
> Not even resembling, the mystery of the maps is a great part of it.
Even better, where in the world would Chiron TL-34 be in Halo CE campaign? No where because its unique.
If the maps are good, I don’t care where they come from.
A little late to ask this because in the latest podcast they state about maps and scenery in maps which employs that those are chosen and named and probably more than halfway done with them.
May have been late but as long as “integrated” isn’t brought up, hopefully things will be somewhat unique, just want that surprise factor to come back.
I agree, this was a terrible idea for Reach.
343 wouldn’t be stupid enough to do this again, at least I hope so lol.
> 343 wouldn’t be stupid enough to do this again, at least I hope so lol.
Well Bungie is the bright idea team that did this for reach, so hopefully this scenario is avoided.
> > 343 wouldn’t be stupid enough to do this again, at least I hope so lol.
>
> Well Bungie is the bright idea team that did this for reach, so hopefully this scenario is avoided.
Bungie has made some very good maps though. Ones we have all learned to love.
> > > 343 wouldn’t be stupid enough to do this again, at least I hope so lol.
> >
> > Well Bungie is the bright idea team that did this for reach, so hopefully this scenario is avoided.
>
> Bungie has made some very good maps though. Ones we have all learned to love.
Well some weren’t that bad, its just tedious to know that I could play this portion of said area in firefight/campaign or campaign/multiplayer, but unique maps like those from previous games made the multiplayer experience better and gave some deviation from the campaign, which would be nice if they could do for firefight this time around.