No hyper inflated XP

XP in MCC and H5 to me is hyper inflated, probably to make it feel like your earning alot, and i hope Infinite doesn’t have this. (You could easily remove 3 zeros and still keep earning the same amount in most cases.)
It feels as though there is a huge grind when next level is 1 million XP away or max level is 50 million XP. Its one of the reasons I stop playing, it looks like a boring insurmountable task that just isn’t worth the time. Reducing it may help players in their grind, in a mental capacity.

50 mil for max rank is overkill for sure.

I think H3 did this really well. One win = One xp.
X Rank needs 150 xp? You need to win 150 games.
Keeps things simple and clear. Not only that, but it really helped with making players not want to quit out. Plus it makes people want to play double xp weekends.

Yeh I’m kind of sick of the exp grindfest, it’s taken me forever to get to max rank in Halo 5, I completed the 100 tier’s in MCC and all I feel is exhausted, I’m concerned it’s going to lead to the same problems, well I’m tired of feeling burnt out.

I’m fine with it honesty. I like the super challenge when it comes to the last rank. I just wish the amount of XP for each game mode was more fair because personally I’m not a fan of Warzone FF

Halo 3 did ranking the best imo, It’d be cool to see it return, doubtful that it will.

> 2535415744086631;3:
> I think H3 did this really well. One win = One xp.
> X Rank needs 150 xp? You need to win 150 games.
> Keeps things simple and clear. Not only that, but it really helped with making players not want to quit out. Plus it makes people want to play double xp weekends.

it would make people leave more if your going 20 and 0 and still losing you wouldnt get any xp

> 2535443402912151;1:
> XP in MCC and H5 to me is hyper inflated, probably to make it feel like your earning alot, and i hope Infinite doesn’t have this. (You could easily remove 3 zeros and still keep earning the same amount in most cases.)
> It feels as though there is a huge grind when next level is 1 million XP away or max level is 50 million XP. Its one of the reasons I stop playing, it looks like a boring insurmountable task that just isn’t worth the time. Reducing it may help players in their grind, in a mental capacity.

The higher values allow the XP payouts to be fine tuned as needed (boosts, performance, etc).

I would also guess the higher values have the opposite effect for many players — making them feel like they’re making big gains due to the large numbers.

Most people who play also don’t care about the XP/ranks, I have a decent amount of friends who play MCC/5 and not a single one cares about their level.

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> > 2535415744086631;3:
> > I think H3 did this really well. One win = One xp.
> > X Rank needs 150 xp? You need to win 150 games.
> > Keeps things simple and clear. Not only that, but it really helped with making players not want to quit out. Plus it makes people want to play double xp weekends.
>
> it would make people leave more if your going 20 and 0 and still losing you wouldnt get any xp

Yes, as an outsider looking in (i started with 4), I always thought that losing XP for just losing wasn’t a good idea. I’d rather XP be performance based, you do well you get more XP (like in MCC).

They likely did this as a response to how short it was for players to hit the max rank in Halo 4. While I think 50 million xp is outright abusive, it sure does seperate the casuals from the hardcores more prominently.

> 2533274870308953;10:
> They likely did this as a response to how short it was for players to hit the max rank in Halo 4. While I think 50 million xp is outright abusive, it sure does seperate the casuals from the hardcores more prominently.

This is why good teachers make exams way harder than they think any of their students will be able to handle, then curve it so that the smartest student (who maybe scored an 85%) gets 100%. If the exam is easy and multiple people get 100%, nobody knows who is the smartest.

I like the fact that many players are still earning XP in year 5 of the game’s life.

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> it would make people leave more if your going 20 and 0 and still losing you wouldnt get any xp

In theory maybe. I’d argue that looking at the populations of the Halo games after H3 says otherwise.

I liked Halo 3’s exp system. The max exp tank was 5,000, and exp was only gained from winning matches. This would be more practical than the exp system from Halo 5.

Inflation is a -Yoink- huh?

Jokes aside, inflated XP grinds are the new norm for most games coming out nowa days. I’ve come to the conclusion that XP doesn’t matter and rank is just a number so, I don’t take it that seriously myself. But I can see how looking at the huge number could be a draw back for some players, perhaps going back to the old days where 100 XP was considered a lot might be a good idea.

I’ve noticed that the score for doing anything (killing a grunt, etc.) in campaign and firefight is always rounded to the tens place. If this is representative of the amount of XP a player gets (pre-cap), then the game could certainly remove one zero (10XP -> 1XP) from the game without effecting the progression system at all.

I suspect if feels better for players to see that they got 10XP for killing a grunt instead of a measly 1XP, but ultimately it doesn’t matter one way or another, it’s arbitrary. You could get 0.1XP or 1000XP; the game will be balanced accordingly. I personally feel like a game is trying to manipulate me when they append a bunch of zeros to the XP system.

Hear hear. All the extra zeroes at the end of the XP numbers only makes it harder to figure out how much you earn and how much you need to rank up. It would be more appealing to see numbers presented like this: “you’ve earned 50 XP, 200/450 to level up.” As opposed to like this: “you’ve earned 26,000 XP, 730,000/1,250,000 to level up.”

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> >
> > it would make people leave more if your going 20 and 0 and still losing you wouldnt get any xp
>
> In theory maybe. I’d argue that looking at the populations of the Halo games after H3 says otherwise.

People don’t look at halo 3 and say i’m going to play this because the xp systems so good they play it because the gameplay is fun.also people leaving is still has a problem with people leaving

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> I think H3 did this really well. One win = One xp.
> X Rank needs 150 xp? You need to win 150 games.
> Keeps things simple and clear. Not only that, but it really helped with making players not want to quit out. Plus it makes people want to play double xp weekends.

Sounds like a terrible idea. I remember Halo 5 irritating me due to how poorly balanced it is and if I’m suddenly on a losing streak then it’s going to make the experience even less rewarding and more frustrating if my time is being wasted for nothing. Infinite should stick to giving exp in the same way Reach, 4/5, MCC has done because all ‘win exp’ would do is encourage quick boring/frustrating wins and more people exploiting games to gain advantages so that other teams can’t fight back.

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> People don’t look at halo 3 and say i’m going to play this because the xp systems so good they play it because the gameplay is fun.also people leaving is still has a problem with people leaving

I mean I did. I have zero interest in getting to 152 in H5, but H3’s system kept me coming back for more for years. Obviously the gameplay was solid, but having a xp system attached to winning and getting better made me want to do just that. Being an inheritor or whatever didn’t mean anything. It’s like Cod where you can have anyone get max rank. If it’s just time played it loses meaning.

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> > 2535415744086631;3:
> >
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> Sounds like a terrible idea. I remember Halo 5 irritating me due to how poorly balanced it is and if I’m suddenly on a losing streak then it’s going to make the experience even less rewarding and more frustrating if my time is being wasted for nothing. Infinite should stick to giving exp in the same way Reach, 4/5, MCC has done because all ‘win exp’ would do is encourage quick boring/frustrating wins and more people exploiting games to gain advantages so that other teams can’t fight back.

How is it terrible? Honest question.
I do agree that it is frusturating having lopsided games in H5, but that wouldn’t be as much of an issue if we had a MM system where you were being put into fair games.

And if you’re getting frusturated losing games then that’s good. You should use that to try and get better at the game. Your time isn’t being wasted. You should look at the games you lose and say to yourself “what could I have done better?”.

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> 50 mil for max rank is overkill for sure.

I am at SR-121 grinding for 152 I am so sad. I wasn’t really bothered until 343 said that people that reached rank 152 in Halo 5 would receive something special in Infinite! If I only get a mantle emblem in Infinite I’m going AWOL