No Forge Limit!!!!

In Halo 3…forge was a great part of why the game was so big. We got to create maps on levels like Foundry, Avalanche, Rats Nest, SANDBOX, Standoff, and etc. When Halo Reach came out the whole forge mode revoled around Forge World mostly most off all the custom maps made on forge were from forge world. It was basically impossble to make a awesome map like in forge world on any other map, I feel like this limits our forging creativity in a way and i fear that 343i will possibily do the samething. As a person who plays custom often I want there to be a more variety of maps that you could forge on, so it could lead to more fun customs.
I wanna know what you guys think should Halo 4 forge be the same from Halo Reach or from Halo 3?

How about a Forge World DLC in a different Terrain with different areas?

What made Halo 3 Forge great was that each map had it’s own forge palette. Unlike Reach where the same Forge pieces are on every map but Forge World just has a lot more pieces on top of that. I love how the HCEA maps are going to have new Forge pieces, but I hope they all don’t have the same ones. They need to vary it up a lot more where each map has it’s own unique Forge pieces.

I agree variety is key to a great game.

Halo 3 did have a limit but with less of the forge capability of what reach’s forge tools could do. Reach has more limits because of overload glitches that would follow. Limits are put in forge to stop lag from objects. Halo 3 had a limit on forge but rarely do people hit it.

I think they should make a blank map and create everything with a library of creator objects, maps, vehicles, weapons, and maybe AI.

But that won’t happen until that use atoms instead of polygons.

Thou, they might be able to put in a Forge Library system that is similar to G-mod Library
The Forge Library could be updated to add new objects, so that we don’t have the same problem as Halo 3 and Reach.