From what I’ve seen so Far there are none.
There is no excuse for that.
None whatsoever.
The games primary/new factions are Forerunner and there are NO forerunner Vehicles…
Are you kidding me ?
This is the biggest Halo to date, with Massive ammounts spent on advertising and a live action series and all 343i can manage to squeak into the game is a mech.
The mech would be fun if half the maps weren’t as tight closed, narrow and cluttered with objects as my refrigerator.
And the only air vehicle is the banshee ?
Did you guys forget there were a few Human vehicles that can fly too ? Or is the hornet a little too big for the nightmare of a closed in play space that Exile is. You can barely fly the banshee around in that thing it’s so small.
And last but not least…The Pelican.
IF 343i really had their stuff together they would have remembered how awesome and fun it was to drive around in the Elephant on Sandtrap. So…
Why not take that same Idea and build upon it. Instead of the Elephant make One large map with Arial Platforms and a flyable Pelican. The Map could be Aircentric with The Hornet, Banshee and an unknown type of forerunner vehicle to use. Perhaps it could have been similar to Ascention but larger and with multiple fighting platforms. To avoid having players being stuck there could be a series of mancannons which allow you to traverse the map, albeit at a slower rate. The mancannons could also be used to launch smaller vehicles such as a ghost.
BUt no…that is just too “outside the box” and 343 needs to bring in that new audience and play it safe instead of just trusting their gut instinct and shooting for the stars.
I’m sorry, you guys put a lot of work into the game but not in the right places. This is not the Halo I used to know. There is not the same innovation in map design and flow and evolution that bungie had.
Next time instead of spending oodles of time on store exclusive features or helmet variants, try focusing on building upon core components of the game that were good instead of axing features and then trying to graft on new components.
btw - “Assault” better be a selectable game-type.