So as we now know
skimmers don’t fly and it sounds like buggers are axed.
So do Sentinels only come in the friendly variety? Are enforcers off the table?
But most importantly are the Prometheans removed from the sandbox?
They had issues but I hoped infinite would serve as a visual and gameplay transition that establish a cohesive continuity between bungie and 343i era design and onboard new and returning players into the EU, current threads and the next chapter of halo.
Prometheans aren’t all that hard to fix imo.
The all units serve knights set up was unique in halo 4.
Build on that.
Add more feedback to damage.
Blasting off and dismembering robots isn’t M.
Have them flinch when damaged make the particle disintegration be a head shot reward and the usual animation an explosion like Sentinels.
make them more defined in their roles and simplify the design. They can change shape in lore so its as easy as a line of dialogue, “She’s been busy” “these new Promethean designs are worse to fight than the old ones.”
Make 3 knight variants a grenade launching LR one, a sword arm heatwave one and a hammer fist incineration one. Standard, cqc and antitank respectively.
3 watchers 3 designs, See’er: active camo + turret,
Speaker: repulsor + grapple tongue,
Hearer: long range treat detect + marksman beam.
They have a hard light umbilical cord to connect them to one knight, if you kill said knight and then kill the watcher mid revival you gain a CE style power up 1 for each knight variant.
Crawlers have a pack alpha with a suppressor that fires rounds the splinter it like so: < a suppressive fire weapon for wide areas that when scope join into a guided projectile size based on rounds fired. Kill pack leader the crawlers go into a frenzy running around on walls or circling the player. Standard crawlers are melee only.
Soldiers come as marshels, shield bearers and snipers all cover the knight, injured knights missing limbs can call nearby soldiers to reform its damaged body by way of dismantling the soldier.
Make the teleport a telegraphed move that shows its end destination and has a wind up.
Spawn them in by having phaetons come apart and send parts crashing to the earth around you then hover upwards and build prometheans to fight. Shooting at pillars before they form prometheans kills or spawns a weaker unit instead depending on damage done.
Have weak spots the blast off limbs like the sticky bomb on the arachnitron in doom eternal but when you blast off a weapon it is sent right at you to catch.
Tie hard light weapon ammo to promethean souls and have knights drop rare memory fragments that show images/maps on hud or play short dialogues when picked up.
Have one or 2 turn on allies, recognising a loved one from before the new pheonix incident or a crying knight that protects a corpse of a marine from banished or chief, distorted almost human crying sounds coming from them.
Show in gameplay what they really are inside their shells.
Forerunner/ancient human/modern humans.
I think this makes for a real fun and impactful enemy faction that adds to halo and creates a continuity for new and returning fans to understand.
Also LR should have stabilise from h5 as an ads utility and cause harslight to explode to make it a unique mid tier power weapon.