I dont find it too insulting that the explosion isnt there…
But the explosion to signify the match/round is over, is one contributing factor that made grifball, grifball.
I dont think 343 pays attention to minute detail like this, I love that it’s it own gametype now, but for what loss?
lol really? Just play and quit complaining about such small things.
> When did grifball start?
Yeah, I don’t see it 
This post has been edited by a moderator. Please refrain from making non-constructive posts.
*Original post. Click at your own discretion.
> lol really? Just play and quit complaining about such small things.
isnt it what small things can easily make or break a game? to not pay attention to minute detail is like going to the bar and settling for a fat chick, you must have low standards
> When did grifball start?
it hasnt, its in custom games
> > lol really? Just play and quit complaining about such small things.
>
> isnt it what small things can easily make or break a game? to not pay attention to minute detail is like going to the bar and settling for a fat chick, you must have low standards
Did you just compare an explosion in a game to real life? lmao. Go get a tissue and wipe your tears away, then go back to your xbox and just have fun playing. If it isn’t fun to you without the explosion then don’t play it.
Griffball’s pace, field sport emulation, strategy, and offering a entirely different way to play Halo is what makes Griffball what it is. The explosions were an unavoidable facet of it being an Assault gametype, hardly an important element to Griffball and completely unneeded anymore.
This post has been edited by a moderator. Please do not flame or attack other members.
*Original post. Click at your own discretion.
> > > lol really? Just play and quit complaining about such small things.
> >
> > isnt it what small things can easily make or break a game? to not pay attention to minute detail is like going to the bar and settling for a fat chick, you must have low standards
>
> Did you just compare an explosion in a game to real life? lmao. Go get a tissue and wipe your tears away, then go back to your xbox and just have fun playing. If it isn’t fun without the explosion then don’t play it.
well i tried to draw a comparison of what you do in real life, but with a tool gamertag like that, I understand why you didnt get it
Its people like you that are killing halo, no standards to set, settle for the low.
Awww I think someone is getting mad. I know you think your life is over, because there is no explosion, but you will make it through this tragic moment. Just remember to woooosaaaaa 
> Griffball’s pace, field sport emulation, strategy, and offering a entirely different way to play Halo is what makes Griffball what it is. The explosions were an unavoidable facet of it being an Assault gametype, hardly an important element to Griffball and completely unneeded anymore.
Bzzt! Wrong answer!
What makes griffball what it is, is that explosion at the end. Of course, if any of you knew the invention of griffball, you’d understand.
The idea of grifball is a sport in which red and blue teams compete to score, with the ball (originally joked as Andy the Bomb) carrier becoming Grif. As the ball carrier, Grif will be brutally beaten repetitively, as he attempts to move up the field. Upon scoring, a monumental explosion occurs, killing all in the blast, including the carrier (either way, Sarge wins) As with the ball being a bomb, this is vital to the sport, as no matter what, Sarge MUST win. No explosion is like having profiteroles with no cream in them, it ceases to be what it was supposed to be and becomes a failed husk of what it once was.
> > Griffball’s pace, field sport emulation, strategy, and offering a entirely different way to play Halo is what makes Griffball what it is. The explosions were an unavoidable facet of it being an Assault gametype, hardly an important element to Griffball and completely unneeded anymore.
>
> Bzzt! Wrong answer!
>
> What makes griffball what it is, is that explosion at the end. Of course, if any of you knew the invention of griffball, you’d understand.
>
> The idea of grifball is a sport in which red and blue teams compete to score, with the ball (originally joked as Andy the Bomb) carrier becoming Grif. As the ball carrier, Grif will be brutally beaten repetitively, as he attempts to move up the field. Upon scoring, a monumental explosion occurs, killing all in the blast, including the carrier (either way, Sarge wins) As with the ball being a bomb, this is vital to the sport, as no matter what, Sarge MUST win. No explosion is like having profiteroles with no cream in them, it ceases to be what it was supposed to be and becomes a failed husk of what it once was.
The invention of Grifball involved Grif, spelled with 1 F.
So…
Does it truly affect Gameplay? Not really, no.
> > Griffball’s pace, field sport emulation, strategy, and offering a entirely different way to play Halo is what makes Griffball what it is. The explosions were an unavoidable facet of it being an Assault gametype, hardly an important element to Griffball and completely unneeded anymore.
>
> Bzzt! Wrong answer!
>
> What makes griffball what it is, is that explosion at the end. Of course, if any of you knew the invention of griffball, you’d understand.
>
> The idea of grifball is a sport in which red and blue teams compete to score, with the ball (originally joked as Andy the Bomb) carrier becoming Grif. As the ball carrier, Grif will be brutally beaten repetitively, as he attempts to move up the field. Upon scoring, a monumental explosion occurs, killing all in the blast, including the carrier (either way, Sarge wins) As with the ball being a bomb, this is vital to the sport, as no matter what, Sarge MUST win. No explosion is like having profiteroles with no cream in them, it ceases to be what it was supposed to be and becomes a failed husk of what it once was.
Well said! RVB fans actually know their stuff.
Its like eating a twinkie with no cream filling
Also, RIP Hostess.
> > > Griffball’s pace, field sport emulation, strategy, and offering a entirely different way to play Halo is what makes Griffball what it is. The explosions were an unavoidable facet of it being an Assault gametype, hardly an important element to Griffball and completely unneeded anymore.
> >
> > Bzzt! Wrong answer!
> >
> > What makes griffball what it is, is that explosion at the end. Of course, if any of you knew the invention of griffball, you’d understand.
> >
> > The idea of grifball is a sport in which red and blue teams compete to score, with the ball (originally joked as Andy the Bomb) carrier becoming Grif. As the ball carrier, Grif will be brutally beaten repetitively, as he attempts to move up the field. Upon scoring, a monumental explosion occurs, killing all in the blast, including the carrier (either way, Sarge wins) As with the ball being a bomb, this is vital to the sport, as no matter what, Sarge MUST win. No explosion is like having profiteroles with no cream in them, it ceases to be what it was supposed to be and becomes a failed husk of what it once was.
>
> The invention of Grifball involved Grif, spelled with 1 F.
>
>
> So…
>
> Does it truly affect Gameplay? Not really, no.
Yes it does, the bomb is a bomb as a measure to prevent players taking advantage of the spawn system to sit behind the spawn and hammer until Grif scores, where they keep their streak. Much like Grif being orange (to make him more distinguishable) the bomb is a bomb (to stop massive killstreaks from offensives)
Plus, bombs are much more fun than operator announcements.
so with no explosion will the ball just reset and you continue playing wherever you are in the arena?
So you don’t die when you score?
Wow, that’s going to cause some massive kill streaks for the spawn killers…
> > > > Griffball’s pace, field sport emulation, strategy, and offering a entirely different way to play Halo is what makes Griffball what it is. The explosions were an unavoidable facet of it being an Assault gametype, hardly an important element to Griffball and completely unneeded anymore.
> > >
> > > Bzzt! Wrong answer!
> > >
> > > What makes griffball what it is, is that explosion at the end. Of course, if any of you knew the invention of griffball, you’d understand.
> > >
> > > The idea of grifball is a sport in which red and blue teams compete to score, with the ball (originally joked as Andy the Bomb) carrier becoming Grif. As the ball carrier, Grif will be brutally beaten repetitively, as he attempts to move up the field. Upon scoring, a monumental explosion occurs, killing all in the blast, including the carrier (either way, Sarge wins) As with the ball being a bomb, this is vital to the sport, as no matter what, Sarge MUST win. No explosion is like having profiteroles with no cream in them, it ceases to be what it was supposed to be and becomes a failed husk of what it once was.
> >
> > The invention of Grifball involved Grif, spelled with 1 F.
> >
> >
> > So…
> >
> > Does it truly affect Gameplay? Not really, no.
>
> Yes it does, the bomb is a bomb as a measure to prevent players taking advantage of the spawn system to sit behind the spawn and hammer until Grif scores, where they keep their streak. Much like Grif being orange (to make him more distinguishable) the bomb is a bomb (to stop massive killstreaks from offensives)
>
> Plus, bombs are much more fun than operator announcements.
2 things.
- Massive killstreaks means skill. If you can do it, good for you.
- Spawns are such that spawn killing is near impossible in this game unless the enemy team really, really sucks.
I really dont understand why they made it were people can camp for the ball to respawn after scoring.
I can hear sarge crying right now…