Now for a longer, constructive and more detailed post that hopefully people who use “WAAAA” as an argument and call people twice their age ‘kids’ can also understand.
All I ask is if you’re going to reply or quote me THEN READ AND UNDERSTAND THE FULL COMMENT FIRST - NOT ONE SENTENCE. AND ANSWER IT ALL.
The problem with BTB is not weapon starts.
The problem with BTB is map design, heavy vehicles spawning too late in game and in random positions, and power weapon spawning.
Imagine in Valhalla/Ragnarok/Viking, I’ve used this an example as it appears in lots of Halos helping people understand whenever they began playing.
The majority of the map is open, there is a raised area in the centre providing cover and a power position, there is cover at each end (bases), some cover each side of centre and minimal cover leading to the centre.
The vehicles (heavy, light and air) spawn at match start and periodically throughout the match.
The power weapons are balanced at each end and centre depending on variation and gametype.
In slayer the lack of cover makes people gravitate to hold top mid, and the centre sides (pelican for example), controlling the map.
They can drop back to collect power weapons and vehicles.
Players can push to the opposing base to steal their weapons and vehicles using vehicles and timers to further control the game.
Teams can be spawn trapped but can use their starting weapons to defend themselves, pushing out as a team to regain some control.
In CTF players can use vehicles and open and closed flanks to protect and help their team.
Power weapons and vehicles still dominate even though players have BRs.
But vehicles can be countered by power weapons and power weapons can be countered by starting weapons and teamwork.
I can go on but it will just overcomplicate things. The point is, it’s balanced and there is LESS camping (note: camping and holding a power position is far from the same thing, you little crouch walking shotty user you!).
Another point is this style of BTB provides a more long-range gameplay which begs the question what are you on about to the “go play ranked or swat if you want BR” commenters. No, you go play ranked or swat if you want close combat AR gameplay.
It’s a big map, it’s supposed to be a fight over a large area like every other halo has provided - not 10 different fights going on in 10 different mini arenas around the map.
In infinite, the heavy vehicles make no impact on the game because they show up in the closing seconds (or end scene).
The maps are large but have far too much cover. This splits the maps into smaller zones making the larger maps almost pointless and making snipers camp knowing they can run or grapple away with no competition. Also making close combat AR no skill spraying everywhere in micro-zones everywhere.
The lighter vehicles are forced into driving set routes like they are on a track and if they hit a pebble they flip over.
The arguments from other posters above suggest having BRs would cause camping - with these maps yes they might but if all the other map and gameplay traits were put back to how they were they would not cause camping.
Having so much cover and starting with an AR causes camping - because people can hide behind one of the 50000 rocks, spray someone and get the kill before they know they’re there.
If the map was like Valhalla/Ragnarok/Viking - they’d be flushed out within 20 seconds.
What I’m saying is - AND THIS IS THE BIT TO READ BEFORE AGGRESSIVE REPLYING - this topic was saying BRs should be on BTB, some are saying yes (me) and we mean they should but everything else should be adjusted alongside. Some are saying no because it’ll cause camping and cross mapping - maybe on these maps but if everything was put right then no, it wouldn’t and no it never has.
Now if one of you ‘kids’ give me a short or wrong answer, so help ya!
- yes I know you meant BRs camping and crossmapping. When I wrote the original comment I had Valhalla vs Fragmentation in mind.