No Descope? Seriously?

http://i2.minus.com/jhYB2Sz7Yrpu.png

I am really disappointed. I’m here just to put this up for your viewing pleasure 343. Halo 4? I’m done unless I play it when I’m drinking and forget how badly you messed it up. Horrible balancing, split screen frame rate issues, NO MARK V, mostly terrible maps, and a dying population. I played Halo 2 with friends on split screen tonight, and had more fun in that hour than I have had in the whole time I’ve played Halo 4.

Stop pretending you understand Halo, because you dont. Everything “good” that you’re adding, is too little too late, and everything you “wont” add is something that should have been there from DAY 1 anyways.

Give the job of making Halo to someone who knows what they’re doing. I’d trust it in the hands of half this forum before I’d want to see any of you make Halo 5. Just stop, walk out the door and dont come back.

Or put de-scope back in, because its “really jarring” for a reason. Its called “balanced functional gameplay”.

/rant

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That is incredibly disappointing, but then again I’m not that surprised.

It is 343 we’re talking about.

I seriously hope MS considers a new developer for Halo 5.

343i did a horrible job, but the forum would do far worse. The game would be even more about chaos than it is at this point.

I hated de-scoping, good riddance. Flinch is much better.

>

Lol really?

343i was created by MS for the sole purpose of developing the Halo series after Bungie left. In other words, no, MS will not consider another developer for Halo 5, or 6. Why? Because they spent a ton of money to create a development team that is meant specifically for developing the Halo series.

343i is here to stay, whether you like it or not.

On topic: I like that there is no de-scoping in Halo 4… One of the better features in the game if you ask me. I mean, why should we be kicked out of our scope just because we got shot? That really doesn’t make much sense to me, and never has.

But, with how many people are whining about it now, I’m sure you’ll have you’re precious de-scoping back in Halo 5, and probably even Halo 6.

> I hated de-scoping, good riddance. Flinch is much better.

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It’s only better if you can’t aim. I think you should go play Call of Duty or something.

Flinch… It forces inaccuracy on players who trained themselves to have steady hands. I can see how this makes it more welcoming to new players that don’t like learning how to stay calm under fire but really… Lame.

> Flinch… It forces inaccuracy on players who trained themselves to have steady hands. I can see how this makes it more welcoming to new players that don’t like learning how to stay calm under fire but really… Lame.

Nail on the head buddy. Further decreases the skill gap.Not to mention the effect it has on sniper weapons…

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And of course no reasonable explanation is given for why it was removed or why its not coming back. Followed by “it MIGHT come in a future title”… yeah no. Not buying Halo 5 (not just for this reason).

Please hand the game over to a studio with more resources and experience.

> > I hated de-scoping, good riddance. Flinch is much better.
>
> It’s only better if you can’t aim. I think you should go play Call of Duty or something.

> Flinch… It forces inaccuracy on players who trained themselves to have steady hands. I can see how this makes it more welcoming to new players that don’t like learning how to stay calm under fire but really… Lame.

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Can’t you guys see that this game was aimed at CoD kids, it’s what most developers do now days, they make games that caters to noobs or CoD BK’s and dumb down all the old game mechanics that are “hard” or take time to master, they do this to create sales, the easier the game is the more likely that the noobs will stay and pay. They know that us hard-core fans will buy the game regardless and they want more money, like most industry’s now they are greedy, look when Halo: CE and 2 were being made gaming was considered “geeky” and back then the games were being made for fun, now it is about profit as the gaming industry has become a multi-billion dollar industry and it is now profits over fun, why else did Halo: 4 come out a month before CoD: Black Ops 2? Halo: 4 was not a finished game when it was released the game needed about another 6 to 9 months and a beta before its launch to even be considered a finished product, they wanted to try and steal the CoD kids and make as much money as possible, they knew there game would not stand up to a CoD game and they knew that CoD kids would buy Halo: 4 to pass the time until CoD: Black Ops 2. This game was just made to make profit, end of.

> On topic: I like that there is no de-scoping in Halo 4… One of the better features in the game if you ask me. I mean, why should we be kicked out of our scope just because we got shot? <mark>That really doesn’t make much sense to me, and never has.</mark>

Step 1: Get a Gun with a Scope
Step 2: Look through that Scope
Step 3: Get Shot
Step 4: Try to only flinch and then stay relatively on target

Point Proven.

But in all seriousness it is more of a gameplay balancing thing. And is very useful for getting out of tough situations like being pinned down by a sniper.

> [
>
> Lol really?
>
> 343i was created by MS for the sole purpose of developing the Halo series after Bungie left. In other words, no, MS will not consider another developer for Halo 5, or 6. Why? Because they spent a ton of money to create a development team that is meant specifically for developing the Halo series.
>
> 343i is here to stay, whether you like it or not.
>
> On topic: I like that there is no de-scoping in Halo 4… One of the better features in the game if you ask me<mark>. I mean, why should we be kicked out of our scope just because we got shot? That really doesn’t make much sense to me, and never has.</mark>
>
> But, with how many people are whining about it now, I’m sure you’ll have you’re precious de-scoping back in Halo 5, and probably even Halo 6.

  1. It prevents people from sitting back and camping like they do in this game.

  2. Creates a larger skill gap because the required accuracy to hit your shot at range scoped rises.

In all it speeds up game play and adds depth. Its too easy to shoot while in scope regardless of flinch. One of the reasons you see so many people camo camping on maps like Ragnarock or Settler. If you got unscoped you would need to push forward to get decent kill times unless you have a very good shot which is a very small minority of the population or where tactful in ways to get back into scope.

I could care less one way or the other. It could be considered annoying on both parts. On one hand, I certainly don’t like to be descoped every single time I get shot and forced to press in the right analog stick again before I can train my sights on the shooter. On the other, I don’t know if I want it, so I hate it (Typical line of thinking). Maybe a compromise can be made, like maybe an armor mod or a controller setting that could allow for descoping or not.

I am very disappointed too, however I can understand in that it would be a major overhaul and would take a lot of coding and time. Remember this is 5 months after launch a time where most developers don’t even care at all anymore. At this point there are just some things in Halo 4 you can’t change. Hopefully descoping returns in Halo 5.

> > I hated de-scoping, good riddance. Flinch is much better.

Nice try buddy, I have over 550 hours invested into Battlefield 3 PC multiplayer, I HATE CoD, plus I’ve been playing Halo since Halo:CE launched back in 2001. Don’t assume I’m some CoD scrub please.

> > > I hated de-scoping, good riddance. Flinch is much better.

Just because you play a game a lot doens’t mean you are good. Descoping puts more emphasis on players ability to aim. Flinch is playing halo on easy mode.

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The Halo we loved is dead and gone. We must stop expecting anything to change. With Halo 4, 343i have indicated where they intend on taking this series. If you don’t like Halo 4, for the love of GOD don’t buy Halo 5.

Do what I’m doing. Give your money to developers whose games you enjoy. Buy the series that you love. Halo was a Bungie creation and it died when Bungie left. We’re fools to keep searching for something that no longer exists.

Flinch is stupid on both the scope zoom and when you get hit by a Sniper. There is no reason the game should take control from me when something out of my control happens.

Descoping requires skill, and whether it makes sense or not is irrelevant. That’s like saying Reach MLG needed sprint, because it didn’t make sense for a spartan not to be able to do it. It was just far worse. Descoping is a must for balance issues. It would fix the overpowering sniper issue. It would fix the BR vs DMR issue (To an extent). It would make clips even more exciting and clutch if you could get knocked out of a sniper scope and get a no scope or quick scope. Or if you were pinned down by a zoomed in DMR while you’re behind a rock and you knock your opponent out of scope and they aren’t good enough to get back on target. If you can’t get back on target after getting shot then it’s because you are not good enough obviously, considering there are people so good they don’t have this problem. You could say the same about flinch, except for the fact that flinch is random where descoping is consistent every time. Bottom line is, the consistent skill based thing should trump the random thing that jars your aim when you have trained yourself to be steady.

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> Descoping requires skill, and whether it makes sense or not is irrelevant. That’s like saying Reach MLG needed sprint, because it didn’t make sense for a spartan not to be able to do it. It was just far worse. Descoping is a must for balance issues. It would fix the overpowering sniper issue. It would fix the BR vs DMR issue (To an extent). It would make clips even more exciting and clutch if you could get knocked out of a sniper scope and get a no scope or quick scope. Or if you were pinned down by a zoomed in DMR while you’re behind a rock and you knock your opponent out of scope and they aren’t good enough to get back on target. If you can’t get back on target after getting shot then it’s because you are not good enough obviously, considering there are people so good they don’t have this problem. You could say the same about flinch, except for the fact that flinch is random where descoping is consistent every time. Bottom line is, the consistent skill based thing should trump the random thing that jars your aim when you have trained yourself to be steady.

We already explained all of this thoroughly in the other descope thread yet there were still people saying that descope is “annoying” and that flinch is better.

Bottom line, a lot of people really don’t understand the fundamentals that made past Halos balanced and therefore don’t see the problem with the numerous random elements of Halo 4.

Then again, what do we expect? This is Waypoint. This is Halo 4. Everybody must be a winner and skill must never ever be mentioned.